Directed by

Herbert L. Strock
Made by

Sunset Productions
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Read the complete plot summary and ending explained for How to Make a Monster (1958). From turning points to emotional moments, uncover what really happened and why it matters.
Pete Dumond, the studio’s longtime chief make-up artist, stands on the edge of losing his job as NBN Associates takes over American International Studios. The new owners from the East, Jeffrey Clayton and John Nixon, intend to pivot the output toward musicals and comedies, steering away from the horror pictures that once defined the studio’s fame. They even showcase a new rock musical number on stage that features John Ashley, offering a glimpse of the kind of entertainment they plan to produce. In response, Pete vows to rebalance the studio’s fate by weaponizing the very monsters he helped create.
Pete’s chilling plan hinges on a secret formula. He blends a numbing ingredient into his foundation cream and convinces the young actors involved in the monster roles that their careers are over unless they submit to his influence. With this cream, he can dampen the will of those it touches, effectively bending them to his will. In short order, he draws into his control two rising players: the young actors portraying the creatures of his past triumphs—Larry Drake and Tony Mantell. In their Teenage Werewolf and Teenage Frankenstein make-up, they become unwitting vessels for Pete’s vendetta against the people who dismissed his artistry.
Pete pushes Larry Drake to act against Nixon—urging him, within his werewolf guise, to kill Nixon in the studio projection room. The next day, a studio guard, Monahan, sometimes called an amateur detective, stops by the make-up room and presents Pete and Rivero with his little black book. It contains fragments of a record that seem to tie the night of Jeffrey Clayton’s murder to a late checkout time of 9:12 PM, hinting at a pattern that Pete fears will expose him. Rivero, Pete’s loyal make-up assistant, watches with growing unease as the clues accumulate. Fearing exposure, Pete improvises and, in a grim display of his control, dresses as a terrifying Caveman—one of his own creations—and kills Monahan in the studio commissary while Monahan goes about his rounds.
The investigation expands as detectives pick up two crucial threads. A housemaid named Millie, the Pedestrian character, describes Frankenstein’s monster—Tony in his make-up—striking her down as he fled the scene of Clayton’s murder. At the same time, a lab technician discovers a peculiar ingredient in the make-up left on Clayton’s fingernails, a substance that matches traces found in Pete’s old make-up room. These clues point directly back to the man who once shaped the faces of Hollywood’s monsters.
Police move in on Pete’s home, where the makeup artist has corralled Rivero, Larry, and Tony for a farewell party that doubles as a macabre gallery—Pete’s living museum of every monster he created during his 25 years at the studio. Distrustful of Rivero’s loyalty, Pete attacks him with a knife, stabbing him in the kitchen. As Rivero collapses, Larry and Tony attempt to escape from the locked living room, but Pete presses the assault.
The night’s tension erupts into a blaze when Larry, awkwardly, overturns a candelabrum, and flames sweep through the house’s monster gallery. Pete, trapped among his own unsettling trophies, is burned to death while desperately trying to save the mounted heads of his “children.” The fire rages, but the police break through the locked doors just in time to pull Larry and Tony to safety, preventing a tragedy that could have erased two talented performers along with the man who created them. The studio’s dark chapter closes as the two survivors emerge from the wreckage, their lives—and careers—shaken but intact, leaving behind a haunting reminder of how far a creator might go when his art becomes his weapon.
Follow the complete movie timeline of How to Make a Monster (1958) with every major event in chronological order. Great for understanding complex plots and story progression.
Studio confirms Pete's firing after sale
In the wake of NBN Associates' takeover of American International Studios, Pete Dumond learns he will be fired after 25 years as chief makeup artist. The new owners declare a shift toward musicals and comedies, sidelining the horror that made the studio famous. Pete resolves to exact revenge using the very monsters he helped build.
New owners stage a rock musical number
During a stage presentation, the new management showcases a rock musical number featuring John Ashley, signaling a future far from horror. Pete watches with mounting fury as his world of monsters is dismissed. He starts to plot how his creations could turn the tables on his former employers.
Pete resolves to use his monsters as weapons
Consumed by resentment, Pete resolves to weaponize the monsters he created over decades. He vows to destroy his former colleagues by unleashing them, turning art into weaponry. The plan begins behind the scenes, away from prying eyes.
Pete creates numb-cream to control others
Pete begins mixing a numbing ingredient into his foundation cream and tells the young actors that their careers will end unless they submit to him. He formulates a cream that dulls willpower on contact, giving him control over his targets. The prep work lays the groundwork for his manipulation.
