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Summer Time Machine Blues (2005) Plot Summary & Timeline

Summer Time Machine Blues (2005) movie poster

Summer Time Machine Blues is a 2005 comedy and sci-fi film directed by Katsuyuki Motohiro, running 1 hour 47 minutes. This page retells the whole story in 970 words (about 4 minutes to read) and covers 12 key events in order, 8 characters, where and when it is set and 3 themes. Looking for the cast, ratings and where to stream it? See the movie page for Summer Time Machine Blues.

to read the plot summary
4 min
key events in the timeline
12
characters profiled
8
themes explained
3
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Summer Time Machine Blues (2005) movie poster
Released
Runtime
1h 47m
Genres
Comedy, Sci-Fi
Original language
Japanese
No spoilers

What Is Summer Time Machine Blues About?

The premise of Summer Time Machine Blues in 321 words, with nothing given away. The full story follows below.

In the sweltering heat of an August summer at a university in Kagawa Prefecture, the cramped clubroom becomes a crossroads for imagination. The science‑fiction club and the photography club share the space, their cluttered desks and humming air‑conditioner reflecting a blend of technical curiosity and artistic observation. The days are dotted with casual games, late‑night developing sessions, and the ordinary tensions of campus life, all underscored by the relentless, buzzing sound of a broken remote control.

Takuma Komoto drifts between earnest gestures and awkward misread signals, his feelings for Haruka Shibata hovering like a half‑spoken line of dialogue. Haruka balances a quiet dedication to photo development with a sharp wit that cuts through the club’s playful banter. Yui Ito captures moments with a camera that seems to see more than the present, while Atsushi Soga provides the laid‑back energy that keeps the group’s experiments lively. Overseeing the chaos is Kotaro Hozumi, the advisor known to the students as “Hoze,” whose calm demeanor hides a fascination with the club’s out‑of‑the‑ordinary projects.

When a careless spill of cola onto the air‑conditioner remote creates a short‑circuit, the malfunction does more than silence the hum—it opens a thin seam in reality. The club discovers that the broken device can briefly bridge the present and the day before, offering a glimpse of a world that is both familiar and oddly displaced. The sudden possibility of stepping back a single day ignites a cascade of comedic curiosity, as the students grapple with the absurdity of a time‑loop that is as unpredictable as a summer thunderstorm.

The film settles into a tone that balances light‑hearted sci‑fi whimsy with the heartfelt awkwardness of youthful relationships. As the characters tease, argue, and brainstorm around the flickering remote, the audience is invited to wonder how far a simple mishap can push ordinary friends into extraordinary territory, all while the summer heat continues to press against the windows of their shared sanctuary.

Full plot

What Happens in Summer Time Machine Blues?

The complete story of Summer Time Machine Blues, from the first scene to the last, in 970 words (about 4 minutes). Spoilers throughout. Names in the text link to 9 cast member pages.

Spoilers ahead

At a university in Kagawa Prefecture, the science-fiction club and the photography club share a busy, cluttered clubroom, hinting at the creative mix of curiosity and camaraderie that defines campus life. On August 19, 2005, the sci‑fi crew tosses a casual game of baseball while Yui Ito from the photography club quietly captures the moment, their different passions weaving together a shared memory. After the game, the sci‑fi group heads to a bathhouse, leaving Yui Ito and Haruka Shibata to develop the photos, a quiet routine that soon becomes the backdrop for something stranger than a simple snapshot. While the two women wash away the day’s salt and sweat, a tetchy moment over a missing bottle of Vidal Sassoon shampoo stirs up a small storm in the bath—the kind of petty conflict that signals that something more is bubbling beneath ordinary life.

Back in the clubhouse, Takuma Komoto Takuma Komoto quietly plots a small, hopeful gesture—asking Haruka out after buying tickets for a sci‑fi B movie. But Haruka misreads his intentions, thinking he already has a girlfriend, which adds a layer of ambiguity to their budding dynamic and leaves Komoto standing uncertainly with his plans. The mood takes a bizarre turn when his friends act inexplicably evasive about his whereabouts and then insist he dance naked, a prank that escalates the sense that something is off beyond ordinary teenage shenanigans. When Coca‑Cola spills onto the air‑conditioning remote, the climate inside the room shifts from playful mischief to practical problem‑solving, and the group hands the broken device to their club advisor, Kotaro Hozumi, known to the students as “Hoze,” hoping he can repair the malfunction.

