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Cry Wilderness Plot Summary

Read the complete plot summary and ending explained for Cry Wilderness (1987). From turning points to emotional moments, uncover what really happened and why it matters.


On a field trip to the Natural History Museum, Paul Cooper, a boarding-school student, strays from his group and is found by the headmaster, Mr. Douglas, staring at a statue of Bigfoot. Paul insists he met the creature last summer during a vacation with his father, Will Cooper, a park ranger, who told him about a Bigfoot who likes Coca-Cola and even gave him a radio that plays rock music.

Meanwhile, Sheriff presides over the park and rallies people to hunt a mysterious large animal that mauled a deer. He enlists the help of Will Cooper and his Indian friend Jim.

That night, Paul sees a flashing purple light in his dorm window and spots Bigfoot in a cloud of purple smoke. Bigfoot tells Paul that his father is in danger and asks him to come to the park. Paul shows an agate amulet that Bigfoot gave him and asks a classmate to join; Mr. Douglas bursts in, questions him about what happened, and warns he could be expelled for telling lies.

Paul runs away and hitches a ride to the park, where he reunites with his father. They walk through the park and meet Jim. They return to Will’s cabin to find a strange man eating meat and a brood of baby raccoons that Will has adopted, all devouring the food in the kitchen. The stranger introduces himself as Morgan Hicks, a big-game hunter the sheriff hired to hunt the large animal. Paul has a nightmare in which Morgan shoots Bigfoot, and he begins to distrust Morgan.

The foursome heads into the park to hunt the animal and stumble upon a ruined area filled with crushed Coke cans. Paul’s Bigfoot amulet glows orange, and Will discovers a radio playing rock music—the same signs Paul claimed to have left there last summer. The group exits the ruins with Bigfoot watching from a distance. They later search for a sick bird and take it to the park’s veterinarian, Dr. Helen Foster, who tends to animals in an outdoor enclosure.

After dinner, they learn a door to the cougar enclosure was torn open and the cougar is gone, which fuels the hunt further. A Bengal tiger has escaped from the circus and is roaming the park, complicating their pursuit. The four track the tiger to a rocky pass, and Will tells Jim to take Paul back to school because the hunt has become too dangerous. Paul resists and continues toward the lake, where they meet an Indian elder named Red Hawk, who has a pet eagle. Jim insists Red Hawk died years ago, but Red Hawk reveals that Bigfoot saved him and shows Paul that he also bears an amulet from Bigfoot.

Red Hawk urges Paul to tell Bigfoot to retreat to the mountains, or Morgan will kill him. Jim leaves Paul with Helen while he rejoins the hunt; however, Helen agrees to take Paul along to rescue Will after Paul explains what he has witnessed about Bigfoot. As they ascend into the mountains, their truck runs out of gas, the tiger ambushes them and smashes the windows, and Morgan arrives to join the pursuit. The tiger is driven off, and the chase culminates in an abandoned mining town within the park.

They trace the tiger to the town’s tunnels, where Will is tranquilized. Paul climbs toward the ruins where Bigfoot resides and urges him to run for the mountains; a tunnel collapse ensues, trapping Will under a pile of rocks. Paul pleads with Bigfoot to come to their aid, and the creature saves him by pulling the rocks away. Morgan spots Bigfoot and pursues him, dragging Paul into a chase that ends at the lake.

Morgan follows Bigfoot to the lake, but Red Hawk appears, and his amulet glows orange, temporarily blinding Morgan. The elder’s pet eagle claws Morgan’s eyes, blinding him permanently, and he staggers into the lake and disappears.

Back at camp, they share a quiet meal and reunite the baby raccoons with their mother, who carries them back into the wild. Paul returns to school to hand in his final exam, and Mr. Douglas reveals that he received a letter from Will confirming that Bigfoot was real and that Paul’s story was true. He admits that he loves fairy tales but believed he couldn’t believe in them as an adult, and he asks if there’s a way to see Bigfoot himself. Paul explains that Bigfoot can be seen by adults only if they believe, and as the amulet glows orange again, the two of them glimpse Bigfoot in a cloud of purple smoke.

Cry Wilderness Timeline

Follow the complete movie timeline of Cry Wilderness (1987) with every major event in chronological order. Great for understanding complex plots and story progression.


Paul encounters Bigfoot at the museum

During a field trip to the Natural History Museum, Paul lingers by a statue of Bigfoot while the rest of the class moves on. He tells headmaster Mr. Douglas that he met Bigfoot last summer and that the creature loves Coca-Cola, even gifting him a radio. This moment sets up the clash between childhood belief and grown-up skepticism.

Daytime Natural History Museum

Mr. Douglas dismisses the tale

Mr. Douglas admonishes Paul, insisting he's too old to believe in fairy tales and orders him to rejoin his class. He threatens to expel Paul if he continues talking about Bigfoot, highlighting the adult disbelief surrounding the myth.

Night Boarding school

Morgan revealed as the hunter hired by the sheriff

A mysterious man arrives at Will's cabin and introduces himself as Morgan, a big-game hunter hired by the sheriff to hunt the large animal. The four of them prepare to pursue the creature, shifting from suspicion and fear to a planned hunt. This marks a turning point toward danger and human conflict.