Larry and Tony come under Pete's control
Using the numbing cream, Pete draws Larry Drake and Tony Mantell, who play monsters in Werewolf Meets Frankenstein, into his control. They become his unwitting puppets while in their monster makeup. Pete moves pieces on the studio floor without their awareness.
Larry is sent to kill Nixon
Pete orders Larry, in Teenage Werewolf makeup, to kill John Nixon in the studio projection room. The instruction exploits the actors' disguises to stage a murder that seems like a film sequence rather than a crime. The studio tension rises as danger unfolds.
Monahan discovers clues at the makeup room
That night, Monahan, an older guard with budding investigative ambitions, visits the makeup room carrying a little black book noting recent events including a late check-out at 9:12 PM. He hints at ambitions to become chief of security on the lot, drawing Pete's anxiety. Pete grows uneasy as the net tightens.
Monahan murders in the commissary
In a panic to cover his tracks, Pete, disguised as Caveman, ambushes Monahan in the studio commissary and kills him. The murder marks a dangerous escalation and pushes the investigation closer to home. Richards, the older guard, later discovers Monahan's missing body.
Tony eliminates Clayton at his home
After Monahan's death, Tony in Teenage Frankenstein makeup is instructed to attack John Clayton and choke him to death when he returns home in his 1958 Lincoln convertible. The murder demonstrates the reach of Pete's control over his puppets. Investigators begin to suspect a pattern tied to Pete's old makeup room.
Clues mount for investigators
Investigators uncover two crucial clues: a maid's description of Frankenstein's monster and a lab analysis showing a peculiar ingredient in Clayton's nails matching items in Pete's old makeup room. The evidence folds Pete into the center of the case and narrows the suspect pool. The trail grows more damning as the case unfolds.
Police close in on Pete's house
The police head toward Pete's house, believing he is behind the murders. Pete hosts a grim farewell party for Rivero, Larry, and Tony, turning his home into a museum of every monster he created. The ominous setup foreshadows a deadly confrontation.
Pete kills Rivero in the kitchen
In a tense moment, Pete distrusts Rivero and stabs him to death in the kitchen. The murder removes a potential witness and heightens the danger inside the house. The remaining trio realizes they are trapped with a murderous creator.
Pete attacks Larry and Tony
Larry and Tony attempt to escape the locked living room, but Pete attacks them with a knife. The confrontation escalates as the house fills with smoke and flames. The trio struggles to survive as Pete's grip on reality collapses.
The monster museum catches fire
A candle topple ignites the monster museum, and Pete is burned to death while trying to save the mounted heads of his creations. The fire consumes the building as his obsession meets a fiery end. Larry and Tony fight to stay alive amidst the blaze.
Final rescue and aftershocks
The police break through the locked door just before the flames reach the boys, rescuing Larry and Tony. The case closes with the surviving victims recounting the horror of Pete's control, and the studio mourning the loss of its infamous makeup artist and his monstrous legacy. The film ends as a cautionary tale about revenge and obsession.
Explore all characters from How to Make a Monster (1958). Get detailed profiles with their roles, arcs, and key relationships explained.
Pete Dumond (Robert H. Harris)
A veteran makeup artist who is fired after the studio changes hands. He engineers a scheme to control actors using a numbing cream and drives his revenge by turning his monster creations into tools of murder. His obsession culminates in a grim home-museum where the 'children' of his craft are kept.
Larry Drake (Gary Clarke)
A teenage actor wearing werewolf makeup, he is coerced by Pete into killing Nixon. Under mental manipulation, he becomes a pawn in Pete's plot, illustrating how the monster personas are weaponized.
Tony Mantell (Gary Conway)
A teenage Frankenstein actor who falls under Pete's control. He is commanded to attack and choke Jeffrey Clayton, becoming part of the chain of murders driven by Pete's scheme.
Jeffrey Clayton (Paul Maxwell)
A studio figure who becomes a target in Pete's murder plot. He is killed in the sequence of events that reveal Pete's power over the studio and its people.
Rivero (Paul Brinegar)
Pete's make-up assistant who assists in his schemes. He becomes entangled in Pete's plans and is drawn deeper into the dangerous manipulation of the studio.
Monahan (Dennis Cross)
Studio security guard and amateur detective who learns too much about Pete's past. He is murdered by Pete in a confrontation in the studio, contributing to the sense of danger on set.
Millie - the Pedestrian (Paulene Myers)
A maid who describes Frankenstein's monster during the investigation, providing an eyewitness link to the crime scene and hinting at the monstrous implications of Pete's plan.
