Directed by

Charles Barker
Made by

Vertical Entertainment
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Read the complete plot summary and ending explained for The Call Up (2016). From turning points to emotional moments, uncover what really happened and why it matters.
Eight top-ranked gamers Soxxx_1 (Carl), Mustang67 (Shelly), Da_Chi3f (Edward), Str8 Shoot3r (Andre), xxAtla5xx (Marco), T3rrorist#1 (Zahid), Reap3r_2000 (Adam), and Slay3rGirl (Taylor) are invited to beta test a new virtual reality game with a $100,000 prize. After arriving, they strip down to motion-capture suits, get scanned, and are told to wear VR gear. Zahid, a Bosnian Muslim who chose his username ironically, resists wearing gear that marks him as a terrorist, but Shelly convinces him to play, insisting the label was just a joke.
Once everyone dons the helmets, the office setting dissolves into a brutal, post-apocalyptic war zone. A simulated sergeant explains the mission: Russian terrorists occupy every floor of a tall building, and the group must carve a path to the bottom starting from the 25th floor. Though the others are thrilled, Zahid laments having accepted the invitation, while the others rally around the challenge. The first level serves as a tutorial, with Andre, a former soldier, taking the lead. But the mood shifts quickly when Carl is wounded and reports that the VR suit’s feedback caused real pain. Taylor breaks down, admitting she took her friend’s place, and Shelly vows to protect her.
Suspicion rises when Marco accuses Andre, judging him to be involved in the game’s design. The tension peaks as Andre exits in anger and is shot by a terrorist who has respawned. The group discovers Andre’s body and realizes the helmets are programmed to deliver a lethal shock on the character’s death. Zahid asks Carl to smash his helmet, but it won’t budge. Before they can remove it, the sergeant returns, strikes Zahid, and warns against further tampering. With no other option, they press on to the next level.
Their descent continues as Zahid and Carl try to break a window; the sergeant again appears, breaking Zahid’s leg and warning that the next violation will mean death. Realizing the others cannot carry him to the finish, Zahid stays behind while the others push forward. Taylor becomes separated and hides in a bathroom, yet she fights back, killing a terrorist solo and gaining confidence. On the 9th floor, the sergeant reveals a captive terrorist and orders the players to torture him for a password. Edward volunteers, and after several jolts of electricity, the captive provides a password. Adam uses it to arm a basement bomb with a 30-minute countdown. Marco grows increasingly aggressive toward Adam, blaming him for worsening their situation.
Marco and Adam descend further while Shelly, Carl, Edward, and Taylor continue to clear upper floors. Marco lures Adam into danger, using him as bait, and Adam is killed by terrorists. When the group reaches Adam’s position, Marco kills Taylor to grab a medical kit. Seeing “Atlas” written in Taylor’s blood, Carl attacks Marco and damages his helmet, triggering the sergeant to enter and kill Marco.
Carl, Shelly, and Edward descend to the basement and wipe out four remaining terrorists until a boss with a bipod-mounted machine gun shoots them. Carl sacrifices himself to save Shelly, using their last medical kit on her as his helmet kills him. Edward shoots the machine gunner with a rocket launcher and halts the countdown just before detonation. Shelly hears Edward recite the Sergeant’s victory speech by heart, a telltale sign that he’s the inside man. The graphics shift back to reality and guards enter, tranquilizing Shelly. She awakens earlier than expected to find the others being body-bagged, and Edward reveals she has “won” by handing her a large bag of money. When Shelly threatens to expose Edward’s role in the killings, he dismisses the idea, insisting no one would believe her. She grabs a tranquilizer gun from a guard, injects him, and kills the remaining guards in a firefight before confronting Edward. He offers more money, but she insists that this must never happen again, and she shoots him at point-blank range, walking away with nothing but the truth.
Follow the complete movie timeline of The Call Up (2016) with every major event in chronological order. Great for understanding complex plots and story progression.
Invitation and Arrival
Eight top gamers receive invitations to beta test a new VR game and are transported to a high-tech testing facility. They change into motion capture suits, are scanned, and told to wear VR gear. Zahid objects to wearing gear that marks him as a terrorist, but Shelly persuades him to participate, claiming the tag is ironic.
