Directed by

Kōzō Kusuba
Made by

TV Asahi
Read the complete plot summary and ending explained for Doraemon: Nobita’s Great Battle of the Mermaid King (2010). From turning points to emotional moments, uncover what really happened and why it matters.
The film opens with a sunken ship, where a shark glides through the dark water and an octopus sits atop its head beside a curious mermaid. The Merman tribe is in search of the Mermaid tribe, and their mission appears to threaten distant worlds as they destroy another planet in their quest. On land, Nobita’s mother asks him to run an errand, but he ends up playing with Gian Subaru Kimura instead, a moment that nudges the day into a series of adventures to come. Doraemon Wasabi Mizuta volunteers to do the shopping, and among the items on the list is Dorayaki, his favorite snack, a small detail that adds warmth to the bustling household errands.
Suneo Tomokazu Seki arrives with Palau diving photos, sharing them with Gian and Shizuka Yumi Kakazu as Nobita watches with a mix of envy and curiosity. Nobita hopes to visit Suneo’s house to see more pictures, but he is unwelcome, and Doraemon tries to cushion the sting with a comforting presence. When Nobita voices a desire to dive, Doraemon demonstrates an underwater pump simulator that pulls water out of Tokyo, forcing the city to briefly slip beneath the waves. That night, the duo tests a diving mask simulator, preparing themselves for a deeper look beneath the surface.
Nobita spots a fish tail and insists he’s seen a mermaid, a claim that triggers a cascade of uncanny sightings. They snap photos and catch glimpses of shadows—one of a mermaid and one of a shark—before Nobita’s father reports seeing a shark near a cigarette store. The mystery deepens as they wonder how the creature could be seen without goggles, and they discover the water around them has shifted in strange ways. Dekisugi Shihoko Hagino looks through his telescope and also spots a mermaid and a shark, adding another layer to the growing legend.
Back in Nobita’s world, the mystery intensifies when a girl named Sophia appears, drinking juice and speaking in an unknown tongue. Doraemon tries to translate with a jelly-like device, and the others realize Sophia is not simply a stranger but a being with a mermaid tail rather than legs. Doraemon introduces Sophia to the others, and Gian and Suneo are captivated by her presence. Shizuka, ever curious, agrees to help Sophia, and Sophia allows her to try on a tiara, revealing it to be a royal mermaid symbol. Nobita asks if mermaids truly exist, recounting the moment when Sophia first appeared with a tail instead of legs.
Doraemon’s sister, Dorami Chiaki Fujimoto, arrives through a circle and asks Nobita to draw a mermaid; his sketch makes everyone laugh, yet Dorami uses the moment to explain apparitions, legends, and the misidentifications that often accompany mermaid myths. In Dorami’s bedroom, a scream is heard, and the group rushes to the bathroom to find Shizuka transformed into a mermaid while Sophia remains underwater. Doraemon uses his light and a watertight rope to help them breathe underwater, and they slip into new, shimmering forms as mermaids, with Sophia hinting at greater powers at play—powers that Doraemon compares to those of the goddess Manatia. The group wonders aloud whether the legendary mermaid sword exists.
Doraemon consults a scroll by using his ink, discovering that five stars would form a pentagon—a clue that propels them toward Sophia’s underwater palace. The next day, Nobita grows tired and sinks, but a giant eel appears and the others hide in a cave until they are rescued by a puffer fish and by Sophia’s soldiers, who initially accuse Doraemon, Nobita, Gian, and Suneo of kidnapping Sophia. After a tense moment, Sophia pleads for calm, and the puffer fish are instructed to release them. They make their way to the mermaid palace, where Queen Undine rules the mermaid tribe and Sophia’s grandmother, and Sophia discovers that she has been summoned to assume her rightful role as queen.
Meanwhile, Nobita realizes Shizuka has been left behind. Gian and Suneo return to search for her, but they cannot locate her, and the group fears she has fallen into the clutches of the Merman tribe. The King of the Merman tribe arrives with a demand: exchange the mermaid sword for Shizuka, who has been mistaken for the mermaid princess after wearing the royal tiara. Doraemon crafts a convincing counterfeit with Nobita’s inflated toy sword and presents it to the Merman forces, securing Shizuka’s release. Yet the deception shocks the King when he realizes the sword is fake, and his troops unleash a furious attack on the mermaid castle.
Sophia prays to the mermaid god, who reveals the location of the real mermaid sword. But the Merman king steals the blade and uses its power to unleash an underwater tornado that threatens them all. Doraemon rides a watertight ring and uses a surfing board to spray the king with a special gas, revealing the truth behind the “water” and allowing the group to navigate the chaos. Doraemon lures the king onto an island, where they learn the mermaid sword cannot control the simulated water and cannot harm them. In a climactic duel, the king breaks Sophia’s sword, and Doraemon invokes the Sword Round Lightning to defeat him. With the mermaid sword recovered and Sophia’s cause secure, the ocean begins to purify, and Sophia affirms the true power of her people as the waters return to balance.