The following day, Haruka and Yui resume developing their photographs, and Haruka notices a mysterious figure peeking from a shadowy corner of a clubroom photo. At the same time, the sci‑fi club discovers a strange boy lingering in the room, who bolts away in a blur, leaving behind a curious object: a time machine. Assuming it’s a prank, the group experiments with the device by placing Atsushi Soga on it, only to realize it actually works. Atsushi Soga travels back to August 19 and is revealed to be the figure the photography club spotted, a revelation that kicks off a chain of experiments that stretch the boundaries between time and memory.

This discovery prompts Daigo Ishimatsu, Kotaro Hozumi (the club adviser, “Hoze”), and Shunsuke Koizumi to travel back to yesterday to steal the remote and prevent it from ever breaking in the present. But once they arrive, curiosity eclipses intention, and the trio abandons their original mission, choosing instead to explore the past and the world it reveals. Meanwhile, in the present, a mysterious boy introduces himself as Tamura, a sci‑fi club member who traveled from August 20, 2030. Like the others, he was dragged into the machine by peers and does not know where it came from. The remaining members—Haruka, Atsushi Soga, Yui Ito, and Takuma Komoto—decide to guide him on a tour of what lies in the past.

During this journey, they encounter Hoze, who explains a chilling consequence: changing the past can trigger a grandfather paradox and threaten the entire universe. Realizing the gravity of their actions, the team rushes back to ensure Ishimatsu, Koizumi, and Niimi do not alter history. Ishimatsu and Koizumi return to the present, but soon bring Tamura back after being warned of the danger. When they locate the time machine again in the club room, Soga and Komoto set off for August 19, but Soga’s bold plan leads him to 1906 instead of merely repairing a broken remote. He faces the surreal challenge of a swamp‑filled town and is mistaken for a Kappa by the locals, a twist that embeds ancient folk beliefs into the evolving science‑fiction narrative.

Back in the bathhouse, Komoto tracks down Masaru Niimi and, in a twist, learns that Niimi was the one who took the shampoo in the first place. With the remote now missing, Tamura travels forward to December 19, 2030 to retrieve the device from the future so that the past cannot be rewritten. The group, resolved to return to August 20, 2005, boards the time machine together, but it cannot accommodate everyone. Komoto is ejected and remains stranded in the past, where he encounters his past clubmates. They mistake him for someone’s boyfriend due to a voice message sent to the “present Soga” that the “past Soga” received, leading to a tense chase that ends with Komoto hiding inside a locker. In a parallel thread, the present club members return to find Komoto missing, only to discover he has, in fact, spent the entire day hidden in the locker.

A dog digging up the remote and a fortunate turn of luck with a century‑old rescue of the remote by the earth itself allows the group to fix the air conditioning again. Tamura makes a final run back to 2030 to retrieve his camera, only to realize he forgot it and then discover a camera with a familial resemblance in Haruka’s possession. This clue, together with Tamura’s assertion that his mother attended the same college, leads Yui Ito and Haruka to the startling conclusion that Tamura is Haruka’s future son, weaving a poignant, almost mythic thread through time itself.

The events inspire Professor Kohtaro Hozumi to begin pursuing his own time‑travel project, hinting at a possible origin for the mysterious machine and leaving open questions about causality and the future. In the final turn of emotional weather, Komoto’s earlier confession about a supposed girlfriend collapses into a truth that clears the air between him and Haruka, who agrees to go on a real date. Yet Komoto remains quietly thrilled and contemplative, wondering how his name might evolve in a world where time travel has rewritten the rules of how people connect.

Timeline

Summer Time Machine Blues Timeline: Every Key Event in Order

12 key events in the order they happen, from “Shared clubroom sets the tone” to “Tamura’s family link surfaces and future son hint”. 12 events name a place, across 10 locations.

