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Plot summary

Zero Charisma (2013) Plot Summary & Timeline

Zero Charisma (2013) movie poster

Zero Charisma is a 2013 comedy film directed by Andrew Matthews and Katie Graham, running 1 hour 26 minutes. This page retells the whole story in 714 words (about 3 minutes to read) and covers 14 key events in order, 5 characters, where and when it is set and 3 themes. Looking for the cast, ratings and where to stream it? See the movie page for Zero Charisma.

to read the plot summary
3 min
key events in the timeline
14
characters profiled
5
themes explained
3
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Zero Charisma (2013) movie poster
Released
Runtime
1h 26m
Genre
Comedy
Original language
English
No spoilers

What Is Zero Charisma About?

The premise of Zero Charisma in 344 words, with nothing given away. The full story follows below.

In a modest Midwestern town, Scott Weidemeyer spends his evenings orchestrating a ritual that has become his sanctuary: a tightly run tabletop role‑playing game that he treats like a mini‑kingdom, complete with rules, hierarchy, and an iron‑clad grip on the narrative. By day he hauls packages as a delivery driver, but by night he transforms his living room into a battlefield of imagination, where the only thing he can truly control is the dice‑rolling destiny of his friends. The tone of the film balances wry humor with a quiet melancholy, portraying a world where the clatter of dice and the glow of a lamp become the only sounds that matter.

The core of this makeshift realm is a circle of loyal companions, most notably Wayne, the long‑time sidekick who has learned to navigate Scott’s exacting expectations with a blend of deference and dry wit. Their routine is shaken, however, when a charismatic newcomer, Miles, slides into the group, bringing a relaxed confidence and an effortlessly cool demeanor that instantly captivates the other players. Miles’s presence introduces an undercurrent of rivalry, forcing Scott to confront the uneasy truth that his authority may be more fragile than the meticulously crafted rulebook he clings to. The dynamic crackles with both comic tension and genuine reflection, hinting at deeper questions about leadership, ego, and the desire to be valued beyond the game table.

Outside the gaming circle, Scott’s personal life teeters on the edge of upheaval. His grandmother, Wanda, suffers a stroke, prompting the return of his estranged mother, Barbara, and her new partner, Bob, whose arrival threatens to upend the fragile equilibrium Scott has built at home. These familial pressures sit uneasily alongside his obsessive need for control, suggesting that the real battle may lie not in the fantasy realm he masters but in the messy, unpredictable world he has long tried to keep at arm’s length. The film invites viewers to wonder whether Scott can adapt, let go of his self‑imposed grandmaster title, and find a new kind of balance before his carefully constructed kingdom collapses.

Full plot

What Happens in Zero Charisma?

The complete story of Zero Charisma, from the first scene to the last, in 714 words (about 3 minutes). Spoilers throughout. Names in the text link to 6 cast member pages.

Spoilers ahead

In the life of Scott Weidemeyer (Sam Eidson), a gruff delivery driver ensnared in a cycle of dissatisfaction, his only refuge emerges during his weekly tabletop game nights. These evenings are meticulously organized by Scott, who reigns over his gaming realm with an iron grip. Among his circle of friends is Wayne (Brock England), Scott’s most trustworthy accomplice, who has adapted to this peculiar ritual of camaraderie. However, when a player suddenly leaves the game to focus on mending his marriage, Scott finds himself grappling with the challenge of finding a worthy substitute.

As Scott ventures through the tumultuous terrain of game night replacements, he encounters Miles (Garrett Graham), a laid-back hipster who epitomizes coolness. Despite his initial hesitations, Miles quickly integrates into the group, winning over Scott’s friends with his amiable and accepting nature. Yet, Scott remains defensive, his jealousy regarding Miles’ enviable lifestyle—boasting a beautiful girlfriend and a successful popular culture website—brewing beneath the surface.

