Directed by

Katsushi Sakurabi
Made by

J.C.STAFF
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Bell Cranel embarks on an eventful day in Orario, where he explores the Dungeon accompanied by Liliruca Arde and Welf Crozzo. The trio soon participates in the Holy Moon Festival, alongside Bell’s goddess, Hestia. During the festivities, they witness Hermes presenting a challenge that involves extracting a spear from a crystal. The reward for the triumphant challenger is a blessing from the goddess of purity, entitling them to a journey outside the city. Encouraged by Hestia, Bell accepts the challenge. Upon his touch, he hears a voice affirming his selection, leading to the crystal shattering. Hermes praises Bell and introduces the event’s sponsor, Artemis, an old friend of Hestia’s, who is taken aback to see her embracing Bell, referring to him affectionately as her “Orion.”
Hermes enlightens Hestia’s group about Artemis’ motive for sponsoring the event: she requires assistance to confront a menacing monster outside Orario that has been troubling her Familia. Although Bell doubts his capabilities compared to seasoned adventurers, Artemis insists that the spear’s choice signifies his pure heart. Hestia supports taking on the quest, with Lili and Welf willingly agreeing to join in on the adventure.
After a week’s journey riding dragons, the team reaches their destination and promptly saves a mother and her child from a horde of monsters. Bell demonstrates his skill by effortlessly defeating them using the spear. However, Hermes advises against using its power repeatedly. As the group sets up camp for the night, they discuss the recent outbreaks of monsters revealed by the mother. Hermes speculates that their current mission might be linked to these events. He recounts legends of a sealed monster named “Antares” from the Elsus Ruin, which has recently begun to regain its strength. He mentions that he and Artemis allied to defeat it, emphasizing the spear’s pivotal role in this endeavor. Hestia and Artemis find themselves deep in conversation about their feelings for Bell, with Artemis cryptically referencing past events with her Familia, while Hestia notes the significant changes she has undergone.
The next morning brings danger as the team nears their goal only to be ambushed by a barrage of light spears that force them to crash land into a desolate forest. Surrounded by a swarm of monsters, they are saved by Ryuu Lyon, who is part of Hermes’ Familia, waiting for his return. Asfi explains the dire situation: monsters have ravaged the vicinity, blocking their path to Antares.
That night, as a comic relief, Hermes and the boys attempt to eavesdrop on the women during their bath, failing miserably. Amidst the chaos, Bell finds himself alone with Artemis, leading to an intimate conversation about their relationships and what Bell aspires to achieve. Their interaction culminates in a tender dance, where Artemis reminisces about the promise of romantic experiences the gods expected when they descended to Earth many thousands of years ago.
With a plan forming for their impending battle, the group strategizes, assigning Hermes’ Familia as decoys while Artemis, Hermes, Bell, and the others launch their offensive into the ruins. They successfully navigate through the gate, courtesy of Artemis, but quickly find themselves overwhelmed by monsters that exhibit self-regenerative capabilities. Meanwhile, back in Orario, chaos ensues as dungeon creatures begin to act out violently, prompting the Guild to summon first-class adventurers to restore order.
Finally, Artemis’ group confronts Antares only to discover that its core contains the crystallized body of Artemis herself. Hermes uncovers that the Artemis traveling with them was merely a fragment of her original self. Having absorbed the fragment, Antares gains her divine power and unleashes catastrophic attacks, igniting what appears to be a second moon – a manifestation of an Arcanum spell known as “Artemis’ Arrow.” The Loki Familia and the Freya Familia galvanize efforts to fend off the irate monsters threatening to break free from the confines of the Dungeon.
Hermes further reveals the spear to be an arrow named “Orion,” crafted by Artemis and capable of slaying gods. Asfi realizes the gravity of Bell’s task: he is required to defeat Artemis. Bell rises to the challenge against Antares using only his Hestia Knife and Firebolt, but the formidable beast’s regenerative abilities prove daunting. Just then, the fragment of Artemis intervenes, thwarting an attack in an act of sacrifice before disappearing. Stricken with despair, Bell finds his resolve after hearing Hestia’s anguished cries to save Artemis. Harnessing the power of Orion combined with his Argonaut skill, Bell slays Antares and utilizes his Hestia Knife to break the crystal encasing Artemis, ultimately piercing her heart.
