Directed by

Anthony Hickox
Made by

Contemporary Films
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Read the complete plot summary and ending explained for Waxwork II: Lost in Time (1992). From turning points to emotional moments, uncover what really happened and why it matters.
Beginning where the previous film left off, Mark Loftmore and Sarah Brightman flee the burning waxwork. They hop into a taxi, but a severed hand from the zombie exhibit escapes and shadows Sarah to her home, where it kills her stepfather with a hammer. Soon after, she stands trial for murder, and, to the dismay of her defense attorney, she recounts the night’s events at the waxwork to a skeptical jury. Mark, anxious to help, tries to corroborate her story from the spectators’ gallery, but he is abruptly removed from the courthouse.
Desperate to salvage their case, they visit the late Sir Wilfred’s home, where they discover a film reel in which Sir Wilfred speaks of his and Mark’s grandfather’s adventures and the supernatural artifacts they gathered together. A hidden switch in Sir Wilfred’s chessboard opens a door to a room full of objects, where Mark and Sarah find Solomon’s Locket, a device used by light and dark angels to travel through another universe, called Kartagra. Sir Wilfred explains that Kartagra is a multiverse where the eternal battles between good and evil unfold. Each victory or disaster in that cosmos is reflected back into their world, shaping peace or disaster here. Most of these worlds are grounded in fiction that has become reality, including Frankenstein, The Haunting, Alien, Godzilla, Nosferatu, and Dawn of the Dead, among others. Much like the waxwork exhibits, whenever Mark and Sarah arrive in a new world they assume the personas of characters from those stories, sometimes having their personalities taken over by those roles until they regain their senses. Those who stay in Kartagra to fight for or against evil are called time warriors.
Mark plans to gather evidence of the reanimated dead to bring back to their world as proof of Sarah’s story in court. After bouncing between worlds with little progress, they arrive in a medieval realm where Sarah is the sister of the evil sorcerer, Scarabis. Scarabis plots to seize the English throne by transmogrifying into the visiting king, leading to a tense sword duel between him and Mark. When Solomon’s Locket is opened, the pair continue leaping through various worlds. In a mall world ravaged by a zombie invasion, Mark slices off a zombie’s still-animate hand and keeps it as evidence for Sarah’s trial. They eventually wind up back at Scarabis’s castle, where Mark gains the upper hand and Scarabis dies at the hands of a woman who was transformed into a grisly panther creature during a ritual to grant him power. Panther Girl emerges as the vengeful force behind the sorcerer’s downfall.
When Mark and Sarah attempt to return to their universe, the doorway adapts once more, this time allowing only one of them to enter. Mark reasons that Sarah should go through and clear her name, even though she’d prefer to stay with him. Though resistant, she steps through, and Mark bids her a tearful farewell. Sarah returns to Sir Wilfred’s secret vault with the zombie hand in tow. She discovers a partially covered painting she had seen earlier, which turns out to be of Mark, dressed as an armored time warrior.
At the trial’s conclusion, Sarah’s steadfast evidence and resolve prove her innocence. As she exits the courthouse, a courier delivers an antiquated package containing Solomon’s Locket and a parchment from Mark that reads:
Join me
Sarah boards a taxi, and the crowd outside watches as she disappears in a flash of light, leaving the world to wonder if the bridge between Kartagra and reality has finally accepted her call.
Follow the complete movie timeline of Waxwork II: Lost in Time (1992) with every major event in chronological order. Great for understanding complex plots and story progression.
Escape from the Waxworks and the Hand Attack
After leaving the burning waxwork, Mark and Sarah escape in a taxi. The severed hand from the zombie exhibit slips away and tracks Sarah to her home, where it kills her stepfather with a hammer. This brutal act becomes the catalyst for Sarah's subsequent attempt to explain what happened inside the waxworks.
