Directed by

Shinnosuke Yakuwa
Made by
Toho
Read the complete plot summary and ending explained for Doraemon: Nobita and the Birth of Japan (2016). From turning points to emotional moments, uncover what really happened and why it matters.
An opening scene follows a boy from a prehistoric era who hunts a fish, returns to his ruined village, and is suddenly sucked into a time vortex that hurls him into 20th‑century Japan.
In that modern world, Nobita longs to run away from home and starts by trying to set up a makeshift living space, though persistent land ownership rules keep blocking his progress. Meanwhile, his friends Shizuka, Gian, Suneo, and Doraemon also want to escape their families. Nobita proposes a radical plan: travel back in time to a place in Japan that is free of human habitation. The group agrees, and they journey to prehistoric Japan, roughly 70,000 years in the past.
Once there, Doraemon assigns each member a ministry to oversee in this untamed world: Shizuka heads the Ministry of Gardening, Gian runs the Ministry of Development, Suneo leads the Ministry of Agriculture, and Nobita governs the Ministry of Pets, with Doraemon supervising all of them. Nobita then experiments with gene tinkering and creates a dragon, a griffin, and a pegasus—named [Draco], [Gri], and [Pega]—which he hides from Doraemon as the others watch with a mix of awe and concern.
That night, the group shares a meal and contemplates a return home, planning to revisit this time again later. The next day, a boy from the prehistoric world slips into Nobita’s room and hides in the closet. When Gian and Suneo arrive, the boy attacks Gian, who fights back until the intruder collapses from exhaustion. Nobita, Shizuka, and Doraemon arrive to aid, and the two groups retreat to a cave where Shizuka tends to the injured visitor.
Doraemon uses a time-signal to locate the boy’s origin in present-day China, a land already inhabited by humans in this era, and a translation device helps them understand him. The visitor explains he belongs to the Light Tribe, whose people were attacked by the Dark Tribe. The friends decide to help, and they set off on a journey to trace the Dark Tribe on their magical mounts—the Pegasus, the dragon, and the griffin—for four days. On the fourth day they locate and clash with the Dark Tribe, but a magical dogū puppet proves powerful and poses a serious challenge, briefly overwhelming them despite Doraemon’s gadgets.
Unknown to them, the dogū has a way to restore itself after the group departs. The team brings the Light Tribe to a peaceful spot in Japan to live, and then returns home for the night. The next day Doraemon reveals that the dogū’s self-restoration endangers the Light Tribe once more, so they travel back to the past to intervene again. Arriving back, they find that the Light Tribe’s village has already been destroyed by the Dark Tribe, and Nobita becomes separated from the others in a brutal snowstorm.
With the others continuing their search, they locate the Light Tribe and confront Gigazombie—the king of spirits and a time-criminal from the 23rd century who seeks to rewrite reality by destroying time itself. He easily defeats Doraemon and the others because his gadgets are more advanced. Meanwhile, Nobita discovers a mysterious box containing a mammoth figure that urges him to press a button if he needs help. Nobita’s loyal companions—the Pegasus, Draco and Gri—return to aid their friend, but Gigazombie traps them in a desolate corner. Nobita presses the button, and the Time Patrol arrives to arrest Gigazombie.
With Gigazombie detained, the creatures Pegasus, Draco, and Gri are transported to the future, revealing they were never meant to exist in the present era. The friends share a sad farewell and finally return home, richer for the journey and the bonds they forged across time.
Follow the complete movie timeline of Doraemon: Nobita and the Birth of Japan (2016) with every major event in chronological order. Great for understanding complex plots and story progression.
Time vortex drags a prehistoric boy into modern Japan
The opening scene follows a boy from a prehistoric village as he hunts a fish and returns home to ruins, only to be sucked into a mysterious time vortex. The sudden displacement propels him into 20th-century Japan, setting up a clash of eras that will redefine his world.
Nobita's life in 20th-century Japan and his escape plan
In modern Japan, Nobita longs to run away and starts by trying to set up a makeshift living space, but stubborn land ownership rules block him. Meanwhile his friends Shizuka, Gian, and Suneo also want to escape their families, and Nobita proposes a radical plan: travel back in time to a place in Japan that is free of human habitation. The group agrees and begins planning their journey.