In the end, Doraemon, Nobita, Gian, Suneo, and Shizuka return home, carrying with them the memories of an adventure that bridged two worlds and tested their friendships, courage, and belief in legends. The journey leaves them with a renewed sense of wonder and a deeper respect for the delicate harmony that exists between land and sea.
Follow the complete movie timeline of Doraemon: Nobita’s Great Battle of the Mermaid King (2010) with every major event in chronological order. Great for understanding complex plots and story progression.
Opening: sunken ship and sea beings
A sunken ship lies on the seabed as a shark swims nearby. An octopus lands on the ship's head beside a mermaid, hinting at a hidden world of mermaids and mermen. These visuals foreshadow the larger conflict between mermaid and merman tribes.
Merman tribe destroys a planet while seeking mermaids
In a distant space, the Merman tribe destroys another planet as they search for the Mermaid tribe. They believe mermaids possess power or artifacts that threaten their rule. This sets the stage for a galactic-scale conflict woven into the story.
Nobita's day: chores, shopping, and comical plans
Nobita's mother sends him to go shopping, but he ends up playing with Gian. She asks Doraemon and others to join, but they decline. Doraemon heads to the shop, drawn to the Dorayaki on the list.
Suneo's Palau diving photos spark curiosity
Suneo shows diving photos from Palau to Gian and Shizuka, tempting Nobita with underwater adventures. Nobita wants to see more pictures at Suneo's home but finds himself unwelcome. The scene sets Nobita's yearning for exploration.
Diving prep and Tokyo submerged
Doraemon uses an underwater pump simulator to drain water from Tokyo, causing parts of the city to submerge. That night, Nobita and Doraemon practise diving underwater using a mask simulator. The stage is set for real underwater exploration.
Nobita meets Sophia, a mermaid
Nobita spots a fish tail and meets Sophia, a mermaid who speaks in an unknown language. Doraemon uses a translation jelly to communicate, and Sophia introduces herself. The encounter marks the first bridge between Nobita's world and the mermaid realm.
Sophia's arrival nearly ends in disaster
A car nearly hits Sophia as she tries to take off, but Doraemon saves her. The sun drains her energy and she faints; Doraemon uses the Anywhere Door to bring her to Shizuka's bathroom. They also test how they might breathe underwater using a light-based method.
Mermaid symbols and legends come to light
Sophia shows Shizuka a tiara—the royal mermaid symbol. Nobita wonders if mermaids truly exist, prompting discussion about legends and real creatures. Doraemon’s sister Dorami later joins to explain apparitions and myths surrounding mermaids.
Shizuka becomes a mermaid; underwater adventures begin
In Dorami's bedroom, a scream is heard, and when they reach the bathroom, Shizuka is a mermaid and Sophia is underwater. Doraemon uses a special light to help them breathe underwater, enabling them to become mermaids. Dorami clarifies that some legends hold real power behind the tales.
Journey to Sophia's palace and a mistaken kidnapping
Doraemon reads a mystery ink scroll that hints five stars form a pentagon, and they dive toward Sophia's palace. Exhausted, Nobita and friends are swept along by an encounter with a giant eel, later rescued by a puffer fish and Sophia's soldiers who mistake them for kidnappers. They are placed in a fish tank inside the mermaid palace.
Queen Undine and Shizuka's mistaken princess status
The King of the Merman tribe arrives and demands the mermaid sword in exchange for Shizuka. The mermaid queen Undine summons Sophia, and Shizuka is mistaken for the mermaid princess due to her royal tiara. The group realizes the gravity of the diplomatic incident.
Fake sword, attack, and the true mermaid power
Doraemon crafts a fake sword from Nobita's inflatable toy to stall the aggressors. When the king discovers the sword is fake, his troops attack the mermaid castle. Sophia prays to the mermaid god, who reveals the true location of the mermaid sword and intensifies the conflict as the underwater tornado begins.
Doraemon's plan and the Sword Round Lightning duel
Doraemon lures the merman king onto a dry island and locates the others using a watertight ring. He adopts a surfing board to spray the king with a special gas, restoring his visibility of the water. Sophia retrieves the mermaid sword and, in a final duel, Doraemon activates Sword Round Lightning to defeat the king.
Purification and restoration of the ocean
With the mermaid sword, Sophia purifies the ocean, demonstrating the true power of the mermaid people. The balance of sea and land is restored, and the heroes prepare to return home.
Homecoming
The team returns home, bringing Shizuka back safely and ending the mermaid-kingdom threat for now. The city and seas are back to normal, and Nobita's adventure becomes a lasting memory.
Explore all characters from Doraemon: Nobita’s Great Battle of the Mermaid King (2010). Get detailed profiles with their roles, arcs, and key relationships explained.
Nobita Nobi (Megumi Oohara)
Nobita is curious, imaginative, and sometimes overconfident, which lands him in unexpected adventures. He longs to dive and explore, and his empathy grows as he helps Sophia and the merfolk. Throughout the journey, he learns the value of teamwork and responsibility.
Doraemon (Wasabi Mizuta)
Doraemon acts as guide and protector, using gadgets like the underwater pump and translation jelly to assist Nobita and Sophia. He decodes legends and the mermaid sword's prophecies, keeping the group safe and focused.