Sarah's Trial and Mark's Attempt to Speak
Sarah testifies about the waxwork incident before the court, recounting supernatural events she observed. The jury remains skeptical as she details the otherworldly danger she faced. Mark tries to corroborate her story from the spectators gallery, but he is abruptly removed from the courthouse.
Discovery of Solomon's Locket
Desperate to help, the pair visit Sir Wilfred's home and discover a film reel about his adventures. A hidden switch in Sir Wilfred's chessboard reveals a secret chamber filled with mysterious artifacts. There, they uncover Solomon's Locket, a device said to bridge realms in Kartagra.
Cartography of Kartagra
Sir Wilfred explains Kartagra, a multiverse where cosmic battles between good and evil unfold. He reveals that many worlds are reflections of stories that have become reality, and that Solomon's Locket allows travel between them. Mark and Sarah realize their identities can be reshaped by the characters they inhabit.
Crossing into Kartagra
Mark and Sarah begin jumping through the worlds of Kartagra, slipping into the roles of familiar heroes and villains. As they travel, their personalities sometimes get subsumed by the figures they embody, until they regain their own minds. They press on, intent on gathering evidence to clear Sarah's name.
The Medieval World and Scarabis
In a medieval world, Scarabis tries to seize the throne by transmogrifying into the visiting king, while Mark opposes him in a sword duel. Sarah is revealed as Scarabis's sister, heightening the personal stakes of the confrontation. Mark ultimately disrupts Scarabis' attempt to take power.
The Locket Opens and World-Travel Continues
Solomon's Locket is accidentally opened, triggering further jumps through various worlds. They encounter a world where a zombie invasion erupts in a mall. The couple fights their way through each realm, hoping to gather evidence to prove Sarah's innocence.
The Evidence Hand
In the mall zombie world, Mark slices off a still-animate zombie hand and keeps it as evidence for Sarah's trial. The hand becomes a tangible reminder of Kartagra's crossover reality. They press on, collecting more clues across worlds.
Scarabis' Castle and the Sorcerer's Death
Back in Scarabis' castle, Mark gains the upper hand in the duel. Scarabis dies violently at the hands of a woman who was turned into a grisly panther during a ritual to empower him. The sorcerer's demise marks a crucial turning point in their fight.
The Exit to Kartagra
They attempt to return to their universe, but the doorway is smaller, allowing only one person to enter. Mark urges Sarah to go through and clear her name, even if it means they won't be together. They share a tearful farewell as the portal closes behind them.
Sarah's Return and the Vault Painting
Sarah returns to Sir Wilfred's secret vault with the zombie hand in tow. She discovers a partially covered painting of Mark, dressed as an armored time warrior. The image hints at their ongoing struggle and the fate that awaits them in Kartagra.
The Trial's Resolution and Courier
Back in the real world, Sarah's trial concludes with her innocence proven by the incredulous evidence. A courier delivers an antiquated package containing Solomon's Locket and a parchment reading: 'Join me'. The message foreshadows a future reunion with Mark in Kartagra.
The Farewell and The Call to Join
Sarah boards a taxi as the crowd watches. The package and Mark's invitation hint at a summons to join him in Kartagra. With a flash of light, she disappears, leaving her fate open-ended.
Explore all characters from Waxwork II: Lost in Time (1992). Get detailed profiles with their roles, arcs, and key relationships explained.
Mark Loftmore (Zach Galligan)
A courageous, quick-thinking adventurer who becomes a time warrior across Kartagra. He fights to gather evidence to prove Sarah's innocence, often entering story-worlds where his persona is temporarily overwritten by the characters he encounters. His determination to find a way back to their world drives much of the action.
Sarah Brightman (Monika Schnarre)
Mark's partner and ally who faces a courtroom battle while insisting on the truth of their experiences. She travels through different worlds to clear her name and refuses to quit, displaying courage and tenacity even when the evidence seems against her. Her loyalty to Mark fuels the quest to return to the real world.
