Directed by

Nadia Tass
Made by

Film Victoria
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Read the complete plot summary and ending explained for Malcolm (1986). From turning points to emotional moments, uncover what really happened and why it matters.
Malcolm Hughes Colin Friels is a gifted, autistic tram enthusiast and a mechanical genius whose modest inner-city cottage overflows with remarkable gadgets. When his boss discovers that Malcolm built a cut-down tram during work hours using company materials, he is fired. With his mother dead and no income, a local shop owner suggests taking in a border, Frank Baker John Hargreaves. Frank’s brassy girlfriend Judith Lindy Davies soon moves in, and Frank reveals he’s a petty criminal who has recently been released from prison. Despite their differences, the trio form an awkward friendship.
Malcolm’s inventive brain quickly becomes the trio’s engine. In his first demonstration, he shows Frank the getaway car that splits into two independently powered halves, and they use it to escape after Frank steals cash from a bank customer. For the next demonstration, Malcolm stages a near-miss payroll delivery heist using a radio-controlled model car with a video camera, a speaker, and a gun loaded with blanks to threaten the guards. Frank interrupts the scene, joins in, and helps steal the cash, though the loot is lost when the planned getaway route through a street drain is too tight.
The group then devises an audacious plot to steal the weekly cash delivery from a major bank, about $250,000. Malcolm collaborates with Frank and Judith to craft a set of ingenious inventions. They plant armed, remote-controlled motorised robot rubbish bins inside the bank, positioning them on an overhead walkway between two buildings. When the guards carry the cash on a trolley across the walkway, the robot bins stop them. A Ford Transit below has a spring-loaded arm that swings up, shatters the walkway glass, and pushes the cash through a roof chute into the van. The trio then disappear, disguising the van as an ice-cream truck. They also release a Ned Kelly-like dummy in a radio-controlled wheelchair armed with two shotguns as a decoy for the police. They manage to elude pursuit, but two cops encounter them at an ice-cream stop. Frank speeds away, and the group switches to a backup plan: they abandon the van and flee on foot; moments later, the police sweep the area and see only the back of a tram pulling away. In a final twist, the front of the tram is revealed to be Malcolm’s custom mini-tram, carrying the trio and their loot aboard.
The film closes with Frank leaving a bank in Lisbon, Portugal—another city known for its tram network—where he has just deposited the Melbourne heist’s proceeds. He meets up with Malcolm and Judith at a cafe, and they begin laying plans for another daring crime.
Follow the complete movie timeline of Malcolm (1986) with every major event in chronological order. Great for understanding complex plots and story progression.
Malcolm loses his job after the tram invention
Malcolm is a meticulous tram enthusiast who works for Melbourne's Metropolitan Transit Authority. He secretly builds a cut down tram at work and tests it on the tracks using materials from his job. When his boss discovers this, Malcolm is fired.
Malcolm takes in a boarder and Judith moves in
With no income after losing his job, Malcolm takes in a boarder as suggested by a local shop owner. The boarder is Frank, a petty criminal recently released from prison. Frank brings his girlfriend Judith, who soon moves in with them.
The trio forms an awkward friendship
Frank and Judith are wary of Malcolm at first, but their uneasy coexistence deepens into an awkward friendship. Despite their differences, the three start to bond around Malcolm's gadgets and shared schemes. This fragile alliance sets the stage for their criminal plans.
First demonstration of the split getaway car
Malcolm unveils a getaway car that splits into two independently powered halves. They test this device and use it to elude police after Frank steals cash from a bank customer. The demonstration shows the potential of Malcolm's inventions for theft.
Second demonstration ends in a near miss
For their next demonstration, Malcolm stages a payroll delivery heist using a radio controlled model car with a camera, speaker, and blanks for a gun. Frank joins in and helps steal the cash, but the planned getaway via a street drain proves too tight and the cash is lost. The failure prompts them to push forward with larger plans.
The audacious bank robbery plan begins
The trio devises an audacious plot to steal the weekly 250,000 cash delivery from a major bank. Malcolm collaborates with Frank and Jude to craft concealed and ingenious devices, including armed, remote controlled robot rubbish bins. The plan marks a shift from experiments to a full blown heist.
Robots on the walkway and the cash take
The botched robbery setup uses armed robot bins to march up to an overhead walkway between bank buildings. When guards cross the walkway with the cash, the bins immobilize them and the van below uses a spring loaded arm to smash a window and push the cash into a chute. The team executes the heist with astonishing precision.
The getaway is aided by decoys and disguise
The team diverts attention by disguising their van as an ice cream truck and deploying a Ned Kelly style dummy in a radio controlled wheelchair as a police decoy. The decoy attracts scrutiny while the real loot moves toward safety. The ruse buys them crucial moments to escape.
A tense pursuit ends with a tram reveal
Pursuit by the police continues while the trio switch to a backup plan and abandon the van. They vanish into a suburban street, only to have a tram pull away in the distance. The camera then reveals the front of the tram is actually Malcolm's custom mini-tram carrying the trio and the loot.
Lisbon finale and plans for another heist
In the final scene, Frank leaves a bank in Lisbon with the proceeds from the Melbourne robbery. He meets Malcolm and Jude at a local cafe and they lay plans for another daring heist. The trio remains united by their unusual talents and shared dreams of crime.
Explore all characters from Malcolm (1986). Get detailed profiles with their roles, arcs, and key relationships explained.
Malcolm Hughes
A brilliant, autistic inventor whose quiet life expands into an audacious criminal enterprise. His fixation with trams and gadgets drives the plan and pushes the crew toward increasingly elaborate schemes. He uses his technical genius to stage complex getaways and to outsmart the authorities.
Frank Baker
A recently released petty criminal who partners with Malcolm and Judith; pragmatic, bold, and willing to take risks. He becomes the crew's driving force, translating Malcolm's ideas into action and pushing the plan forward. He leads the execution of the schemes on the streets.
Judith
Frank’s brassy girlfriend who moves in with the pair and becomes an integral part of the crew. She brings street-smarts and willingness to push plans forward, deepening the trio’s dynamic and ethical tensions.
Learn where and when Malcolm (1986) takes place. Explore the film’s settings, era, and how they shape the narrative.
Location
Melbourne, Lisbon
Melbourne is the film's main urban backdrop, defined by its dense inner-city trams and working-class streets. The setting shapes the tempo of the caper as everyday life intersects with criminal schemes. Lisbon appears in the final act, introducing a European counterpoint with its own tram culture and street life.
Discover the main themes in Malcolm (1986). Analyze the deeper meanings, emotional layers, and social commentary behind the film.
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Ingenuity
Malcolm's mechanical genius drives the film's central heists. He designs inventive gadgets and remotely controlled devices that reshape how the crime unfolds. The plans grow increasingly audacious as the team tests the limits of technology and feasibility. The story probes the moral gray area where cleverness enables crime, and where consequences begin to catch up with ambition.
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Unlikely Partnership
An odd trio forms around Malcolm: Frank and Judith join his schemes after moving into his life. Their alliance blends loyalty with risk-taking, blurring the line between friendship and criminal enterprise. The dynamic relies on trust, improvisation, and shared ambition, even as tension simmers beneath the surface.
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Urban Transit
Trams and the transit network are central to the film's visual and narrative texture. Malcolm's fixation on trams and his work for the transit authority frame the heists, from concept to execution. The Melbourne setting and the final Lisbon sequence anchor the story in real-world, mobile urban spaces that shape every move.

