
In this Dungeons & Dragons‑inspired adventure, a fierce barbarian wielding a mysterious blue crystal staff rallies a band of courageous adventurers to confront a terrifying army of dragons that sweeps across the world of Krynn, threatening its peoples and ancient lands.
Does Dragonlance: Dragons of Autumn Twilight have end credit scenes?
No!
Dragonlance: Dragons of Autumn Twilight does not have end credit scenes. You can leave when the credits roll.
See current US streaming, rental, and purchase options for Dragonlance: Dragons of Autumn Twilight (2008) via JustWatch.
Explore the complete cast of Dragonlance: Dragons of Autumn Twilight, including both lead and supporting actors. Learn who plays each character, discover their past roles and achievements, and find out what makes this ensemble cast stand out in the world of film and television.

Nika Futterman
Takhisis (voice)

Phil LaMarr
Riverwind / Gilthanas (voice)

Fred Tatasciore
Flint Fireforge / Fewmaster Toede (voice)

Kiefer Sutherland
Raistlin Majere (voice)

Dee Bradley Baker
Pyros (voice)

Michael Rosenbaum
Tanthalas 'Tanis' Half-Elven (voice)

Lucy Lawless
Goldmoon (voice)

Jason Marsden
Tasslehoff Burrfoot (voice)

Michelle Trachtenberg
Tika (voice)

Ben McCain
Elistan (voice)

Neil Ross
Fizban The Fabulous (voice)

Susan Silo
Flamestrike (voice)

David Sobolov
Verminaard (voice)

Rino Romano
Caramon Majere (voice)

Marc Worden
Sturm Brightblade (voice)

Juliette Cohen
Onyx (voice)

Caroline Gelabert
Laurana (voice)

Jentle Phoenix
Bupu (voice)

Mari Weiss
The Forestmaster (voice)
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Challenge your knowledge of Dragonlance: Dragons of Autumn Twilight with this fun and interactive movie quiz. Test yourself on key plot points, iconic characters, hidden details, and memorable moments to see how well you really know the film.
Which character sent a mysterious note instead of appearing with the Companions?
Read the complete plot summary of Dragonlance: Dragons of Autumn Twilight, including all major events, twists, and the full ending explained in detail. Explore key characters, themes, hidden meanings, and everything you need to understand the story from beginning to end.
Five years have passed since the Companions—Tanis Half-Elven, Sturm Brightblade, Caramon Majere, Raistlin Majere, Flint Fireforge, and Tasslehoff Burrfoot—went their separate ways to follow their own quests, each carrying their own hopes, doubts, and scars. Michael Rosenbaum brings Tanis back into a tense reunion full of unspoken history, while Marc Worden lends Sturm’s steadfast loyalty a quiet weight, and Rino Romano grounds Caramon with his brother Raistlin, who is voiced by Kiefer Sutherland. The group’s return also reintroduces Flint Fireforge, carried by Fred Tatasciore, and Tasslehoff Burrfoot, whose quick wit still lightens even the darkest moments, voiced by Jason Marsden. They intended to reconnect with their old friend Kitiara Uth Matar, but she is absent, sending only a cryptic note that hints at a dangerous new order taking hold in their homeland.
The world they find is not the one they left behind. Solace, their longtime home, has transformed into an armed camp under the grip of a fanatical religious order known as the Seekers, who have aligned themselves with the Dragon Highlords and their plans to conquer the vast continent of Ansalon. The once-peaceful village is patrolled by hobgoblin soldiers, and fear hangs in the air wherever you look. As the Companions push forward through this altered landscape, a tense confrontation outside Solace with Fewmaster Toede—Fred Tatasciore—tests their resolve and their ability to work as a unit once more.
Inside the village, the group moves toward the Inn of the Last Home to regroup, and there they encounter two travelers who will become central to their fate: Riverwind, a formidable barbarian, and Goldmoon, a pious seeker whose presence heralds a deeper conflict. Riverwind, brought to life by Phil LaMarr, and Goldmoon, voiced by Lucy Lawless, draw the Companions into a larger struggle when Goldmoon’s healing prowess reveals a holy artifact—the Blue Crystal Staff—an object the Seekers and their dark allies desperately seek to possess.
The Staff’s power is more than a symbol; it is a conduit to the divine, connected to the goddess Mishakal. When Riverwind pushes a Seeker named Hederick into a hearth, Goldmoon uses the Staff to heal him, confirming the legend that the staff is a true holy instrument. This act triggers a swift crisis, as Hederick calls for guards and the Companions must flee Solace. In the ensuing escape, Raistlin notes the sky’s omens—two constellations representing the gods Paladine and Takhisis are missing—signaling that the battle between good and evil has truly begun and that the world’s spiritual balance has shifted.
Their flight carries them across a lake by boat, but their path quickly brings them under attack from Draconians, the infantry of the Dark Queen’s army. They seek refuge in the Darken Wood, where they encounter undead guardians who are drawn to the Blue Crystal Staff and direct the party toward a prophesied destination: the ruined city of Xak Tsaroth. There they meet a group of gully dwarves, including Bupu, who leads them to the ancient dragon Onyx. The dragon’s fall at the Staff’s holy power is a pivotal moment: the creature dies, and Goldmoon is briefly consumed by flame before the staff blesses her with true clerical powers.
With the Disks of Mishakal secured, the Companions depart Xak Tsaroth and return to Solace, only to be captured again, this time with a new ally in tow: Gilthanas, the elf son of the Qualinesti leadership. En route to Pax Tharkas, a fortress and mining complex under Dragon Highlord Verminaard’s control, the group is chained and marched, fighting to keep their spirits intact even as oppression closes in around them. Gilthanas’s brother Porthios eventually comes to their aid, freeing the party and allowing them to slip away to Qualinesti. The plan evolves from simply escaping to actively striking back: they aim to incite a rebellion at Pax Tharkas and free the enslaved, guided by Elistan, a dying Seeker who is revived by their efforts.
Their escape is perilous. Verminaard, astride a dragon, presses the assault, but a second dragon swoops in, adding chaos to the already heated conflict. In the climactic clash, Takhisis—the Queen of Darkness—withdraws from the battlefield to confront Paladine, a celestial distraction that changes the tides of war on Krynn’s surface. Verminaard is slain in the ensuing struggle, and Elistan reads the Disks to unlock the old teachings once kept hidden. In the aftermath, Goldmoon and Riverwind wed, binding their destinies as they continue to carry Mishakal’s guidance into the world’s darkest hours.
Across these trials, the Companions discover that their journey is not merely a rescue mission or a simple return to old friendships; it is the beginning of a grand, perilous campaign to restore faith, balance, and hope to a land teetering on the edge of chaos. The story remains grounded in themes of faith, leadership, love, and the costs of rebellion, all while expanding the mythic fabric of Krynn through a tapestry of courage, sacrifice, and resilience. The Sacred Blue Crystal Staff, the Disks of Mishakal, and the steadfast bonds between friends illuminate a path forward, even as new challenges loom on the horizon.

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