An apparition of Artemis manifests before Bell, revealing that even gods have the capacity to reincarnate, though the timing remains uncertain. She expresses her hope that their next encounter will yield the long-awaited romance foretold by the gods. In the physical realm, as Antares disintegrates, the Arcanum spell dissipates, restoring peace to the monsters wreaking havoc in Orario. Outside the ruins, a somber yet relieved Bell finds consolation in Hestia’s words, acknowledging that his courageous act not only saved Artemis but also rejuvenated the surrounding forest. Together with Hestia, they regroup with their companions and prepare to return home, richer in experience and friendship.
Follow the complete movie timeline of Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion (2019) with every major event in chronological order. Great for understanding complex plots and story progression.
Exploring the Dungeon
Bell Cranel embarks on a routine expedition into the Dungeon with his companions Liliruca Arde and Welf Crozzo. They navigate through the treacherous paths, encountering various monsters and challenges, solidifying their teamwork and camaraderie.
Holy Moon Festival
After their Dungeon exploration, Bell and his friends attend the Holy Moon Festival, a vibrant event in Orario. The atmosphere is festive, filled with excitement and anticipation, as townsfolk gather to celebrate.
The Spear Challenge
During the festival, Hermes announces a challenge involving a magical spear embedded in a crystal, promising divine blessings to the one who can pull it out. Encouraged by Hestia, Bell decides to accept the challenge, intrigued by the potential rewards.
The Crystal Shatters
Upon touching the spear, Bell hears a voice declaring him the chosen one, which causes the crystal to shatter. The event draws the attention of everyone present, marking the beginning of Bell's journey towards an unexpected quest.
Meeting Artemis
After the challenge, Hermes introduces Artemis, the event's sponsor and an old friend of Hestia. Their reunion is poignant, as Artemis expresses surprise at Hestia's attachment to Bell, calling him her 'Orion'.
The Call to Adventure
Artemis reveals her purpose for the festival, seeking help to combat the monstrous threat outside Orario. Despite initial doubt, Bell is convinced to accept the quest due to the spear's selection of him, signaling his purity of heart.
Journey to the Target
The adventurers embark on a week-long journey, flying atop dragons towards their destination. During their travels, they learn about a mother and child in peril, prompting them to swoop in for a daring rescue from lurking monsters.
Nightly Discussions
While camping for the night, the group discusses the alarming reports of monster outbreaks around the area. Hermes reflects on their mission, describing the looming threat of Antares and how it could relate to the monster rampage.
The Dead Forest Crash
Their adventure takes a dire turn when they are ambushed and knocked out of the sky by light spears. They crash into a bleak, dead forest, surrounded by hostile creatures, heightening the dangers they must confront.
Rescue by Ryuu Lyon
As despair looms, they are saved by Ryuu Lyon, who has been waiting with Hermes' Familia. Ryuu explains the increased monster activity and their failed attempts to breach the gate to Antares, bringing urgency to their mission.
Plans and Strategies
The following morning, the group devises a battle strategy, where Hermes' Familia will act as decoys. This careful planning is essential as they prepare to face the seething threats guarding the path to Antares.
Encounter with Antares
As the group finally reaches Antares, they are shocked to discover that the great monster contains a crystallized version of Artemis within. This revelation complicates their mission and raises the stakes dramatically.
The Battle Against Antares
Bell faces Antares but initially struggles against the creature's regenerative powers, proving his initial attacks ineffective. The fragmented Artemis intervenes, providing support and unwavering determination to protect Bell and the team.
Bell's Moment of Truth
In a moment of despair, Hestia’s pleas resound within Bell, rallying him to focus on his mission. Empowered by the spear Orion and his Argonaut skill, he strikes down Antares, restoring hope and balance to the disrupted land.
Reunion with Artemis
As Antares is vanquished, a vision of Artemis appears to Bell, revealing deeper truths of gods and reincarnation. Though bittersweet, this moment cements Bell's growth as a hero and strengthens his bonds with both Hestia and Artemis.
Explore all characters from Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion (2019). Get detailed profiles with their roles, arcs, and key relationships explained.
Bell Cranel
Bell Cranel is a determined and brave young adventurer, known for his unwavering spirit and pure heart. He often finds himself at the center of supernatural conflicts, called to action by fate. His growth as a hero is marked by his courage to confront daunting challenges and protect those he cares about.
