Directed by

Herbert Ross
Made by

Warner Bros. Pictures
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Read the complete plot summary and ending explained for The Last of Sheila (1973). From turning points to emotional moments, uncover what really happened and why it matters.
On a one-week Mediterranean pleasure cruise aboard the yacht of movie producer Clinton Greene, the guests include actress Alice Wood; her talent-manager husband Anthony Wood; talent agent Christine; screenwriter Tom Parkman and his wife Lee; and director Philip Dexter. All but [Lee] were together at Clinton’s home one year before, on the night a hit-and-run accident resulted in the death of Clinton’s wife, gossip columnist Sheila Greene.
Greene, a parlor game enthusiast, informs everyone that the week’s entertainment will consist of “The Sheila Greene Memorial Gossip Game.” Each guest is assigned an index card containing a secret that must be kept hidden from the others. The object of the game is to uncover everyone else’s secret while protecting your own. Each night, the yacht anchors at a different Mediterranean port city, where one of the six secrets is revealed to the entire group. The guests receive a clue, then head ashore to search for proof of who holds the card bearing that secret. The game for that night ends when the actual holder discovers the proof.
From the outset, suspicion grows that the so-called “secret” cards might reflect real past truths. On the first day, the card read, “YOU are a SHOPLIFTER,” and it is assigned to [Philip Dexter], yet it seems to apply to [Alice Wood], who was caught shoplifting before achieving fame.
On day two, Christine narrowly escapes danger when someone turns on the boat’s propellers while she is swimming near the vessel. The second secret is soon disclosed: “YOU are a HOMOSEXUAL.” In the evening, Greene travels to the chosen island to stage the next round, arriving at a monastery where the guests are dressed in hooded robes. Greene also disguises himself as [Alice Wood], wearing a wig and makeup. The ritual does not flow as smoothly as the first night, and tensions begin to rise.
The following day, discussion aboard the yacht centers on the game’s oddities as Greene fails to return. Returning to the monastery, the guests discover his corpse.
Back on the yacht, [Tom Parkman] suggests that Greene was murdered by one of them and proposes that the rest lay their cards on the table. Five cards are revealed: “YOU are a SHOPLIFTER,” “HOMOSEXUAL,” “EX-CONVICT,” “INFORMER,” and “LITTLE CHILD MOLESTER.” The “HOMOSEXUAL” card clearly points to [Tom Parkman], who had a former connection with Greene before his marriage to [Lee]. Parkman reveals that he had a sixth card, “YOU are a HIT-AND-RUN KILLER,” and suggests that the hit-and-run killer was the one who silenced Sheila’s death cover-up.
Christine explains that, during the Second Red Scare, she once informed on left-leaning actors to advance her career and gain agency, and now tries to help them find work out of guilt. Anthony discloses that he is the “EX-CONVICT.” Dexter is revealed to be the “CHILD MOLESTER.” [Lee], who has been drinking heavily, tearfully confesses to having killed Sheila while driving drunk the year before, and to killing Clinton the previous night after he provoked her with this knowledge. Distraught, she locks herself in her cabin and is later found dead, wrists slit, in the bathtub of Greene’s cabin, sealing the mystery momentarily.
On the final night, the crew and most guests travel ashore to a party, while Dexter remains on the ship, lacking funds. Parkman, watching from the vessel, notices lights blinking on and off and returns to find Dexter pondering unresolved elements of earlier events. Dexter suspects that [Lee] “killed” a dead body and that the real killer rearranged the scene to frame her. Parkman then notices that the six secrets spell out the name SHEILA, with the final letter missing; the pattern’s completion hinges on the missing “A.”
