
Mystery, Inc. goes medieval! An evil sorceress transports the gang back to the age of chivalrous knights, spell-casting wizards, and fire-breathing dragons.
Does Scooby-Doo! The Sword and the Scoob have end credit scenes?
No!
Scooby-Doo! The Sword and the Scoob does not have end credit scenes. You can leave when the credits roll.
Explore the complete cast of Scooby-Doo! The Sword and the Scoob, including both lead and supporting actors. Learn who plays each character, discover their past roles and achievements, and find out what makes this ensemble cast stand out in the world of film and television.

Matthew Lillard
Shaggy Rogers (voice)

Jason Isaacs
King Arthur Pendragon (voice)

Frank Welker
Scooby-Doo / Fred Jones / Monster (voice)

Grey DeLisle
Daphne Blake (voice)

Stephen Stanton
Peanut Vendor (voice)

Nick Frost
Merlin (voice)

Kate Micucci
Velma Dinkley / Sandi (voice)

Fred Tatasciore
Black Knight (voice)

Kari Wahlgren
Female Peasent (voice)

Trevor Devall
Man Cat (voice)

Ted Barton
Mayor Saunders / Sir Lancelot (voice)

Greg Ellis
Herald / Herman Ellinger / British Passenger (voice)
Discover where to watch Scooby-Doo! The Sword and the Scoob online, including streaming platforms, rental options, and official sources. Compare reviews, ratings, and in-depth movie information across sites like IMDb, TMDb, Wikipedia or Rotten Tomatoes.
See how Scooby-Doo! The Sword and the Scoob is rated across major platforms like IMDb, Metacritic, and TMDb. Compare audience scores and critic reviews to understand where Scooby-Doo! The Sword and the Scoob stands among top-rated movies in its genre.
Scooby-Doo! The Sword and the Scoob delivers a moderately enjoyable experience that leans toward the positive side of the franchise. Reviewers commend its humor, nostalgic references, and vibrant 2D animation, while noting uneven voice work and occasional plot lapses. The film’s strengths in visual style and family-friendly tone offset its narrative and character inconsistencies, resulting in a solid but not outstanding entry that many viewers would revisit.
The Movie Echo Score Breakdown for Scooby-Doo! The Sword and the Scoob
Art & Craft
In terms of art and craft, the film showcases a vivid 2D animation style praised for its colorful, atmospheric backgrounds and smooth motion. Critics highlight the appealing visual design and nostalgic medieval setting, though a few reviewers describe portions of the animation as stale or amateurish. Overall, the production design and visual execution are viewed as a strong point that enhances the viewing experience.
Character & Emotion
When evaluating character and emotion, voice performances receive commendation, especially Matthew Lillard and Nick Frost, while Frank Welker's Scooby voice draws criticism. Some characters, such as Merlin, are deemed overly silly, and Fred’s competence is questioned. Nonetheless, the core gang retains chemistry that resonates with fans. The mixed feedback yields a modestly positive assessment of character work.
Story & Flow
Story and flow present a blend of originality and uneven pacing. Reviewers appreciate the medieval time‑travel premise and clever references, but note logical gaps, a thin mystery, and a rushed ending. Certain scenes are described as plodding, affecting narrative coherence. Consequently, the plot is recognized for its fresh ideas yet hindered by execution flaws.
Sensory Experience
Sensory experience is highlighted by a well‑received soundtrack that adds groove and atmosphere, alongside the praised visual style. The animation’s vibrant color palette and detailed backgrounds are repeatedly noted as strengths. While a minority cite moments of low‑quality animation, the overall sensory impression remains notably positive.
Rewatch Factor
Rewatch factor reflects solid entertainment value, with many viewers finding the humor and nostalgic elements encouraging repeat viewings. Family‑friendly appeal and the film’s fresh twist on the Scooby‑Doo formula contribute to its replayability. Some detractors mention limited magic and a weak ending, tempering enthusiasm but not eliminating the desire to watch again.
Challenge your knowledge of Scooby-Doo! The Sword and the Scoob with this fun and interactive movie quiz. Test yourself on key plot points, iconic characters, hidden details, and memorable moments to see how well you really know the film.
Who is the evil sorceress that attacks the gang and sends them back in time?
Morgan le Fay
Merlin
Guinevere
Morgana
Show hint
Read the complete plot summary of Scooby-Doo! The Sword and the Scoob, including all major events, twists, and the full ending explained in detail. Explore key characters, themes, hidden meanings, and everything you need to understand the story from beginning to end.