Detective Jones (John Phillips)
A police detective who investigates the Clayton murder and unravels the clues pointing to Pete's involvement. He represents the official pursuit of justice within the film's studio world.
Detective Thompson (Walter Reed)
A second detective who partners with Jones to piece together the evidence of Pete's orchestration of the murders and the link to the numb-ing makeup.
John Nixon (Eddie Marr)
The studio figure targeted for murder by Pete's scheme after the new owners' rejection of his work. Nixon's death underscores the human cost of Pete's vendetta.
Captain Hancock (Morris Ankrum)
The police captain who oversees the investigation into the murders on the studio lot, representing authority and order amid Pete's chaotic plan.
Director Martin Brace (Thomas Browne Henry)
Director of the in-film feature Werewolf Meets Frankenstein, a figure nested within the studio’s production world who exists as a backdrop to the monster-themed plot.
John Ashley (Himself)
A cameo appearance featuring John Ashley performing on stage during a rock musical number, reflecting the studio’s entertainment environment.
Learn where and when How to Make a Monster (1958) takes place. Explore the film’s settings, era, and how they shape the narrative.
Time period
1950s
Set in the late 1950s Hollywood film industry, the story unfolds amid studio backlots, stage numbers, and the era's makeup artistry. The period features classic studio security, stage performances, and the pre-digital era of film production. The events take place on a bustling studio lot, reflecting the era's power dynamics between artists and management.
Location
American International Studios, Pete's House (Monster Museum)
The action centers on a Hollywood studio lot where Pete Dumond works as a veteran makeup artist, and on his home, a museum-like residence housing his life-sized monsters. The studio is the hub of production, backstage intrigue, and fatal decisions, with a projection room and makeup rooms as key settings. Pete's house doubles as the grim showcase for the creatures he created over his 25-year career.
Discover the main themes in How to Make a Monster (1958). Analyze the deeper meanings, emotional layers, and social commentary behind the film.
⚡
Revenge
Pete Dumond's firing and rejection by the new owners triggers a vengeful plot to erase them. He weaponizes his makeup skills and control over others to undermine the studio's leadership. The murky pursuit of revenge drives the main action, culminating in deadly confrontations.
🎨
Art as Weapon
The story casts makeup artistry as a dangerous tool rather than mere craft. Pete's living museum and the numb-ing cream demonstrate how artistic talent can be misused to manipulate, disable willpower, and coerce others into murder. The monsters, once creations, become weapons in his vendetta.
🔐
Security & Suspicion
The film presents a tight web of pursuit where guards, detectives, and security routines are weaponized against a killer inside the studio. Clues surface in the nail makeup and the killer's museum-loft, exposing the fragility of safety on a film lot. The investigation intensifies as bodies accumulate and trust erodes.

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Discover the spoiler-free summary of How to Make a Monster (1958). Get a concise overview without any spoilers.
In the fading glamour of American International Studios, a new corporate wave sweeps through the sound stages, swapping the beloved scream‑filled backlots for bright‑lit musical numbers and slap‑stick comedies. The sleek, modern boardroom of NBN Associates clashes with the gritty, paint‑splattered corridors where decades‑old horror legends were born, creating a palpable tension between artistry and profit that hums beneath every hallway.
Pete Dumond has been the studio’s go‑to make‑up maestro for a quarter of a century, the quiet hand that turned raw latex and pigment into some of cinema’s most vivid monsters. Revered by actors and feared by rivals, his skill lies not only in the grotesque designs but in the uncanny way those creations seem to breathe life into the very stories they inhabit. When the executives—Jeffrey Clayton and John Nixon—announce a decisive turn away from the macabre, Pete feels the foundations of his world crumble, and the studio’s new direction threatens to erase the legacy he built.
Rather than retreat, Pete begins to re‑imagine his craft as a weapon, concealing a mysterious additive within his signature foundation that can subtly bend the will of those who wear his makeup. With the help of his loyal assistant Rivero and a handful of eager young actors, he quietly prepares a cadre of brightly painted ghouls, each one a testament to his defiant artistry. The studio’s corridors suddenly feel like a living museum, where color‑splashed creatures lurk behind the curtains, hinting at a rebellion that could reshape the very fabric of Hollywood’s nightmare genre.
The film swirls between lurid, almost psychedelic visual design and a taut, under‑current of resentment, inviting the audience to wonder how far a creator will go when his art is threatened. It balances the cold calculus of corporate takeover with the hot, pulsing love of a craftsman who sees his monsters not just as props, but as extensions of his own identity—waiting, just out of sight, for the moment the lights go down and the next act begins.
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