Having previously learned the game’s actual purpose, Parkman secretly swaps his own card—now reading “YOU are an ALCOHOLIC” (the missing A)—for the harsher “YOU are a HIT-AND-RUN KILLER,” exploiting the fact that both secrets apply to [Lee]. He later engineers Lee’s realization that the game was designed to expose her role in Sheila’s death. On the second night, Parkman murders Greene and frames [Lee] for the crime. He secretes sleeping pills into her bourbon, carries her body to the bathtub, and slits her wrists, making the death appear as suicide. With Lee’s estate valued at about $5 million, Parkman becomes wealthy and free to end his marriage that had bored him.
Dexter’s attempt to kill Greene with the boat’s propellers is part of his own bid to keep secrets hidden. Parkman confronts Dexter, but is interrupted by Christine, who had come aboard for a clandestine encounter and has overheard the entire exchange. In the end, Dexter and Christine seize leverage over Parkman: as a condition for concealing the truth about Greene’s death, Parkman must finance their next film using the fortune from Lee’s estate.
The cruise concludes with a tangled web of motives, deceit, and revenge, where the elaborate game of secrets unravels the lives of everyone aboard, exposing how far some will go to protect their darkest acts—and how a single, orchestrated scheme can collapse the fragile threads of trust that bind a group together.
Follow the complete movie timeline of The Last of Sheila (1973) with every major event in chronological order. Great for understanding complex plots and story progression.
One year ago: Sheila's death and the gossip game
A year earlier, Sheila Greene dies in a hit-and-run that haunts Clinton Greene and his circle. Greene announces the Sheila Greene Memorial Gossip Game as a way to entertain the guests at his home. The participants—Alice Wood, Anthony Wood, Christine, Tom Parkman, Lee, and Philip Dexter—revisit a shared, suspicion-filled memory as the game is planned.
The cruise begins and the secret game is set
A week-long Mediterranean cruise begins aboard Clinton Greene's yacht. Greene explains that each guest has a secret to protect and the object is to discover others' secrets while keeping one's own hidden. The mood shifts between playful competition and underlying tension as past grievances simmer.
Night 1: SHOPLIFTER card points to Alice
On the first night at a port, the card 'YOU are a SHOPLIFTER' is given to Philip but actually targets Alice, who was caught shoplifting before fame. The group receives a clue and is sent ashore to gather proof, raising immediate suspicion about Alice. The game begins to strain friendships rather than reveal light-hearted secrets.
Christine nearly dies; second secret revealed
Day 2 opens with Christine nearly dying as someone turns on the boat’s propellers while she swims nearby. The second secret, 'YOU are a HOMOSEXUAL', is revealed to the group. The close call heightens fear and speculation among the guests about the game’s real stakes.
Monastery game and Greene's disguise
That evening, Greene heads to a monastery island to stage the next game. Guests dress in hooded robes, and Greene himself disguises as Alice with a wig and makeup. The event grows uneasy as the ceremony unfolds with an air of mystery and deception.
Greene's disappearance and corpse discovery
The next day, the guests realize Greene has not returned from the monastery. They return to search and discover his body, signaling foul play and turning the game into a real investigation. The line between performance and murder becomes dangerously blurred.
Secrets laid bare and a killer theory forms
Back on the yacht, five cards—SHOPLIFTER, HOMOSEXUAL, EX-CONVICT, INFORMER, and LITTLE CHILD MOLESTER—are revealed. The HOMOSEXUAL card points to Parkman, who also reveals a sixth card, HIT-AND-RUN KILLER, suggesting the murderer who hid Sheila's death also killed Clinton. Tension escalates as motives and alibis clash.
Confessions surface: past deeds come to light
Christine explains her Red Scare-era past of informing on left-leaning actors to advance her career, now attempting to help them find work. Anthony reveals he is the EX-CONVICT, and Dexter is exposed as the LITTLE CHILD MOLESTER. The revelations deepen the moral quagmire among the guests.
Lee's confession and isolation
Lee confesses to killing Sheila while driving drunk and to provoking Clinton the night before. Overwhelmed by guilt, she locks herself in her cabin. The emotional confession foreshadows a darker outcome as the situation spirals toward tragedy.