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Discover the spoiler-free summary of Malcolm (1986). Get a concise overview without any spoilers.
In a cramped inner‑city cottage that hums with the clatter of gears and the distant rumble of tram lines, everyday life feels like a workshop of possibility. The neighborhood’s modest streets are alive with the ordinary—a corner shop, a noisy tram depot—and yet there’s an undercurrent of whimsical ambition that makes the ordinary feel a little larger than life.
Malcolm is a chronically shy mechanical prodigy whose mind is wired for invention. Gifted with an obsessive love of trams, he spends his days cobbling together gadgets that turn his modest home into a miniature factory of marvels. When his employer discovers that he has been using company resources to build his own cut‑down tram, Malcolm is abruptly fired, leaving him without income and a future that suddenly seems as tangled as the tracks he adores.
Enter Frank, a brash, freshly released ex‑inmate whose street‑smart confidence clashes delightfully with Malcolm’s quiet precision. He arrives with his outspoken girlfriend Judith, and the three quickly become an unlikely household. Frank’s history of petty crime and his willingness to push boundaries provide the kinetic spark that draws Malcolm’s inventions out of the workshop and into the world beyond his front door.
Together, the trio forms an awkward but resilient friendship, each complementing the other’s strengths and weaknesses. The film balances sharp, off‑beat humor with moments of heartfelt hope, turning the city’s ordinary backdrop into a playground for inventive schemes. As Malcolm’s creations begin to intersect with Frank’s daring suggestions, the audience is left anticipating how curiosity, ingenuity, and a dash of mischief might reshape their lives—without revealing the specifics of what comes next.
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