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Dragonheart 3: The Sorcerer’s Curse

Dragonheart 3: The Sorcerer’s Curse 2015

Runtime

97 mins

Language

English

English

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Dragonheart 3: The Sorcerer’s Curse Plot Summary

Read the complete plot summary and ending explained for Dragonheart 3: The Sorcerer’s Curse (2015). From turning points to emotional moments, uncover what really happened and why it matters.


In the 9th century, in northern Britain, a druid circle foresees a falling star from the constellation Draco. Brude, a powerful druid, summons a Pict clan known as the Painted tribe to slaughter the druids and drive the northern clans toward war with the southern kingdoms over Hadrian’s Wall. A druid apprentice named Lorne escapes the massacre and becomes entwined in a larger struggle that spans loyalties and magic.

Gareth, a gifted fighter among a group of squires, must pass his final tests on the wall’s southern side to earn knighthood. He shines in combat but fails to gather enough money from the peasants, and Sir Horsa refuses to knight him until he pays 100 crowns, leaving Gareth with nowhere to go. A peasant couple that cannot afford to keep him takes him in, and that very night a meteor crashes onto the north side. Gareth swipes a sword from a knight-squire and heads toward the meteor, believing riches await him.

The meteor reveals a dragon with nine eggs, and the dragon attacks the Painted tribe members who tracked it. Gareth saves one egg, though he is badly wounded in the process. The dragon, moved by Gareth’s mercy, shares its heart with him, saving his life. Brude curses the dragon and claims the eggs. Lorne rescues Gareth and explains the nature of dragons and the bond he now shares with Drago. Gareth then meets the rebel leader Rhonu, her uncle Traevor Traevor, and the northern clans who oppose Brude, hoping Gareth can persuade the dragon to fight for their side. The dragon returns, now able to talk, and Gareth names it Drago. Drago reveals that he needs help retrieving the eggs and that he wants to bring the dragons into humanity as friends, not enemies.

The group travels to Brude’s camp, but Drago’s attempt to rescue the eggs fails when the curse makes him powerless in daylight or in firelight, and Brude’s soldiers close in. Drago explains his mission, and Gareth and his companions escape with the eggs. Gareth convinces the group to head toward the wall, while Rhonu urges Traevor to rally the clans still loyal to their cause. The journey continues on foot after an egg is accidentally destroyed, and Drago tries teaching Gareth how to shadow-jump along the way. Lorne reveals that Brude placed a Sorcerer’s Curse on Drago, which will put Drago under Brude’s control by the full moon.

During a bid to rescue a group of Painted prisoners, Gareth shows true bravery, briefly freeing Drago from the curse before Brude recasts it. After Gareth sacrifices one dragon egg and uses shadow-jumping to reach safety, the trio escapes Brude and the clan. Before reaching the wall, Gareth confesses that he is not truly a knight and that the South does not honor King Arthur’s Old Code, but Drago remains his friend and believes in him, even as they press on.

At the gate, Gareth, Lorne, and Rhonu are arrested, and the dragon eggs are seized when news spreads that the Painted clan is moving toward the wall. Drago, now under Brude’s control again, and the Painted tribe attack at the full moon, but Lorne’s magic helps Gareth and Rhonu slip away. Gareth disrupts the sale of the dragon eggs and faces Sir Horsa to protect them; Drago is freed and lends aid to both the soldiers and the northern clans led by Traevor. Gareth kills Sir Horsa, while Rhonu battles and kills Brude, though she is fatally wounded herself. With Brude dead and Drago free, the Painted tribe retreats. Gareth tends to Rhonu, who is saved by an unhatched dragon that shares its heart with her. A peace settles over the land as Hadrian’s Wall is renamed the Dragon’s Gate, Gareth is proclaimed a knight and a leader of the settlement, and the couple’s love endures. The baby dragon that saved Rhonu begins to hatch, signaling a new era for the realm.

Dragonheart 3: The Sorcerer’s Curse Timeline

Follow the complete movie timeline of Dragonheart 3: The Sorcerer’s Curse (2015) with every major event in chronological order. Great for understanding complex plots and story progression.


Druid omen and Brude's war plan

A druid circle in northern Britain prophesies a falling star, signaling a looming conflict. Brude, a powerful druid, summons the Painted tribe to slaughter the druids and push the northern and southern clans toward war over Hadrian's Wall. The omen sets the stage for a clash of loyalties and magic that will shape the realm.

9th century Northern Britain

Lorne escapes the massacre

Lorne, an apprentice druid, narrowly escapes the massacre and begins to move through a wider struggle that tests loyalties and the use of magic. She carries knowledge about dragons that will become crucial later. The escape marks the start of a conflict that reaches far beyond the original circle.

After the massacre Northern Britain

Gareth seeks knighthood but is refused

Gareth, a gifted fighter among squires, must pass his final tests on the southern side of the Wall to earn knighthood. He excels in combat but cannot raise the required 100 crowns, causing Sir Horsa to postpone his knighthood. A peasant couple offers him shelter, setting the stage for unlikely alliances.