From Office to War Zone
After helmets are donned, the room's simulation replaces the office with a post-apocalyptic war setting. A simulated sergeant explains the mission: clear every floor from 25th down to the bottom of the building. The players brace for a dangerous test that mirrors a military operation.
Level 1 Briefing and First Clear
The sergeant briefs the group on a Russian-terrorist occupation across every floor; they must clear a path to the bottom starting at the 25th floor. The first level, a tutorial, is easily cleared, and Andre, a former soldier, takes the lead. The team settles into the rhythm of the test, surprised by the realism.
Carl Wounded and Taylor's Secret
Carl is wounded when the VR feedback causes him real pain. Taylor reveals she took her friend's place in the test, and Shelly promises to protect her as the group continues. The tension rises as the players realize the stakes are deadly.
Suspicion and a Fatal Respawn
Marco questions Andre's military background and accuses him of being involved in the game's design. Andre leaves in anger and is shot by a terrorist who has respawned, leaving the group to discover his body and the lethal shock programmed into their helmets. The revelation grimly raises the stakes of every action.
Sergeant Strikes and Zahid's Injury
The sergeant forcibly stops Zahid from tampering with his helmet, warning of worse consequences. During a broken-window attempt, the sergeant returns, shatters Zahid's leg, and again warns that the next violation will be deadly. Zahid decides he can't be carried to the end and stays behind as the others descend.
Taylor's Solo Defense
Taylor becomes separated from the group and hides in a bathroom. Forced to defend herself, she kills a terrorist on her own and gains confidence as the others push upward toward the next floors. Her moment marks a turning point in her arc.
9th Floor Torture and Password
On the 9th floor, the sergeant reveals a captive terrorist and instructs the players to torture him for information. Edward volunteers, and after jolts of electricity the password is obtained. Adam uses the password to arm a bomb in the basement, triggering a 30-minute countdown.
Betrayal, Deaths, and Chaos
Marco uses Adam as bait for the terrorists, leaving Adam to be shot. When the others reach him, Marco kills Taylor to take a medical kit. Carl ambushes Marco, damaging his helmet, and the sergeant enters to kill Marco, ending the threat.
Basement Showdown and Sacrifice
Carl, Shelly, and Edward reach the basement and take out four terrorists. A boss with a bipod-mounted machine gun shoots Carl and Shelly; Carl sacrifices himself to save Shelly by using their last medical kit on her. Edward then eliminates the gunner with a rocket launcher and stops the countdown just before detonation.
Edward the Inside Man
Shelly watches Edward recite the sergeant's victory speech by heart, realizing he must be the inside man pulling the strings behind the operation. The realization confirms the human element behind the deadly game.
Shelly's Awakening and Edward's Offer
Shelly wakes to the aftermath of the test, where Edward claims she has won and shows a large bag of money. He tries to silence her with the notion that no one will believe her if she speaks up. The seed of distrust grows as she suspects a broader conspiracy.
Final Vendetta
In a brutal confrontation, Shelly injects a guard, kills the remaining guards, and confronts Edward. He offers more money to stay silent, but she shoots him at point-blank range and walks away, leaving the money behind with a sense of justice restored.
Explore all characters from The Call Up (2016). Get detailed profiles with their roles, arcs, and key relationships explained.
Carl
A gamer who fights to protect the group. He endures injuries and shows leadership under pressure. He ultimately sacrifices the last medical kit to save Shelly, and his helmet kills him as the fight intensifies.
Shelly
Calm and protective, she becomes a steady anchor for the group as danger escalates. She suspects Edward's manipulation and fights to keep others alive. In the final confrontation, she defeats Edward and escapes, though the victory is costly.
Edward
An inside operator who manipulates the group from behind the scenes, steering them toward a deadly finale. He demonstrates calculated control, even reciting the Sergeant's speech at key moments. He offers more money to keep the game going, but is ultimately killed by Shelly.