The delicate balance is thrown into chaos when Scott’s grandmother, Wanda (Anne Gee Byrd), suffers a stroke, triggering an unwelcome visit from his mother, Barbara (Cyndi Williams), along with her latest partner, Bob (Larry Jack Dotson). Scott’s bitterness towards Barbara is palpable, stemming from the deep-seated resentment of her abandonment during his childhood when she chose to chase a life in a commune.

As the next game night looms closer, Scott’s pent-up insecurities and frustrations simmer dangerously beneath the surface. His attempts to assert his authority are thwarted when Barbara disrupts the gathering, humiliating Scott in front of his friends and forcing an early conclusion to the evening. This leads the group to choose Miles’ home for their next game night, further stoking Scott’s irritations.

Desperate to reclaim his dominance, Scott boasts of having been the author of The Matrix in junior high, a claim that Miles swiftly dismantles. As tensions escalate, Scott loses control, culminating in a dramatic meltdown as he seeks to cheat during the game. Yet, his friends, no longer willing to indulge his whims, opt to continue their play with Miles, leaving Scott simmering with anger and resentment.

Upon returning to his grandmother’s humble home, Scott receives heartbreaking news—his mother plans to sell Wanda’s cherished residence to satisfy her growing debts. After much persuasion, Wanda is convinced to part with her home in exchange for a comfortable retirement in Arizona. However, Scott’s fury intensifies when he realizes that he will not inherit the property as promised. In a fit of rage, he lashes out at Wanda, forcing her to stand her ground against his disrespect.

Yearning for reassurance, Scott visits the local gaming shop where his idol, Greg Goran (Dakin Matthews), is appearing. Humble yet hopeful, he requests his old job back from Pete ([John Gholson]), the assistant manager. However, the encounter spirals when Scott seeks Greg’s advice on navigating the complexities of role-playing. The wise words of the seasoned gamer—that the game master’s primary role is to prioritize the players’ enjoyment—only serve to further infuriate Scott. In a rage, he berates Greg, insults Pete, and dismisses the store before storming out.

As he battles with his self-pity, Scott misdirects his frustrations towards Miles, blaming him for all his current misfortunes. Intoxicated, he crashes a party hosted by Miles, where he shares outrageous anecdotes with friends and engages in nonsensical, crutch-based sword fights. Despite Miles’ initial hesitance, the two ultimately clash, ending with Scott suffering a gut punch from his friend.

In the aftermath, Wayne, feeling hurt and upset by being left out of the party, intervenes for Scott, leading to an unexpected scuffle where Wayne attacks Miles, only for Miles to retaliate. The two are soon sent packing. During the car ride home, Wayne confesses that he belittled Scott because he needed someone to feel inferior to himself.

Fast forward a few months, and Scott has landed a job at the Arizona retirement community where his grandmother now lives. He shares living arrangements with Bob and Barbara, whose relationship is on shaky ground. Despite this, Scott has transformed—he’s visibly happier, takes on more responsibilities, and now enjoys playing games with a group of senior citizens. In those closing moments of the film, we catch a glimpse of Scott’s newfound positivity, though it remains evident that his competitive spirit is very much alive.

Timeline

Zero Charisma Timeline: Every Key Event in Order

14 key events in the order they happen, from “Scott Weidemeyer's Routine” to “Final Reflections”. 7 events name a place, across 6 locations.

  1. 1

    Scott Weidemeyer's Routine

    Scott Weidemeyer, a grumpy delivery driver, finds solace in his weekly tabletop game nights. These gatherings serve as a much-needed escape from his otherwise unfulfilling life, providing him with a structure and camaraderie that he craves.

  2. 2

    Challenge of Finding a Replacement

    When a player unexpectedly leaves the game to repair his marriage, Scott is faced with the daunting task of finding a suitable replacement. The need for a new player intensifies his frustrations about his social circle and his own self-worth.

  3. 3

    Meeting Miles

    Scott meets Miles, a laid-back hipster who quickly charms Scott's friends with his easy-going nature. Although Miles appears to fit in effortlessly, Scott remains defensive and envious of Miles' perceived advantages in life, such as his successful website and attractive girlfriend.