  1. 1

    Shared clubroom sets the tone

    In a university in Kagawa Prefecture, the sci‑fi club and the photography club share a busy, cluttered space that hints at curiosity and camaraderie. The day begins with their different passions weaving together a shared memory of campus life.

    Where:University clubroom, Kagawa Prefecture

  2. 2

    August 19, 2005: baseball and a captured moment

    The sci‑fi crew tosses a casual game of baseball while Yui Ito quietly photographs the moment. Their playful banter foregrounds the blend of youth and creativity, a memory that feels ripe for something stranger to intrude.

    When:August 19, 2005 Where:Campus outdoors / clubroom

  3. 3

    Bathhouse routine and a shampoo dispute

    After the game, the group heads to a bathhouse where Haruka Shibata and Yui Ito develop photos together. A petty dispute over missing Vidal Sassoon shampoo stirs up a small storm, hinting at tensions simmering beneath ordinary life.

    When:August 19, 2005 Where:Bathhouse

  4. 4

    Komoto’s hopeful gesture and a misread

    Takuma Komoto quietly buys tickets for a sci‑fi film and asks Haruka out, hoping to deepen their connection. Haruka misreads his intentions, thinking he already has a girlfriend, leaving him uncertainly standing in the doorway.

    When:Evening, August 19, 2005 Where:Clubroom

  5. 5

    Prank escalates and the remote breaks

    Friends push boundaries with a prank that escalates into a request to dance naked, puncturing the room’s playful mood. Coca‑Cola spills onto the air‑conditioning remote, and the group hands the broken device to their adviser Hoze for repair.

    When:Evening, August 19, 2005 Where:Clubroom

  6. 6

    A mysterious figure and a time machine appears

    The following day, Haruka and Yui resume developing photos when a shadowy figure lurks in a corner and a time machine sits in the room. The discovery shifts the mood from mischief to a possibility that time itself might be bendable.

    When:August 20, 2005 Where:Clubroom

  7. 7

    Atsushi Soga travels back in time

    The group experiments by placing Atsushi Soga on the device, and to their shock it actually works. He travels back to August 19, revealing that he is the figure the photography club spotted earlier.

    When:August 19, 2005 Where:Time machine vicinity

  8. 8

    The 1906 detour and a Kappa encounter

    Soga’s journey lands him in a swampy 1906 town where locals mistake him for a Kappa, entwining ancient folklore with the evolving science‑fiction tale.

    When:1906 Where:Past town, 1906

  9. 9

    Back to yesterday: a failed mission becomes exploration

    Daigo Ishimatsu, Kotaro Hozumi, and Shunsuke Koizumi travel back to yesterday to steal the remote and stop it from breaking in the present. Once there, curiosity eclipses intention, and they abandon their mission to explore the past instead.

    When:August 18-19, 2005 Where:Past (yesterday, around August 18-19, 2005)

  10. 10

    Tamura arrives from 2030 and joins the journey

    Tamura, a sci‑fi club member who traveled from August 20, 2030, is drawn into the group’s tour of the past as they seek to understand the time machine. He does not know where the device came from, but the others decide to guide him through what lies in the past.

    When:August 20, 2030 Where:Clubroom / Past

  11. 11

    Paradox warned by Hoze

    Hoze explains the chilling consequence: changing the past can trigger a grandfather paradox and threaten the entire universe. The team grasps the gravity of their actions and commits to guarding history.

    Where:Clubroom (and past discussions)

  12. 12

    Tamura’s family link surfaces and future son hint

    Tamura’s forward journey reveals a familial link when a camera hints at his connection to Haruka. Yui Ito and Haruka deduce that Tamura is Haruka’s future son, weaving a mythic thread through time. The discovery nudges Kohtaro Hozumi toward pursuing his own time‑travel project and prompts Haruka to agree to a real date with Komoto.

    When:Post-2030 trip Where:2030 / Present

Characters

Who Are the Main Characters in Summer Time Machine Blues?

8 characters, among them Yui Ito (Yoko Maki), Haruka Shibata (Juri Ueno) and Takuma Komoto (Eita Nagayama): who each one is and the part they play in the story. Every profile links to the actor’s page.

