
Inspired by the popular web series, this film follows a disgruntled gamer who must confront his anxieties and the worst video game ever created to protect his fans. What begins as a routine journey quickly escalates into a chaotic and unexpected adventure filled with comedic mishaps and challenges.
Does Angry Video Game Nerd: The Movie have end credit scenes?
No!
Angry Video Game Nerd: The Movie does not have end credit scenes. You can leave when the credits roll.
Explore the complete cast of Angry Video Game Nerd: The Movie, including both lead and supporting actors. Learn who plays each character, discover their past roles and achievements, and find out what makes this ensemble cast stand out in the world of film and television.

David Dastmalchian
Sgt. L J Ng

Stephen Mendel
General Dark Onward

Jeremy Suarez
Cooper

Whitney Moore
Bride

Time Winters
Dr. Zandor

Robbie Rist
Alien

Kyle Mac

Robb Stech
Soldier

Eddie Pepitone
Mr. Swann

Nathan Barnatt
Keith Apicary

Pat Contri
Disappointed Gamer #1

Logan Grove
Bradley

James D. Rolfe
The Nerd

Bear McCreary
Zombie

Andre Meadows
Andre Meadows

Helena Barrett
Sergeant Molly McButter

Sarah Glendening
Mandi

Doug Walker
Himself

Jessica Rockwell
Barcade Babe

Milynn Sarley
Hot Chick

Robert Dunne

Asterios Kokkinos

Mike Matei
Mike Matei

Kyle Justin
Guitar Guy

Howard Scott Warshaw
Himself

Bobby Charles Reed
Bernie Cockburn

Matt Conant
Death Mwauthzyx
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Challenge your knowledge of Angry Video Game Nerd: The Movie with this fun and interactive movie quiz. Test yourself on key plot points, iconic characters, hidden details, and memorable moments to see how well you really know the film.
What year does the film reveal the dumping of two million ET cartridges into a landfill?
1979
1981
1983
1985
Show hint
Read the complete plot summary of Angry Video Game Nerd: The Movie, including all major events, twists, and the full ending explained in detail. Explore key characters, themes, hidden meanings, and everything you need to understand the story from beginning to end.
In 1983, two million copies of the “worst video game of all time,” ET for the Atari 2600, were dumped in a landfill outside Alamogordo, New Mexico. In the present day, Mandi Sarah Glendening, a sharp executive at Cockburn Industries, Inc., pitches a sequel built on the deliberate premise of poor quality, titled EeeTee 2. The pitch hinges on the idea that the bizarre legacy of the original and the fervent following of the Angry Video Game Nerd will drive sales, especially if a review from the Nerd James D. Rolfe fuels fan interest. The plan is simple on the surface: harness nostalgia, poke at industry hype, and cash in on a cult phenomenon that refuses to fade.
Meanwhile, the Nerd, accompanied by his sidekick Cooper Jeremy Suarez Folly, is wrestling with burnout. He has spent years warning gamers away from bad releases, yet his audience continues to buy whatever he broadcasts. His job at GameCops requires him to promote and sell mediocre titles, a tension that gnaws at him. When marketing for EeeTee 2 surfaces, fans urge him to tackle the original ET, a project he has resisted for years because of the way the Atari classic haunted him as a child. After some soul-searching, the Nerd decides to travel to Alamogordo to investigate the buried cartridges and, if the conspiracy proves true, to review ET on air for his devoted following. He is joined by Cooper and Mandi, and their expedition is fully funded by Cockburn Industries, a detail that adds its own shadow of corporate interest to the mission.
As the trio hits the road, Cooper reveals a belief in a super-being named Death Mwauthzyx, who allegedly holds the power to erase existence itself. Their presence draws the attention of McButter, the fearless Sergeant Molly McButter, and General Dark Onward Stephen Mendel, who suspect they are scouting for extraterrestrials. In a chaotic misfire, Onward accidentally blows off his own right arm with a grenade, creating enough distraction for the group to slip away. The chase becomes a blend of wit and peril as they try to stay one step ahead of the military guardians.
On their quest for answers, the Nerd, Cooper, and Mandi search for Howard Scott Warshaw Howard Scott Warshaw, the original ET designer. Instead they encounter Dr. Zandor Time Winters, who reveals a startling notion: ET’s level design functions as a precise map of Area 51. Dr. Zandor explains that Warshaw received the code to meet Atari’s five-week deadline and, in a bid for revenge against a government that allegedly abducted and silenced an alien he wanted to free, he handed Warshaw the means to complete the game. The government’s response was to bury the cartridges, while Zandor escaped with a cache of metallic material once studied at Area 51, intending to reassemble the alien’s ship but ending up replacing it with tin foil. In the midst of this revelation, Mandi is captured by McButter as she moves outside the house, and the Nerd and Cooper, suspicious of any double agent in their midst, decide not to pursue.
Back at the Alamogordo site, the Nerd and Cooper confront a public rally touting EeeTee 2, where Cockburn Industries’ leaders promise to dig up a copy of the original ET. The Nerd declares to his fans that there are no cartridges buried there, but Warshaw himself appears with a conflicting claim. Frustrated, the Nerd disguises himself as an alien and infiltrates Area 51, where General Onward tries to compel him to play ET. The moment spirals into chaos: Onward launches a missile at Mount Fuji—the symbol that inspired Atari’s logo—and, in the bumper-to-bumper escape, the door severs his left arm. Amid the chaos, an alien resembling the ET creature rescues the Nerd during the countdown.
The eruption of Mount Fuji’s destruction releases Death Mwauthzyx, and the pursuit shifts toward Las Vegas. Mandi fights to keep McButter away from the Nerd and Cooper, leading to a confrontation atop the Eiffel Tower, where Mandi ultimately causes McButter’s fall to her death. Death Mwauthzyx captures both Mandi and Cooper, binding their fates to his apocalyptic plan. The Nerd and the alien, meanwhile, crash-land near Alamogordo with a captive Dr. Zandor, who reveals a crucial piece of the mystery: he hid the alien’s ship’s metal inside the millions of ET cartridges.
The alien summons every copy of the game to assemble a makeshift spacecraft, a surreal beacon in the desert that signals the endgame. The Nerd and the alien dash toward Las Vegas to halt Death Mwauthzyx’s cataclysmic scheme. The limbless General Onward is slain in the course of stopping them, but the mission presses on. The Nerd fires a laser toward Death Mwauthzyx’s satellite dish; the beam ricochets through the dish, travels into space, and somehow returns, striking the device again with dizzying consequences. Death Mwauthzyx, wearing Groucho Marx glasses for a final wink, laughs and flees Earth’s orbit, leaving his adversaries to regroup.
With the threat averted, the group reunites at Alamogordo alongside Dr. Zandor and a cheering crowd of fans. Cooper and Mandi share a kiss, and the Nerd finally turns his attention to the original ET, delivering a heartfelt review for his audience. In the end credits, the Nerd reflects on the world of classic games and the importance of discerning between truly timeless experiences and those that live on only as curiosities. The alien departs, leaving behind a sense of closure for a journey that blurred the lines between video game lore, conspiracy, and the power of online communities.
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