  4. 4

    Grandmother's Stroke

    The delicate dynamic of Scott's game nights is disrupted when his grandmother, Wanda, suffers a stroke. This event brings Scott's estranged mother, Barbara, back into his life, along with her new partner Bob, forcing Scott to confront unresolved feelings of abandonment.

    Where:Scott's grandmother's home

  5. 5

    Conflict with Barbara

    During a game night, Scott's mother disrupts the evening, humiliating him in front of his friends. This leads to a heated confrontation, causing the group to consider moving their next game night to Miles' home, deepening Scott's jealousy and frustration.

    Where:Game night location

  6. 6

    Attempt to Reclaim Authority

    Feeling threatened by Miles' presence, Scott lies about writing *The Matrix* as a child, believing it will reestablish his position as the dominant figure in the group. However, Miles easily debunks this claim, leaving Scott feeling more insecure and angry.

  7. 7

    Emotional Meltdown

    In a fit of anger, Scott attempts to cheat during a game, unable to handle the pressure of his friends sidelining him for Miles. This dramatic outburst showcases his deteriorating grip on the situation and distances him further from his friends.

  8. 8

    Heartbreaking News

    Scott learns that his mother intends to sell his grandmother's cherished home to settle debts. This revelation ignites a fierce confrontation between Scott and Wanda, revealing his resentment and frustration as he realizes he won't inherit the property.

    Where:Scott's grandmother's home

  9. 9

    Visit to the Gaming Shop

    Desperate for guidance, Scott visits a local game shop to reconnect with his idol, Greg Goran. The encounter spirals out of control as Scott misinterprets Greg's advice about gaming philosophy, leading to an explosive confrontation.

    Where:Local gaming shop

  10. 10

    Crash at Miles' Party

    In a drunken state, Scott crashes Miles' party, where he engages in erratic behavior, including exaggerated stories and mischief. This reckless outing culminates in a physical clash with Miles, highlighting Scott's internal chaos.

    Where:Miles' party

Show the other 4 events of Zero Charisma
  1. 11

    Wayne's Intervention

    Feeling sidelined after the party, Wayne lashes out at Miles, leading to an unexpected fight. This scuffle reveals the complexities of their friendships and Wayne's personal insecurities, adding to the emotional turmoil felt by Scott.

    Where:Outside Miles' party

  2. 12

    New Beginnings

    Months pass, and Scott secures a job at his grandmother's new retirement community in Arizona, sharing a living space with Bob and Barbara. This change marks a turning point in Scott's life, as he embraces new responsibilities while continuing his love for gaming.

    Where:Arizona retirement community

  3. 13

    Transformation

    Scott's character evolves significantly; he is happier and takes pride in playing games with senior citizens. Despite the positive changes, remnants of his competitive nature persist, illustrating that personal growth is a continuous journey.

  4. 14

    Final Reflections

    The film concludes with a glimpse of Scott enjoying game nights in a new setting, reflecting his adaptation and growth. His experiences underscore the importance of connections, acceptance, and the finding of joy in unexpected places.

Characters

Who Are the Main Characters in Zero Charisma?

5 characters, among them Scott Weidemeyer, Wayne and Miles: who each one is and the part they play in the story.

  • SW

    Scott Weidemeyer

    Scott is a delivery driver with a passion for tabletop games, embodying both gruffness and vulnerability. Throughout the film, he struggles with feelings of inadequacy and jealousy, especially towards Miles, but ultimately seeks growth and acceptance.

    • 👨‍💻 Gamer
    • 😠 Jealousy
    • 💪 Growth
  • W

    Wayne

    Wayne serves as Scott’s best friend and is supportive throughout the ups and downs of their gaming nights. His character reveals the importance of true friendship and the struggles of feeling superior and inferior in their relationship.

    • 🤝 Friendship
    • 😔 Betrayal
  • M

    Miles

    Miles represents the cool and easy-going foil to Scott's overbearing nature. His integration into Scott's gaming group challenges Scott's authority and forces him to confront his insecurities, providing a contrast to Scott's frustrations.