Pre-meteor South of Hadrian's Wall

Meteor crash and dragon eggs

That very night, a meteor crashes onto the north side, revealing a dragon guarding nine eggs. Gareth grabs one egg and is badly wounded in the rescue, showing his courage and the dragon's danger. The event triggers Brude's claim over the eggs and the dragons' fate.

Night North side of Hadrian's Wall

Drago bonds with Gareth; Brude curses

The wounded Gareth is saved when the dragon, which Gareth named Drago, shares its heart with him, binding them in a life-saving pact. Brude curses the dragon and seizes the eggs, setting up a race to retrieve them. Lorne intervenes to explain dragons' nature and the bond now tying Gareth to Drago.

Soon after crash Near the meteor site and Brude's vicinity

Gareth joins the rebels

Gareth meets Rhonu, the rebel leader, and Traevor, her uncle, along with northern clans opposed to Brude. They rally around the dragon as a potential ally and hope Gareth can convince Drago to fight for their cause. The group forms an uneasy alliance that broadens the conflict.

Following rescue Rebel camp, north of Hadrian's Wall

Drago's mission and daylight weakness

Drago returns with a plan to retrieve the eggs and bring dragons into humanity, but his powers wane in daylight or firelight. Brude's soldiers close in as the party tries to execute the rescue. The team escapes with the eggs, narrowly avoiding capture.

Daylight Brude's camp; route toward the Wall

Journey to the Wall and shadow-jump lessons

The party continues their trek toward the Wall on foot after an egg is destroyed during the escape. Drago attempts to teach Gareth how to shadow-jump, a skill that could outpace Brude's pursuit. Lorne reveals the Sorcerer's Curse placed by Brude to control Drago by the full moon.

During the journey Road toward the Wall

Rescue mission and the recasting of the curse

During a bid to rescue Painted prisoners, Gareth shows real bravery by briefly freeing Drago from Brude's control, but Brude soon reasserts his sorcery. The group remains determined to move toward the Wall while keeping the eggs safe. The tension between control and alliance tightens.

Night Painted prison site

Arrest at the gate and seizure of eggs

As they approach the Wall gate, Gareth, Lorne, and Rhonu are arrested and the dragon eggs are seized as the Painted tribe advances. Drago is re-imprisoned by Brude, while the group improvises plans to recover the eggs. The incident marks a pivot toward a climactic confrontation.

Approaching full moon Hadrian's Wall gateway

Full moon attack and escape

Under a full moon, the Painted tribe attacks with Drago still under Brude's control, but Lorne's magic helps Gareth and Rhonu slip away. The battle tests loyalties as Brude's grip on Drago loosens enough to allow aid from allies. The eggs' fate hangs in the balance as the fight rages.

Full moon Near the Wall

Sir Horsa's fate and Brude's fall

Gareth confronts Sir Horsa at the gate to protect the eggs, and Drago is freed to lend aid. Gareth kills Sir Horsa; Rhonu battles and kills Brude, though she is mortally wounded. The dragon's heart saves her, Brude dies, and the immediate threat is ended.

After battle at full moon Gate near the Wall; battlefield vicinity

Peace and a new era

With Brude dead and Drago free, the Painted retreat and a fragile peace settles over the land. Hadrian's Wall is renamed Dragon's Gate, Gareth is knighted and becomes a leader, and Rhonu is saved by an unhatched dragon that shares its heart with her. The realm enters a new era as a baby dragon begins to hatch.

End of conflict Dragon's Gate region

Dragonheart 3: The Sorcerer’s Curse Characters

Explore all characters from Dragonheart 3: The Sorcerer’s Curse (2015). Get detailed profiles with their roles, arcs, and key relationships explained.


Gareth - Julian Morris

A gifted fighter among squires who longs for knighthood but lacks the wealth to secure it. He demonstrates courage and mercy, saving an egg and earning a dragon’s trust. Though not born into the most noble line, his bravery and honesty push him toward leadership and alliance.

🗡️ Knight 🛡️ Loyal ⚔️ Bravery

Drago - Ben Kingsley

A dragon who can speak and forms a powerful bond with Gareth. He seeks a peaceful alliance with humans, but a Sorcerer’s Curse threatens his autonomy and safety. His journey explores trust, sacrifice, and the struggle to determine his own fate.

🐉 Dragon 💬 Sentient 🤝 Ally

Lorne - Jassa Ahluwalia

A druid apprentice who rescues Gareth and guides the group with arcane knowledge. He explains dragons, magic, and the political stakes, acting as a moral compass and protector. Lorne’s wisdom helps navigate the perilous frontier.

🪶 Druid 🧭 Guide

Rhonu - Tamzin Merchant

Leader of rebel northern factions who seeks to unite clans against Brude. Courageous and strategic, she drives the resistance and fights for a future where dragons can be part of the realm. Her arc culminates in personal sacrifice for a larger peace.