Sir Wilfred (Patrick Macnee)
A wealthy, eccentric collector of supernatural artifacts who keeps a secret vault behind a chessboard switch. He acts as a mentor figure who reveals the truth about Kartagra and the nature of the artifacts that fuel the adventures. His guidance helps Mark and Sarah navigate the dangerous cross-world journey.
Scarabis (Alexander Godunov)
An evil sorcerer and usurper who seeks to manipulate reality by transmogrifying into the visiting king. He embodies the dark side of Kartagra's power and is ultimately defeated in a dramatic confrontation. His downfall underscores the peril of unchecked ambition across the multiverse.
Learn where and when Waxwork II: Lost in Time (1992) takes place. Explore the film’s settings, era, and how they shape the narrative.
Location
Waxwork, Courthouse, Sir Wilfred's Estate, Kartagra, Medieval England, Mall
The story moves from a burning waxwork that serves as the portal to other worlds to a modern courthouse where Sarah is tried for murder. It also visits Sir Wilfred's hidden estate and a vault that houses artifacts and the passage to Kartagra, a realm where the many worlds of fiction become real. Within Kartagra, legends such as medieval England and modern zombie-filled malls come to life as Mark and Sarah assume story characters to survive and to gather evidence for Sarah's defense.
Discover the main themes in Waxwork II: Lost in Time (1992). Analyze the deeper meanings, emotional layers, and social commentary behind the film.
🕰️
Time Travel
Mark and Sarah hop between worlds using Solomon's Locket, turning travel into a narrative journey across Kartagra. Each world is a temporary stage where personalities can be adopted from the stories that populate the multiverse. The time-bending premise links personal stakes to cosmic battles between good and evil.
🎭
Reality vs Fiction
The settings and inhabitants are drawn from beloved stories that become real in Kartagra. Mark and Sarah’s identities shift as they inhabit characters from Frankenstein, Nosferatu, and more, blurring the line between their true selves and fictional roles. The film explores how fiction can trap or save its characters and how truth can emerge from cross-world adventures.
💖
Sacrifice & Partnership
The bond between Mark and Sarah drives them to risk everything for each other, including a tearful farewell when they must separate to allow Sarah to clear her name. Their commitment is tested as distant worlds demand different choices and timelines. The resolution hinges on trust, sacrifice, and the hope of reunion in the real world.

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Discover the spoiler-free summary of Waxwork II: Lost in Time (1992). Get a concise overview without any spoilers.
In a world where the boundaries between history and imagination bleed into one another, a relentless threat prowls across centuries, slipping between the past, the present, and a speculative future. The film opens the door to a hidden portal that shatters conventional time, allowing its occupants to step from a crumbling museum of wax figures into realms that echo classic legends and nightmarish futures. The tone is a blend of pulsing horror and adventurous sci‑fi, drenched in a gothic atmosphere that feels both familiar and unsettlingly new, inviting the audience to wonder whether any era can truly be escaped.
Mark Loftmore emerges from the ashes of the first ordeal, a pragmatic survivor whose experience in the original waxwork haunts his every decision. Beside him stands Sarah Brightman, whose resolve is forged by the trauma of what she witnessed and the desperate need to prove the unbelievable. Their partnership is a tense dance of skepticism and loyalty; Mark’s cautious pragmatism often clashes with Sarah’s fierce intuition, creating a dynamic that fuels both conflict and camaraderie as they grapple with the weight of their shared history.
Together they are thrust into a kaleidoscopic journey through disparate epochs—medieval courts, desolate urban wastelands, and other fantastical settings that blur the line between fiction and reality. Each jump forces them to adopt new identities, confront strange customs, and wrestle with the unsettling notion that their actions reverberate across multiple universes. The ever‑present sense of danger, compounded by the unknown nature of the pursuer, keeps the narrative tense, while the ever‑shifting scenery fuels a relentless curiosity. As they chase the unseen menace, the film sustains a mood of urgent mystery, suggesting that the ultimate battle may hinge not just on survival, but on redefining the very nature of time and belief.
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