A brutal night: Greene murdered and Lee framed
In the second night, Parkman murders Greene and frames Lee for the deed. He spikes Lee's bourbon with sleeping pills, transfers her body to the bathtub, and makes it look like a suicide. The revenge solidifies Parkman’s hold on Sheila’s and Clinton’s fates through Lee's estate.
Dexter's propeller attempt and Parkman’s counter-move
Earlier, Dexter had tried to kill Greene with the boat’s propellers to suppress his secret. Parkman attempts to kill Dexter but is stopped by Christine, who has learned enough to leverage the situation. The trio then negotiates: Parkman will finance Christine and Dexter’s next film with the money from Lee's estate in exchange for keeping the Greene murder secret.
SHEILA: the acrostic clue and final machinations
On the final night, Parkman spots that the six secrets spell out 'SHEILA', with one missing 'A'. He deduces a hidden motive and uses it to further his own survival and financial gain. The mystery tightens as he controls what is exposed and what remains buried.
Aftermath: greed, guilt, and the row of deceit
With Lee’s estate now entangled in Parkman’s hands and threats of further blackmail looming, the survivors are left to reconcile truth and performance. The line between game and murder has blurred beyond repair, leaving everyone morally bruised on the Mediterranean cruise.
Explore all characters from The Last of Sheila (1973). Get detailed profiles with their roles, arcs, and key relationships explained.
Clinton Greene
A brash, glittering film producer who hosts the 'Sheila Greene Memorial Gossip Game' aboard his yacht. He wields social power to entertain and manipulate, turning secrets into leverage. His Confidence and control-driven style ultimately invites a fatal encounter that shifts the group’s dynamics.
Sheila Greene
Gossip columnist and Clinton’s wife, a figure of public intrigue whose death casts a long shadow over the past and the present. Her status as the eponymous muse of the game fuels the narrative’s obsession with reputation and rumor. Her history with the group provides motive for suspicion and moral reckoning.
Alice Wood
Actress and guest on the cruise who becomes the focus of the first secret—SHOPLIFTER. Her fame and vulnerability are exploited by the game, revealing how industry pressures can shape behavior and public perception. She navigates the game while contending with the possibility that past actions haunt her in the present.
Anthony Wood
Alice’s talent-manager husband who outwardly embodies suave industry diplomacy. He reveals a hidden truth—EX-CONVICT—adding a dangerous layer to his character and showing how past misdeeds can publically re-emerge. His mask of propriety is challenged by the realities of the game.
Christine
Talent agent and the secretive informer figure who explains her past as a government informant during the Second Red Scare. Her honesty about past betrayals complicates loyalties in the present and adds a political weight to the personal scandals unfolding on board.
Tom Parkman
Screenwriter and husband to Lee, with a past entanglement with Greene. He is linked to the HOMOSEXUAL secret and navigates the game through flirtations with moral ambiguity. His demeanor hints at a calculating mind, capable of leveraging secrets for personal gain.
Lee
Tom Parkman’s wife, who becomes entangled in the game’s deadly consequences. She is implicated as the HIT-AND-RUN KILLER through shifting cards and manipulation, and she faces a tragic end as the truth spirals out of control.
Philip Dexter
Director and the man whose life is tangled with the secrets revealed during the game. He is later revealed to be the LITTLE CHILD MOLESTER, a charge that reframes the entire mystery and demonstrates how power can conceal the worst impulses. His position in the group makes him a central figure in the conspiracy.
Sheila Greene (additional context)
The deceased gossip columnist whose past and present actions echo throughout the cruise. Her murder is the catalyst that binds the secrets together and intensifies the group’s paranoia. Her memory drives some of the dramatic revelations as the investigation unfolds.
Learn where and when The Last of Sheila (1973) takes place. Explore the film’s settings, era, and how they shape the narrative.