Night Will's cabin

Paul runs away to the park to find his father

Convinced by Bigfoot's warning that his father is in danger, Paul leaves the dorm and hitchhikes toward the park. He reunites with his father Will and meets Jim along the way, forming the core team for the coming hunt. This decision marks Paul's commitment to his family and belief despite fear.

Night Park

Coke cans, radio, and amulet clues

The group discovers a ruin filled with crushed Coke cans and a radio still playing rock music, echoing Paul’s last summer clues about Bigfoot. Paul's agate amulet glows orange, linking the park’s mysteries to his magical encounter. Jim remains skeptical but curious about the tangible evidence.

Night Ruins in the park

Helen the park veterinarian and the missing cougar

The team finds a sick bird and takes it to Helen, the park’s veterinarian, whose outdoor cages reveal the park’s unusual animal collection. They later learn a cougar enclosure has been torn open and the cougar is missing. The animal disruptions escalate the sense of danger in the park.

Evening Park veterinary area

The Bengal tiger escapes from the circus

A Bengal tiger escapes from the circus and begins roaming the park, forcing the group to adjust their plans and pursue the animal. The tiger’s presence raises the stakes and tests their resolve as they move through the park’s rugged terrain. The threat of wildlife adds a tangible danger to their mission.

Night Park / surrounding areas

Tiger chase leads to the mining town and a tranquilizer

They track the tiger into an old mining town and descend into its tunnels, where Will shoots the animal with a tranquilizer. Paul climbs toward the ruins where Bigfoot is said to live and tells him to run away to the mountains. The hunt grows more perilous as the environment traps them.

Night Mining town / tunnels

Tunnel collapse and Bigfoot saves Paul

A tunnel collapses and rocks bury Will, while Paul cries out for help and Bigfoot arrives just in time to pull the rocks off and save Paul. The event amplifies the bond between Paul and the creature, strengthening the legend. Morgan realizes Bigfoot is real and prepares to pursue him more aggressively.

Night Mining tunnels

Morgan captures Paul and chases Bigfoot to the lake; Red Hawk intervenes

Morgan seizes Paul to join the hunt and tracks Bigfoot to the lake where Paul first met Red Hawk. Red Hawk appears with his agate amulet glowing orange, temporarily blinding Morgan. Red Hawk’s pet eagle claws Morgan’s eyes out, permanently blinding him. The rescue allows the group to continue on with renewed caution.

Night Lake

Dinner and reuniting the raccoons

Paul, Will, Helen, and Jim share a meal and reunite the baby raccoons with their mother, who takes them back into the wild. The moment brings a sense of normalcy and closure after a night of peril. It also reinforces the bond among the group and their respect for the park’s wildlife.

Evening Will's cabin / park

Final reveal: Bigfoot is real and belief matters

Back at school, Paul hands in his final exam as Mr. Douglas reads Will’s letter confirming that Bigfoot was real and Paul spoke the truth. Douglas admits he loves fairy tales but once believed adults couldn’t believe them, a belief changed by Paul’s story. Paul explains that only kids can see Bigfoot unless adults believe hard enough, and his amulet glows orange as Bigfoot appears in a cloud of purple smoke.

Final exams / Christmas holidays Boarding school

Cry Wilderness Characters

Explore all characters from Cry Wilderness (1987). Get detailed profiles with their roles, arcs, and key relationships explained.


Paul Cooper (Eric Foster)

A brave, curious boy who believes in Bigfoot and carries an amulet that glows in moments of contact. His imagination draws him toward adventure, sometimes clashing with adults’ push for rational explanations. He serves as the catalyst for reconnecting his father with the legend and guiding others toward faith in the extraordinary.

🎒 Child 🧭 Believer 🧩 Resourceful

Will Cooper (Maurice Grandmaison)

A park ranger and devoted father who navigates danger to protect his family. Practical and protective, he balances his duty with care for Paul, Jim, and the park’s wildlife. His character embodies responsible stewardship and the harsh choices that come with preserving both people and animals.

🌲 Father 🛡️ Protector 🐾 Ranger

Dr. Helen Foster (Faith Clift)

A veterinarian with the park, she cares for injured animals and supports the group during the crisis. Calm and capable, she provides medical insight and a stable presence as danger escalates. She represents compassionate science within the wilderness.

🐾 Veterinarian 🧬 Caregiver 🧭 Outdoors

Jim (John Tallman)

Will’s outdoorsman friend who joins the hunt and shows loyalty to his companions. He is cautious yet brave, contributing practical knowledge of the park and its dangers. His character adds cultural context to the expedition.

🪶 Outdoorsman 🗺️ Ally 🤝 Loyal

Red Hawk (Foster Hood)

An elder with deep knowledge of the land and a protective stance toward Paul and Bigfoot. He reveals vital truths about the legend and uses his amulet to shield them from harm. He embodies wisdom and a strong ancestral connection to the mountains.