The film opens with a quirky prologue: an airline passenger on a tablet glances at a clip from Thundarr the Barbarian, only to be interrupted by a gremlin-like monster clawing at the wing. In a tense, slightly slapstick sequence, the Shaggy Rogers along with the rest of the Mystery Inc. crew—Scooby-Doo, Fred Jones, Daphne Blake, and Velma Dinkley—manage to subdue the creature with a parachute and hand the paralyzed threat over to the police. What begins as a tense rescue gradually unfurls into a backstage reveal: the man behind the attack is Herman Ellinger, a disgruntled passenger nursing a grudge against airlines. The incident sets off a chain of clues that leads the gang to England, where DNA evidence surprisingly ties Shaggy to a small village with a storied past.
As the opening credits roll over scenes of the English countryside, the group digs into Shaggy’s ancestry and discovers a remarkable connection: he is descended from a legendary knight who once stood against a dangerous sorceress named Morgan le Fay, who sought to seize the throne from its ruler, King Arthur Pendragon. The discovery sparks a plan to explore this lineage and, perhaps, to find a way back to their own time. Yet fate has a different itinerary. That very night, Morgan le Fay launches a magical assault that accidentally strips the team of their present, hurling them back to Arthurian Camelot itself.
Once in the past, the gang quickly realizes they can only move forward by playing along with history. They determine to stay in the moment long enough to figure out a route back to the future, even as they become part of the legend themselves. An abrupt turn of events forces Shaggy to pull Excalibur from the stone, a move that immediately questions Arthur’s claim to the throne and triggers a royal contest among the knights. Shaggy teams up with Fred to form a bold, improvised unit for the challenge, while Arthur gathers the legendary Order of the Round Table to oversee the competition. The mood is mix of mythic grandeur and comic chaos, and it’s clear the stakes are bigger than a simple test of bravery.
Before the competition can even begin, Morgan le Fay strikes again, this time paralyzing Fred and removing him from the field. Daphne steps in to lead the charged team in Fred’s stead, and Velma becomes Merlin’s apprentice in a bid to find a return path to their own era. The battles with knights are cunning and humorous, as Daphne single-handedly outsmarts the knights of the Round Table, while Shaggy is unexpectedly declared the new king after a series of improbable turns. The triumph is short-lived, however, because Morgan le Fay returns and kidnaps Shaggy, dragging the whole crew into her lair to seal a fateful deal.
What follows is a dramatic confrontation in which the gang learns the whole Camelot ordeal was a staged attraction. The townspeople had orchestrated a Camelot experience—complete with actors and special effects—to coax Shaggy into signing away a deed that would grant the town control over the surrounding territory. Winston Pilkingtonshire, an actor who previously portrayed Thundarr, reveals himself as the mastermind behind the show, while Arthur himself is exposed as part of the illusion. The revelation reframes the adventure as a careful ruse designed to shield the town’s wealth and legacy from Shaggy’s supposed birthright.
With the truth out in the open, Shaggy makes it clear that he isn’t chasing power or property; he’s simply not interested in ruling a medieval town. Yet the deception isn’t finished. The town librarian, who posed as Morgan le Fay, seizes the deed and drives off with the Mystery Machine, intending to ferry the profits to herself. A showdown unfolds as Winston’s lorry, cleverly disguised as an animatronic dragon, becomes part of the plan to stop her. The street-smart teamwork of the gang, aided by the real Merlin’s appearance, leads to the librarian’s defeat and the authorities’ intervention.
In the aftermath, the town throws a celebratory party to thank the visiting heroes. Velma, however, uncovers a final twist: the Merlin who helped them was not just a hired character but a genuine magical presence who vanishes again as if stepping back into legend. The film closes on a note of wonder, with the possibility that some legends aren’t merely stories—they may be real, waiting to be glimpsed when the right curious minds come along. The Mystery Inc. crew returns to their own time with a renewed sense of what it means to chase a mystery, knowing that history can be a playground for imagination and a reminder that truth might hide in the most entertaining of disguises.
Uncover the Details: Timeline, Characters, Themes, and Beyond!

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