    • 🕶️ Hipster
    • 😎 Relaxed
  • W

    Wanda

    Wanda, Scott's grandmother, serves as an emotional anchor in his life. Her stroke acts as a catalyst for Scott's personal crises and pushes him to reevaluate his priorities and the way he treats his family.

    • 👵 Wisdom
    • 💔 Family
  • B

    Barbara

    Barbara is Scott's estranged mother, whose return introduces conflict and unresolved issues from Scott's past. Her character highlights the impact of neglect and abandonment, setting the stage for Scott's emotional turmoil.

    • 👩‍👦 Resentment
    • 🌪️ Chaos
Setting

Where and When Is Zero Charisma Set?

Zero Charisma is set in Arizona. Here is why the place matters to the story.

When

The movie does not specify a particular time period but follows Scott's life and relationships in modern times. It reflects contemporary social dynamics and the challenges of adulthood, including familial relationships, jealousy, and personal growth.

Where

Arizona

Arizona is known for its vast deserts, beautiful landscapes, and vibrant communities. The film concludes in a retirement community in Arizona where Scott adjusts to a new way of life, indicating a shift towards acceptance and growth.

  • 🌵 Arizona
  • 🏠 Home
Themes

What Are the Themes of Zero Charisma?

3 ideas the story keeps returning to, among them Competition, Family Struggles and Self-Discovery.

  1. 01

    Competition

    Competition is a driving force for Scott, as he struggles to maintain his position in the gaming group. His jealousy of Miles represents a deeper insecurity about his life choices, pushing him to confront both his flaws and his friendships.

  2. 02

    Family Struggles

    The film delves into family dynamics, particularly Scott's turbulent relationship with his mother and the impact of his grandmother’s health on his emotional state. This theme exposes the complexities of familial love and resentment, showcasing how past grievances affect present relationships.

  3. 03

    Self-Discovery

    Scott's journey is ultimately one of self-discovery, as he learns to navigate jealousy and accept change. His growth is symbolized through his interactions at the retirement community, where he finds joy and purpose outside of his previous competitive environment.

Tone & mood

What Kind of Film Is Zero Charisma?

Bittersweet in tone, with steady pacing and a straightforward story, going by the plot summary.

Tone
Bittersweet
Pacing
Steady
Story
Straightforward
Intensity
Medium
Ending
Bittersweet

A cringeworthy but ultimately hopeful character study of a socially awkward game master whose desperate grip on control leads to explosive meltdowns before a humbling path to modest personal growth.

  • cringe comedy
  • pathetic
  • awkward
  • resentful
  • insecure
  • competitive
  • nerd culture
  • arrested development
  • social misfits
  • rivalry

Content notes: emotional abuse, family conflict.

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FAQ

Zero Charisma Plot Questions

5 quick answers about Zero Charisma, taken from the plot summary, character guide and setting on this page and the film’s credits.

What is Zero Charisma about?

In a modest Midwestern town, Scott Weidemeyer spends his evenings orchestrating a ritual that has become his sanctuary: a tightly run tabletop role‑playing game that he treats like a mini‑kingdom, complete with rules, hierarchy, and an iron‑clad grip on the narrative.

Read the full plot summary

When and where does Zero Charisma take place?

Zero Charisma is set in Arizona. The movie does not specify a particular time period but follows Scott's life and relationships in modern times. It reflects contemporary social dynamics and the challenges of adulthood, including familial relationships…

The setting explained

Who are the main characters in Zero Charisma?

The story follows Scott Weidemeyer, Wayne, Miles and Wanda; the character guide covers 5 characters in all.

All the characters

What are the main themes of Zero Charisma?

The summary picks out 3 themes: Competition, Family Struggles and Self-Discovery.

The themes explained

Who directed Zero Charisma?

Zero Charisma (2013) was directed by Andrew Matthews and Katie Graham and runs 1 hour 26 minutes.

Andrew Matthews’s films

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