🪶 Elder 🦅 Spiritual guide 🗝️ Protector

Morgan Hicks (Griffin Casey)

A ruthless big-game hunter hired to hunt the mysterious creature. He embodies greed and aggression, pressing the group into dangerous confrontations. His downfall comes from underestimating the park’s guardians and the power of belief.

🏹 Hunter 🗡️ Antagonist 🧿 Opportunist

Bigfoot (Tom Folkes)

A cryptid who appears as a protective, elusive figure rather than a mere monster. He interacts with Paul, enabling a bond between childlike wonder and the wild landscape. His presence blurs the line between myth and reality.

👣 Mythical creature 🛡️ Protector 🐾 Enigma

Sheriff (Joe Fuzz)

The park's sheriff who is on a mission to hunt the elusive large animal. He represents the edge of law enforcement clashing with legends and wilderness dangers. He learns that not all mysteries deserve to be pursued with guns and nets.

🕵️ Law enforcement 🗺️ Authority 🦅 Fearless

Mr. Douglas (Navarre Perry)

The headmaster who initially rebukes Paul’s stories as childish fantasies. His skepticism drives tension and highlights the gap between adult realism and youthful belief. He ultimately learns to open his eyes to the possibility of wonder.

🏛️ Authority 🗯️ Skeptic 📚 Educator

Cry Wilderness Settings

Learn where and when Cry Wilderness (1987) takes place. Explore the film’s settings, era, and how they shape the narrative.


Time period

Late 1980s

The events unfold in a contemporary era, with Coca-Cola, portable radios playing rock music, and a field-trip culture that fits a late 20th-century setting. The story references 'last summer' and a Christmas holiday, implying a school year arc and seasonal changes typical of that era. The timeframe anchors the Bigfoot legend in a pre-digital age, relying on outdoor exploration and local lore.

Location

Natural History Museum, Natural Park, Mining Town ruins in the park, Lake

The story begins with a field trip to a Natural History Museum before revealing a vast natural park where Will Cooper works as a ranger. The park contains wildlife habitats, a crumbling mining town ruin within its bounds, and a lake that becomes a focal point for the group’s quest. The setting blends educational exploration with rugged wilderness, creating a backdrop for mystery, danger, and folklore.

🏞️ Nature 🧭 Adventure 🐾 Wildlife 🗺️ Museum

Cry Wilderness Themes

Discover the main themes in Cry Wilderness (1987). Analyze the deeper meanings, emotional layers, and social commentary behind the film.


🪄

Belief vs Skepticism

Paul clings to fairy tales and the idea that Bigfoot is real, while adults demand proof. Mr. Douglas embodies rational skepticism, challenging Paul’s story. The film suggests belief can coexist with evidence, especially for children who see wonder where adults see doubt.

🌲

Nature & Wildlife

The park and its animals drive the plot—from the sick bird to the tiger on the loose and the rescued raccoons. The narrative emphasizes conservation, respect for wildlife, and the dangers of reckless hunting. Nature serves as both playground and perilous arena for the characters.

🧭

Adventure & Courage

Paul, Will, Jim, and Helen undertake a perilous trek through the park to rescue Will and uncover the Bigfoot legend. The journey tests trust, resilience, and moral choices, such as whether to pursue danger or protect lives. The quest culminates in a climactic confrontation that hinges on belief and teamwork.

🏛️

Authority & Folklore

The film pits school authority and law enforcement against local belief and folklore. Mr. Douglas and the sheriff seek to control the narrative, while Red Hawk and Bigfoot embody enduring wisdom. The resolution recognizes stories as valid possibilities rather than dismissing them outright.

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Cry Wilderness Spoiler-Free Summary

Discover the spoiler-free summary of Cry Wilderness (1987). Get a concise overview without any spoilers.


In the windswept wilds of a remote state park, a quiet myth stirs beneath the towering pines. Paul Cooper, a curious boarding‑school student, finds himself drawn to an odd, gentle creature that resembles the legendary Bigfoot. Their unexpected connection feels like a secret whispered only to the trees, inviting a sense of wonder that clashes with the ordinary cadence of his academic life.

Back in the nearby town, Paul’s father Will works as a park ranger, his duties suddenly tangled with an urgent, real‑world threat: an escaped tiger from a traveling circus roams the park’s trails. The animal’s presence sends the community into a nervous buzz, turning the forest into a place of both fascination and fear. As locals scramble to protect themselves, the tension between mythic mystery and tangible danger creates an electric backdrop for the story.

Among those trying to keep the creature’s existence hidden is David, a resident who understands the delicate balance between folklore and the fragile peace of the town. His quiet stewardship adds another layer of intrigue, suggesting that some secrets are better left untold, even as curiosity gnaws at the edges of everyday life. Together, the characters navigate a world where the line between legend and reality blurs, and the wilderness itself seems to pulse with hidden stories waiting to be heard.

The film weaves a tone that is simultaneously whimsical and suspenseful, pairing the innocence of youthful belief with the gritty responsibilities of adulthood. In this setting, the forest becomes a character of its own, offering both refuge and mystery, while the looming presence of the tiger reminds viewers that the unknown can be both enchanting and perilous. The stage is set for a tale of hidden bonds, whispered legends, and the courage required to confront what lies beyond the familiar.

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