Hestia
Hestia is a kind-hearted goddess who deeply cares for Bell and supports his journey. Her warmth and loyalty drive her to guide him as he faces increasingly difficult trials. Hestia embodies the theme of love and devotion, encouraging Bell to embrace his destiny.
Artemis
Artemis is a formidable goddess and Bell's connection to his quest, filled with wisdom and a past filled with tragedy. Her duality as a friend and potential adversary reflects the deeper complexities of divine relationships. She represents both inspiration and the burdens of heroism.
Hermes
Hermes serves as the cunning and charismatic god who orchestrates the events that set Bell on his path. His playful nature hides a deeper intent, as he navigates complex divine politics. Hermes represents the unpredictable influence of fate and fortune.
Learn where and when Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion (2019) takes place. Explore the film’s settings, era, and how they shape the narrative.
Time period
The story unfolds in a contemporary fantasy setting, where gods and mortals coexist, and adventurers embark on quests filled with danger and glory. This era is marked by the complexities of divine politics and the resurgence of ancient threats that challenge the peace of the realm.
Location
Orario, Elsus Ruin, Dead Forest
Orario is a bustling city renowned for its vast Dungeon, where adventurers seek fame and treasure. The Elsus Ruin is an ancient site with mysteries of its own, home to powerful monsters, including the formidable Antares. The surrounding dead forest serves as a haunting reminder of the chaos unleashed by the monster's presence.
Discover the main themes in Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion (2019). Analyze the deeper meanings, emotional layers, and social commentary behind the film.
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Heroism
The theme of heroism is central as Bell Cranel rises to the occasion, relying on his pure heart and heroic spirit to confront powerful foes. His journey emphasizes the courage required to protect loved ones and face overwhelming odds. The story also explores how personal sacrifice is a part of true heroism.
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Divine Influence
Divine influence permeates the story, with gods like Hestia and Artemis deeply affecting the lives of their followers. The consequences of divine interventions shape the adventurers’ quests, illustrating the intricate relationships between deities and mortals. It raises questions about fate and free will in the face of divine schemes.
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Sacrifice
Sacrifice emerges as a key theme, particularly through Bell’s struggle to save Artemis and the land from Antares. His willingness to risk everything for the greater good showcases the weight of choices made under pressure. This theme resonates through the collective actions of the characters in their battle against formidable adversities.

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Beneath a towering dungeon, the bustling city of Orario thrives as a meeting point between mortal adventurers and the gods who descended from the heavens to walk among them. In this vibrant labyrinth of commerce, ambition, and danger, young Bell Cranel has only just begun his journey as an adventurer, paired with the kindhearted minor goddess Hestia. With his close companions Liliruca Arde and Welf Crozzo, Bell spends his days exploring the dungeon’s depths and his evenings enjoying the warmth of Orario’s lively festivals, still finding his footing among far more experienced heroes.
That ordinary rhythm is interrupted when a grand challenge appears during the Holy Moon Festival: a crystal-encased spear awaits someone worthy of pulling it free, a feat sponsored by the goddess of purity, Artemis. When Bell touches the weapon, it answers him alone, shattering the crystal and marking him as a chosen champion — much to the surprise of everyone, including stronger, more seasoned adventurers. An old friend of Hestia’s, Artemis reveals she has come seeking aid for a threat growing far beyond the walls of Orario, and insists the spear’s selection was no accident. Despite his doubts, Bell accepts the quest, drawn by curiosity and a quiet sense of responsibility.
The adventure that follows carries Bell and his allies far from the familiar streets of Orario, soaring across unfamiliar skies on the backs of dragons toward a distant and mysterious ruin. Along the way, the group bonds with Artemis and the ever-mercurial Hermes, whose motives seem as lighthearted as his grin. The journey is filled with moments of camaraderie, quiet reflection, and the steady build of something larger looming on the horizon — a danger that even Artemis’s own Familia could not overcome.
As Bell ventures deeper into lands unknown, the story shifts from the playful rhythms of city life to the weight of an older, grander kind of myth. The whispers of ancient sealed powers, the bond between a mortal and the divine, and the promise of a heroism still waiting to be defined all hang in the balance, setting the stage for an adventure where courage and heart may matter more than strength alone.
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