Time period
The events unfold over a week-long Mediterranean cruise aboard Clinton Greene's yacht. Each night features a new port and a fresh reveal, heightening the tension as the group confronts hidden pasts. The blend of luxury and danger creates a tight, time-bound thriller atmosphere.
Location
Mediterranean Sea, Clinton Greene's yacht, various Mediterranean port cities, monastery on a secluded island
Set aboard a luxury yacht cruising the Mediterranean, the action hops between glamorous shores and private, tense gatherings. Each night the ship anchors at a new port city where a secret is disclosed, turning vacation into a high-stakes game. The onshore monastery encounter provides a stark, claustrophobic contrast to the open sea and glamour.
Discover the main themes in The Last of Sheila (1973). Analyze the deeper meanings, emotional layers, and social commentary behind the film.
🔎
Secrets
Secrets serve as the engine of the plot, dictating who might be trusted and who must be guarded against. The guests' cards and whispered pasts blur lines between truth and fabrication. As the game progresses, the secrets move from private shames to dangerous admissions, driving suspicion and fear. The unraveling of who knows what becomes the mystery’s core.
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Performance
The entire cruise doubles as a stage where everyone plays a role, both in the game and in daily life. Greene even disguises himself in the monastery scene, highlighting how appearances mask real motives. The line between acting and real danger blurs, making trust a fragile illusion. Glamour amplifies stakes as reputations are weaponized.
🩸
Murder and Consequences
The secrets lead to violent outcomes, starting with a murder that redefines everyone’s stakes. The killings expose the fragility of civility when people are pushed to protect themselves or others. Cover-ups and false alibis threaten to collapse under the weight of accumulated lies. The climax reveals how far someone will go to control the narrative.
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Wealth and Motive
Money and status fuel the characters’ actions, from the yacht’s luxury to the estate at stake after Sheila’s death. The murder and its aftermath are entangled with inheritance, forcing characters to weigh wealth against truth. The final arrangement—Lee's potential gain and Parkman’s manipulation—exposes motive as much as chance. The pursuit of money amplifies the moral cost of secrets.

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Explore the mobile appDiscover the spoiler-free summary of The Last of Sheila (1973). Get a concise overview without any spoilers.
A year after the tragic loss of Sheila, her multimillionaire husband Clinton Greene seeks a way to turn grief into a gathering of old friends. He commissions a week‑long cruise across the glittering Mediterranean, setting his sleek private yacht as both sanctuary and stage. The invitation promises an elegant escape, yet it is framed around a single idea: a game where every participant hides a secret and must uncover the others’. The promise of leisure is tinged with an undercurrent of suspense, hinting that the boundaries between play and peril may soon blur.
Among the guests are a handful of film‑industry insiders whose lives have long intertwined. Alice Wood, a once‑rarefied actress, arrives with her husband Anthony Wood, a sharp‑tongued talent manager who knows more about deals than he lets on. Christine, a seasoned talent agent, brings a reputation for making the right connections at the right moments. The enigmatic screenwriter Tom Parkman and his volatile wife Lee add a volatile chemistry, while Philip Dexter, a director whose reputation precedes him, completes the circle. Their shared history, marked by old successes and unspoken grudges, creates a delicate web of camaraderie and suspicion, amplified by the lingering mystery of Sheila’s death.
The centerpiece of the voyage is the “Sheila Greene Memorial Gossip Game,” a scavenger‑hunt‑style mystery that assigns each guest a concealed index card. As each night the yacht drops anchor at a different port, the participants receive cryptic clues and must venture ashore to piece together the hidden truths. The atmosphere oscillates between the sun‑drenched glamour of Mediterranean evenings and the tightening grip of a game that rewards keen observation as much as it punishes careless disclosure.
Within the polished confines of the yacht, the blend of luxury and intrigue feels both intoxicating and unsettling. As the group navigates the shifting tides of the competition, the line between friendly rivalry and genuine danger grows increasingly ambiguous, leaving everyone to wonder just how far they are willing to go to protect the secrets they carry.
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