  • Yoko Maki as Yui Ito (Yoko Maki) in Summer Time Machine Blues

    Yui Ito (Yoko Maki)

    Played by Yoko Maki

    A photography club member who quietly documents campus life and notices subtle anomalies in the clubroom. Her observant nature and camera work help reveal hidden tensions as time travel disturbances emerge. She acts as a bridge between present events and the unfolding temporal mystery.

    • 🧭 Insightful
    • 📷 Photographer
    • 🕵️‍♀️ Observant
  • HS

    Haruka Shibata (Juri Ueno)

    Played by Juri Ueno

    A fellow student who processes moments through developing photos with Yui. She forms a bond with Takuma and later learns that Tamura may be her future son, adding emotional weight to the journey through time. Her curiosity and warmth help guide others through the uncertain timelines.

    • 💞 Empathetic
    • 🗝️ Connector
    • 📸 Photographic
  • TK

    Takuma Komoto (Eita Nagayama)

    Played by Eita Nagayama

    A sci‑fi club member who quietly plans a hopeful gesture—asking Haruka out—only to be swept into a web of misreads and time-travel chaos. He is eventually forced to confront the consequences of a journey that leaves him stranded in the past. His optimism contrasts with the surreal danger of altering history.

    • 🎒 Ambitious
    • 🧭 Relatable
    • 🕺 hopeful
  • PK

    Professor Kohtaro Hozumi (Kotaro Hozumi)

    Played by Kuranosuke Sasaki

    The club adviser, known affectionately as Hoze, who tries to repair the broken remote and warns about the perils of altering the past. His time-travel curiosity hints at larger ambitions and a possible future project. He anchors the group with practical knowledge while guiding them through ethical considerations of temporal meddling.

    • 👨‍🏫 Mentor
    • 🧠 Rational
    • 🧭 Guiding
  • AS

    Atsushi Soga (Munenori Nagano)

    Played by Munenori Nagano

    The bold member who tests the time machine by sending himself back to August 19. He becomes the pivotal link that reveals the device truly works, and his journey to 1906 places him in a world where he’s mistaken for a mythic creature, blending folklore with sci-fi.

    • 🧗‍♂️ Adventurous
    • 🧭 Explorer
    • 🐉 Mysterious
  • DI

    Daigo Ishimatsu (Tsuyoshi Muro)

    Played by Tsuyoshi Muro

    A fellow time-traveler who journeys with others to retrieve or steal the remote. His actions propel the plot through several eras, and his choices reveal the tension between curiosity and responsibility. He is part of the trio that travels to yesterday seeking to alter the course of events.

    • ⚡ Impulsive
    • 🧭 Traveler
    • 🧩 Key
  • T(

    Tamura (Akira Tamura) (Chikara Honda)

    Played by Chikara Honda

    A sci‑fi club member who arrives from August 20, 2030, and joins the present-day crew after being pulled into the machine. His connection to Haruka becomes a central emotional thread, as clues suggest he is Haruka’s future son. He embodies the mystery at the heart of time travel and intergenerational ties.

    • 🧒 Visitor
    • 🗺️ Stranger
    • 🔮 Enigma
  • MN

    Masaru Niimi (Yoshiaki Yoza)

    Played by Yoshiaki Yoza

    A clubmate who, in a twist of fate, is revealed to have taken the missing shampoo—an almost mundane detail that becomes part of a larger chain of events. His role ties personal habits to the wider fabric of the day’s upheavals as the remote blurs the boundaries of time.

    • 🦊 Mischief
    • 🧴 Grooming
    • 🧭 Connected
Setting

Where and When Is Summer Time Machine Blues Set?

Summer Time Machine Blues is set in University in Kagawa Prefecture, Japan; Clubroom (Sci‑Fi and Photography… (2005, 1906, 2030). Here is why the time and place matter to the story.

When

2005, 1906, 2030

The core events revolve around August 2005 on the university campus. A mysterious time machine sends characters to 1906 and 2030, creating a loop of past, present, and future. These jumps probe memory, cause-effect, and personal relationships, showing how actions in one era ripple across others. The narrative uses these shifts to explore whether time is fixed or pliable.

