
This film explores the surprising history of athletic shoes, tracing their journey from simple beginnings to a global phenomenon. It examines the technological innovations, cultural significance, and hidden stories behind the design and marketing of this iconic footwear, revealing a compelling narrative filled with mystery and intrigue.
Does Sneakers have end credit scenes?
No!
Sneakers does not have end credit scenes. You can leave when the credits roll.
Explore the complete cast of Sneakers, including both lead and supporting actors. Learn who plays each character, discover their past roles and achievements, and find out what makes this ensemble cast stand out in the world of film and television.
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65
Metascore
7.3
User Score
7.1 /10
IMDb Rating
69
%
User Score
Challenge your knowledge of Sneakers with this fun and interactive movie quiz. Test yourself on key plot points, iconic characters, hidden details, and memorable moments to see how well you really know the film.
Which actor portrays the team leader Martin Bishop?
Robert Redford
Dan Aykroyd
Sidney Poitier
Ben Kingsley
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Read the complete plot summary of Sneakers, including all major events, twists, and the full ending explained in detail. Explore key characters, themes, hidden meanings, and everything you need to understand the story from beginning to end.
In 1969, two university friends and self-styled tinkers with a knack for hacking—Martin Bishop and Cosmo—set out to redirect money from what they regard as evil to causes that could use a helping hand. Their early mischief skirts the line between playful misdirection and real-world consequences, and when Martin steps out to grab a meal, the police descend and confiscate Cosmo, forcing Martin into a shadowy hiding place. What begins as a prank of sorts evolves into something more layered and dangerous, laying the groundwork for a life he will later reinvent under a false identity.
Decades pass, and the setting shifts to San Francisco, where Martin, now living under the alias [Martin Bishop], runs a lean, highly skilled security outfit. His team is a disparate mix: a former CIA operative named [Donald Crease], a technician who thrives on conspiracy theories named [Darren “Mother” Roskow], a hacking prodigy named [Carl Arbogast], and a blind phone phreaker named Irwin “Whistler” Emery. The crew is united by a shared respect for clever, non-destructive problem solving and a stubborn loyalty to one another, even as their talents draw them into morally gray territories.
When the National Security Agency steps into the picture, they send two high-ranking figures—one of them Bernard Abbott—to remind Martin that his past hasn’t vanished but rather morphed into a potential asset for the government. Abbott offers a stark choice: clear Martin’s record in exchange for recovering a mysterious object—code-named Setec Astronomy—from a mathematician named Gunter Janek. The mission tests the team’s capabilites and their trust in one another, and they decide to press ahead with the plan. With a nudge from his ex-girlfriend Liz, Martin and the crew manage to seize the device, only to realize that Setec Astronomy is more than a simple gadget: it’s a powerful codebreaker capable of penetrating even the most secure networks. The realization hits hard, and the team understands the box could be a doorway to unprecedented intrusion into national systems. The revelation cements a crucial truth: the Setec Astronomy device isn’t merely a tool; it’s a symbol of a power struggle that could redefine control over information.
Yet the next day brings a cascade of twists. Martin delivers the box to the supposed NSA, only to learn that Janek was murdered the night before, and that the box has become a pawn in a far larger game. The team soon discovers that the people who claimed to be government agents were impostors working for Cosmo. One ally turns enemy, and a trusted friend is revealed to be overseeing a web of espionage and crime. The stakes rise quickly as Martin’s old friend Gregor, a Russian consulate operative, is killed in an attempt to pin blame on him, and Martin is abducted. He wakes up in an unfamiliar place to find Cosmo and his affiliates trying to roll back the clock on their earlier dream of erasing history—this time with far more dangerous means. Cosmo’s seductive offer to join his crusade tests Martin’s resolve, but Martin refuses, choosing instead to protect his team and the fragile line between rebellion and chaos.
The plot thickens as the team pieces together who is really behind the operation. They learn that Cosmo has been freed from a prior confinement and has aligned with a crime syndicate intent on manipulating financial systems. To secure their silence, the syndicate targets Martin’s trusted allies, and the plan hinges on discovering where Cosmo has hidden the box while also avoiding a betrayal from within their own circle. Desperate to retrieve the device and prevent it from being weaponized against the country, the team leans on the memory of past experiences and the instincts that first brought them together. A critical breakthrough comes when Whistler helps triangulate Cosmo’s hideout inside a PlayTronics toy factory, using a combination of sounds and discarded data traces that only someone with his unique talent could exploit. The crew then engineers a clever ruse to get closer to Cosmo’s operation.
In their pursuit, the team targets Werner Brandes, an employee who is crucial to Cosmo’s plan, and they leverage a dating service to bring Liz into Brandes’s orbit, hoping to steal his access codes. The date turns tense as Brandes grows suspicious, forcing Cosmo to escalate. Liz is taken hostage, and Martin faces a stark choice: surrender the box to Cosmo or risk losing Liz and the fragile trust they have built. He chooses to walk away, even as Cosmo believes he has won. The twist arrives when Martin returns to the office, revealing that the box he handed over wasn’t the real one—he has swapped it for an empty shell. The ruse buys time, but it does not halt the unfolding crisis.
Back at headquarters, the tension peaks as Abbott and his agents confront the truth: the Setec device could give the NSA an unthinkable foothold into U.S. institutions, including the FBI and the White House. In a quiet, sharp negotiation, Abbott makes a deal with Martin and his team: in exchange for silence, they receive a clean slate for Martin, a funded vacation for Crease and his wife, a Winnebago for Mother, and the contact information for a desirable NSA agent for Carl. With the terms settled and the government’s interest cooled, the immediate danger appears to recede—only for the final twist to land. A news report reveals the Republican National Committee has gone bankrupt in a sudden, unprecedented collapse, while Amnesty International, Greenpeace, and the United Negro College Fund receive large, anonymous donations. The implication is clear: the power to disrupt or restore the balance of wealth and influence has shifted hands, and the Setec box, though rendered useless in Martin’s hands, has already altered the trajectory of everyone involved.
This story moves through decades of tension and ethics, exploring how a team of brilliant misfits negotiates loyalty, power, and the line between safeguarding civilization and becoming the very thing they fight against. It tracks the uneasy balance between private ambition and public good, and it ends with a quiet reminder that even a rumored tool for “erasing records” can catalyze real-world consequences far beyond the screen.
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