Shizuka Minamoto (Yumi Kakazu)
Shizuka is kind and compassionate, quickly befriending Sophia and offering practical help, like washing clothes and coordinating hospitality. She helps bridge human and mermaid cultures, showing empathy and patience.
Gian (Subaru Kimura)
Gian is loyal and boisterous, often the group's protective anchor. He provides comic relief but also steps up when danger arises, showing courage beneath his loud exterior.
Suneo (Tomokazu Seki)
Suneo is curious and image-conscious, sharing diving photos while contributing clever ideas. He remains part of the team and grows to show loyalty when the mission intensifies.
Dorami (Chiaki Fujimoto)
Dorami provides a rational perspective on legends and apparitions, encouraging the kids to distinguish myth from reality. She offers practical guidance and support during the journey.
Dekisugi (Shihoko Hagino)
Dekisugi observes events with a calm, analytical mind, offering quiet insight. He contributes to the group’s understanding of clues and the mermaid lore.
Sophia
Sophia is a mermaid princess who arrives on Earth with a tail and a language of her own, bringing mystery and a bridge to the underwater world. Her presence drives the story’s exploration of identity and belonging.
Queen Undine
Queen Undine rules the mermaid tribe with grace and authority, summoning Sophia and guiding the fate of the underwater realm. Her leadership sets the stakes for the mermaid succession and the quest.
Merman King
The Merman King is the antagonist who seeks power through the mermaid sword, driving underwater chaos until defeated. His confrontation with Sophia and the group tests their resolve.
Learn where and when Doraemon: Nobita’s Great Battle of the Mermaid King (2010) takes place. Explore the film’s settings, era, and how they shape the narrative.
Time period
Modern day
Set in the present day, the film blends everyday city life with fantastical, oceanic magic. Gadgets like an underwater pump and a diving mask sit alongside mermaid legends, creating a modern fairy-tale vibe. The action swings between Tokyo's streets and the oceanscape, showing how contemporary life can intersect with myth.
Location
Tokyo, Palau, Mermaid Kingdom
Most scenes unfold in modern-day Tokyo, which the film briefly submerges with Doraemon's underwater gadgets. The adventure also travels to Palau’s diving sites and into Sophia’s mermaid palace, a vibrant underwater realm led by Queen Undine. The setting shifts between the bustling surface city and the submerged sea kingdoms, highlighting a clash between land-dwellers and sea-folk.
Discover the main themes in Doraemon: Nobita’s Great Battle of the Mermaid King (2010). Analyze the deeper meanings, emotional layers, and social commentary behind the film.
🧭
Adventure
A journey to the mermaid kingdom drives the plot, forcing the group to navigate unfamiliar realms and trust each other. The mission hinges on deciphering clues, facing dangers, and learning to work as a team. The adventure tests Nobita’s courage and Doraemon’s resourcefulness, revealing growth through challenges. The theme suggests that curiosity, when guided by friendship, can uncover hidden worlds.
🤝
Friendship
Friendship is tested and reinforced as Nobita, Doraemon, Gian, Suneo, and Shizuka unite across differences. They support one another in moments of danger and embarrassment, reinforcing loyalty over ego. The mermaid encounter deepens empathy, especially toward Sophia, who represents a different world.
🌊
Nature
The mermaid sword symbolizes the ocean's vitality and balance. The antagonists' struggle disrupts marine life, prompting the heroes to seek restoration by purifying the waters. The final victory demonstrates that true power lies in safeguarding the sea rather than conquering it.

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In a bustling modern city where everyday errands mingle with improbable gadgets, Doraemon—a blue‑skinned robot cat from the future—serves as the ever‑resourceful sidekick to Nobita, a well‑meaning but often hapless elementary‑school boy. Their friendship is rooted in simple wishes and comic misadventures, yet the world they inhabit feels alive with the possibility that any ordinary moment could tip into the extraordinary. The tone balances gentle humor with a sense of boundless curiosity, inviting viewers to see the familiar streets of Tokyo through a lens of wonder.
One bright weekend, a casual diving trip takes an unexpected turn when the pair stumble upon a luminous, friendly mermaid named Sophia. Her radiant presence and playful curiosity instantly spark a bond that feels both whimsical and heartfelt. The underwater realm she inhabits shimmers with bioluminescent reefs, ancient ruins, and a serene cadence that contrasts sharply with the city’s hectic rhythm, hinting at a hidden world just waiting to be explored.
Guided by Sophia, the friends are led to a concealed kingdom beneath the waves—a dazzling aquatic metropolis populated by two distinct mer‑folk tribes. The environment exudes a tranquil beauty, yet subtle currents of discord ripple beneath the surface, suggesting a lingering rivalry that threatens the harmony of the entire realm. As outsiders with a fresh perspective, the group becomes an unlikely bridge, their presence encouraging dialogue and mutual understanding without overtly delving into the conflict’s details.
Through warm camaraderie, light‑hearted banter, and a shared sense of awe, the adventure sets the stage for an uplifting tale about friendship across worlds. The film’s mood stays bright and hopeful, promising gentle humor, enchanting visuals, and the quiet thrill of discovering how even the smallest acts of kindness can ripple through an entire kingdom.
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