Where

University in Kagawa Prefecture, Japan; Clubroom (Sci‑Fi and Photography clubs); Bathhouse

The story unfolds primarily on a university campus in Kagawa Prefecture, within a cluttered clubroom that blends science fiction with creative photography. The bathhouse scene adds an everyday, intimate backdrop where tensions surface amid ordinary routines. The setting juxtaposes student camaraderie with uncanny events, hinting at a world where time itself can be unsettled.

  • 🎓 University
  • 🛁 Bathhouse
  • 🎭 Club Life
  • 🕰️ Time Travel
Themes

What Are the Themes of Summer Time Machine Blues?

3 ideas the story keeps returning to, among them Time Travel, Memory & Connection and Friendship & Youth.

  1. 01

    Time Travel

    Time travel sits at the core of the narrative, driving both curiosity and risk. The group discovers that altering the past can trigger a grandfather paradox with cosmic stakes. The device becomes a mirror for desire, forcing characters to weigh impulse against consequence. The film uses paradoxes to question whether past and future are malleable or destiny-bound.

  2. 02

    Memory & Connection

    Memories bind the characters as photographs capture moments that threaten to vanish. The time jumps force them to reinterpret who they are through what they remember. Revelations, like Tamura possibly being Haruka’s future son, deepen emotional ties across generations. The story suggests memory can sustain relationships even when time tries to sever them.

  3. 03

    Friendship & Youth

    On a university campus, friendship sustains the crew as they chase a brilliant but perilous idea. The film contrasts carefree student banter with dangerous experimentation, highlighting trust and responsibility. It shows how young people shape their futures even as time reshapes their world. The ending leaves a hopeful note about real connection despite temporal chaos.

Tone & mood

What Kind of Film Is Summer Time Machine Blues?

Whimsical in tone, with fast pacing and a complex story, going by the plot summary.

Tone
Whimsical
Pacing
Fast
Story
Complex
Intensity
Medium
Ending
Happy

A fast-paced and whimsical sci-fi comedy that feels like a chaotic, joyful puzzle box as a group of friends navigate time-travel mishaps with a warm undercurrent of campus camaraderie.

  • quirky
  • playful
  • nostalgic
  • confusing
  • energetic
  • warm
  • time travel
  • college life
  • friendship
  • sci-fi club

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FAQ

Summer Time Machine Blues Plot Questions

5 quick answers about Summer Time Machine Blues, taken from the plot summary, character guide and setting on this page and the film’s credits.

What is Summer Time Machine Blues about?

In the sweltering heat of an August summer at a university in Kagawa Prefecture, the cramped clubroom becomes a crossroads for imagination. The science‑fiction club and the photography club share the space, their cluttered desks and humming air‑conditioner reflecting a blend of technical curiosity…

Read the full plot summary

When and where does Summer Time Machine Blues take place?

Summer Time Machine Blues is set in University in Kagawa Prefecture, Japan; Clubroom (Sci‑Fi and Photography clubs); Bathhouse (2005, 1906, 2030). The core events revolve around August 2005 on the university campus. A mysterious time machine sends characters to 1906 and 2030, creating a loop of past, present, and future.

The setting explained

Who are the main characters in Summer Time Machine Blues?

The story follows Yui Ito (Yoko Maki) (played by Yoko Maki), Haruka Shibata (Juri Ueno) (played by Juri Ueno), Takuma Komoto (Eita Nagayama) (played by Eita Nagayama) and Professor Kohtaro Hozumi (Kotaro Hozumi) (played by Kuranosuke Sasaki); the character guide covers 8 characters in all.

All the characters

What are the main themes of Summer Time Machine Blues?

The summary picks out 3 themes: Time Travel, Memory & Connection and Friendship & Youth.

The themes explained

Who directed Summer Time Machine Blues?

Summer Time Machine Blues (2005) was directed by Katsuyuki Motohiro and runs 1 hour 47 minutes.

Katsuyuki Motohiro’s films

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