🗡️ Rebel 🗺️ Leader

Traevor - Jonjo O'Neill

Uncle to Rhonu and a key northern leader who rallies clans against tyranny. He embodies clan loyalty and pragmatic politics, balancing military action with the hope of lasting peace.

🏹 Leader 🗡️ Warrior

Sir Horsa - Dominic Mafham

A knight-squire who imposes a harsh barrier to Gareth’s knighthood, insisting on 100 crowns. He becomes a formidable foe and meets a violent end, embodying the old order’s rigidity and eventual downfall.

⚔️ Knight 👑 Authority

Brude

A powerful druid who curses Drago to serve his control and leads the Painted tribe in a bid for dominance. He represents the corrupting hunger for power and the peril of ancient magic gone awry.

🗡️ Villain 🧙‍♂️ Sorcerer

Dragonheart 3: The Sorcerer’s Curse Settings

Learn where and when Dragonheart 3: The Sorcerer’s Curse (2015) takes place. Explore the film’s settings, era, and how they shape the narrative.


Time period

9th century

The events unfold during a turbulent 9th-century era of feudal loyalties and frontier warfare between northern clans and southern kingdoms. Magic, prophecy, and martial prowess drive decisions as dragons, eggs, and curses influence the struggle for power. The period is defined by daring journeys, alliances, and the pursuit of peace on a grim frontier.

Location

Northern Britain, Hadrian's Wall, Dragon's Gate

Set on the frontier of 9th-century northern Britain, the story unfolds along Hadrian's Wall and beyond. The Painted tribe and druidic circles clash as prophecies of a fallen star shape the political landscape. The boundary is reshaped when Hadrian's Wall is renamed the Dragon's Gate, signaling a new era of uneasy peace.

🏰 Medieval 🗺️ Frontier 🐉 Fantasy

Dragonheart 3: The Sorcerer’s Curse Themes

Discover the main themes in Dragonheart 3: The Sorcerer’s Curse (2015). Analyze the deeper meanings, emotional layers, and social commentary behind the film.


🛡️

Honor & Duty

Gareth strives to earn knighthood and prove his worth despite financial barriers and harsh expectations. The story tests loyalty to friends versus social codes, showing how personal courage can redefine one’s path. Sacrifices—forges bonds between unlikely allies and exposes the costs of pursuing a higher code.

🔮

Magic & Fate

A Sorcerer’s Curse binds Drago to Brude’s will, turning a dragon’s freedom into a chess piece in a larger prophecy. Shadow-jumping and dragon magic reshape the journey, forcing characters to confront destiny rather than merely shaping it. The line between destiny and choice is continually blurred.

🐉

Dragon & Humanity

Drago’s bond with Gareth reframes dragons from mere beasts to potential allies of humanity. The eggs, the dragon’s heart, and the dream of coexistence propel a shift in power dynamics. The characters learn that trust between species can change the fate of kingdoms.

🕊️

Peace & Unity

After brutal conflicts, a fragile peace emerges as the Wall is renamed the Dragon’s Gate, signaling a new era. Gareth’s leadership and Rhonu’s rebellion catalyze a cooperative future among northern clans and southern realms. The ultimate message centers on unity over division, even amidst great sacrifice.

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Dragonheart 3: The Sorcerer’s Curse Spoiler-Free Summary

Discover the spoiler-free summary of Dragonheart 3: The Sorcerer’s Curse (2015). Get a concise overview without any spoilers.


In the mist‑shrouded hills of 9th‑century Britain, the ancient stone of Hadrian’s Wall looms as a silent witness to a world where myth and history intertwine. The land is a patchwork of rugged northern clans and southern kingdoms, each bound by fragile codes of honor and the ever‑present whisper of magic. Against this backdrop, a lingering sense of adventure crackles in the air, promising both danger and wonder for anyone daring enough to step beyond the familiar.

Among the hopeful souls seeking their place in this age is Gareth, an aspiring knight whose fervor for chivalry is matched only by his struggle to prove himself worthy of true knighthood. He carries the weight of ancestral legends while grappling with the practical realities of a world that demands both swordsmanship and humility. His journey begins with a simple, yet compelling longing for a destiny that goes beyond the expectations of his mentors and peers.

That longing is suddenly mirrored by a wondrous encounter with a majestic dragon, the enigmatic Drago. The creature’s ancient presence and unexpected compassion spark a bond that challenges all that Gareth thought he knew about courage and companionship. Together, they set out on a quest that weaves through treacherous terrain, ancient prophecy, and the looming threat of an evil sorcerer whose dark ambitions threaten the fragile peace of the realm. Their partnership blends daring action with heartfelt discovery, inviting the audience to wonder how a fledgling knight and a timeless beast might reshape the very notion of heroism in a world where legends are born.

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