Andre
A former soldier who assumes a leadership role early on, but his military background attracts suspicion. He leaves the group after a conflict and is killed by a terrorist who has respawned.
Marco
Aggressive and suspicious, he blames Adam for making things worse and uses him as bait. He kills Taylor to seize a medical kit, but is ultimately killed by the sergeant.
Zahid
A Bosnian Muslim who refused to wear gear labeling him a terrorist, he expresses regret for accepting the invitation and is restrained by the sergeant when they violate rules. He is left behind as others descend.
Adam
Reap3r_2000; used as bait by Marco and ultimately killed. He inputs a password that arms a bomb, sacrificing himself for the group’s broader objective.
Taylor
Slay3rGirl; she takes a friend's place, grows more confident, and kills a terrorist on her own. Her arc ends when Marco kills her to claim a medical kit, marking a brutal turn in the game.
Learn where and when The Call Up (2016) takes place. Explore the film’s settings, era, and how they shape the narrative.
Time period
2010s
Set in a contemporary, tech-forward era, the story follows a group of gamers in a modern corporate environment drawn into a dangerous VR beta. The technology on display—motion-capture suits and immersive headsets—blurs the line between play and peril. The events unfold in a present-day setting that could resemble a cityscape anywhere in the world.
Location
High-tech office building, VR testing facility
An upscale, multi-floor corporate office serves as the testing ground for the VR beta. The setup uses motion-capture suits and helmet gear to plunge players into a brutal simulated war on every floor. As the game progresses, the environment shifts from sterile offices to a post-apocalyptic battleground, revealing the dangers of immersive technology.
Discover the main themes in The Call Up (2016). Analyze the deeper meanings, emotional layers, and social commentary behind the film.
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Survival
The players are pressed to their physical and moral limits as the VR system delivers real pain and potentially fatal consequences. They must navigate a floor-by-floor gauntlet, weighing loyalty against personal safety. The boundary between game and reality blurs as desperation takes hold.
🔍
Manipulation
Edward reveals himself as the inside operator, steering the group toward a deadly outcome. The players confront deception, uncertain who is orchestrating threats or the prize. Trust collapses as secrets come to light.
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Sacrifice
Carl sacrifices himself to protect Shelly, illustrating the cost of loyalty under extreme duress. The others face hard choices, with betrayals and casualties shaping the final outcome. The ending underscores the human price behind the virtual carnage.

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Discover the spoiler-free summary of The Call Up (2016). Get a concise overview without any spoilers.
In a sleek, high‑tech testing facility, a cadre of the world’s top competitive gamers receives an invitation that promises a staggering $100,000 prize for beta‑testing a revolutionary virtual‑reality system. What begins as a glossy showcase of cutting‑edge motion‑capture suits and immersive graphics quickly reveals a darker undercurrent: the line between the digital arena and the real world is far more fragile than anyone anticipated. The promise of a flawless gaming experience is tempered by an unsettling sense that every virtual setback might have genuine, physical repercussions.
The group is as diverse as it is skilled. Carl, a relentless strategist, leads with quiet confidence, while Shelly balances fierce loyalty with a protective streak toward her teammates. Edward brings a calm, analytical mind, and Andre—a former soldier—offers disciplined tactics born from real‑world experience. Marco exudes a competitive fire that sometimes borders on aggression, and Zahid wrestles with personal reservations about the technology’s branding. Adam contributes technical savvy, and Taylor—the lone female voice—carries the weight of personal sacrifice, having taken a spot meant for a close friend. Their interactions crackle with a mixture of camaraderie, rivalry, and the unspoken question of who will trust whom when the stakes become personal.
As the players slip deeper into the simulation, the sleek veneer of the facility gives way to an atmosphere thick with tension and uncertainty. The virtual environment flexes between familiar game tropes and an increasingly hostile, post‑apocalyptic landscape that feels all too real. The promise of a simple contest morphs into a test of survival, where each decision reverberates beyond the headset. With every level they descend, the sense of danger escalates, leaving the team to wonder whether the greatest threat lies within the code or within themselves, and whether any return to the ordinary world will ever be possible.
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