Journey to prehistoric Japan, 70,000 years in the past
They travel back in time to prehistoric Japan, roughly 70,000 years in the past. The new world is untamed and primal.
Doraemon assigns ministries to the group
Doraemon assigns each member a ministry to oversee in this untamed world: Shizuka heads the Ministry of Gardening, Gian runs the Ministry of Development, Suneo leads the Ministry of Agriculture, Nobita governs the Ministry of Pets, with Doraemon supervising all. They begin organizing the camp and setting goals amid the raw landscape.
Nobita experiments with gene tinkering
Nobita experiments with gene tinkering and creates a dragon named Draco, a griffin named Gri, and a pegasus named Pega, which he then hides from Doraemon as the others watch with awe and concern. The discovery sparks a mix of wonder and worry about the consequences of playing creator in a primitive world.
Night meal and debate about returning home
That night the group shares a meal and contemplates a return home, planning to revisit this time again later. They weigh the risks with their newly built world and the desire to return to their families.
A prehistoric intruder visits Nobita's group
The next day, a prehistoric boy slips into Nobita’s room and hides in the closet. When Gian and Suneo arrive, the intruder attacks Gian and fights until exhaustion. Nobita, Shizuka, and Doraemon arrive to aid, and the two groups retreat to a cave where Shizuka tends to the injured visitor.
Light Tribe and Dark Tribe threaten their world
Doraemon uses a time-signal to locate the intruder’s origin in present-day China, and a translation device helps them understand him. The visitor explains he belongs to the Light Tribe, whose people were attacked by the Dark Tribe, setting up a mission to intervene.
The four-day hunt for the Dark Tribe begins
The friends decide to help and set off on a four-day journey to trace the Dark Tribe on their magical mounts—the Pegasus, the dragon, and the griffin. Their trek sweeps across the prehistoric landscape as they close in on the Dark Tribe.
Clash with the Dark Tribe and the dogu puppet
On the fourth day they locate and clash with the Dark Tribe. A magical dogū puppet proves powerful, briefly overwhelming them despite Doraemon’s gadgets.
Light Tribe relocation and nighttime regrouping
The team brings the Light Tribe to a peaceful spot in Japan to live, then returns home for the night. They hope to regroup and fulfill their plan to protect the Light Tribe.
Intervention plan to save the Light Tribe
The next day Doraemon reveals that the dogū’s self-restoration endangers the Light Tribe, so they travel back to the past to intervene again. They prepare to change history to save the tribe.
Destruction of the Light Tribe village
Arriving back, they find the Light Tribe’s village has already been destroyed by the Dark Tribe, and Nobita becomes separated from the others in a brutal snowstorm. The group pushes on to locate the Light Tribe amid the frozen chaos.
Gigazombie arrives and battles the team
Gigazombie confronts the group and easily defeats Doraemon and the others with his advanced gadgets. Nobita then discovers a mysterious box containing a mammoth figure that urges him to press a button if he needs help. Pegasus, Draco, and Gri return to aid their friend but are trapped by Gigazombie. Nobita presses the button, and the Time Patrol arrives to arrest Gigazombie.
Farewell to the time-traveled friends
Gigazombie is detained, and Pegasus, Draco, and Gri are transported to the future, revealing they were never meant to exist in the present era. The friends share a sad farewell and finally return home, richer for the journey and the bonds they forged across time.
Explore all characters from Doraemon: Nobita and the Birth of Japan (2016). Get detailed profiles with their roles, arcs, and key relationships explained.
Nobita Nobi (Megumi Oohara)
An inventive, sometimes lazy boy who longs to escape his home life, Nobita becomes the unlikely architect of a prehistoric ministry network. His curiosity leads to gene tinkering, creating Draco the dragon, Gri the griffin, and Pega the Pegasus, whom he hides from Doraemon. Despite flaws, Nobita's leadership grows as he fights to protect friends and the Light Tribe.
Doraemon (Wasabi Mizuta)
The time-traveling robotic cat who guides the group, supplying gadgets and a steadying presence as they hop between eras. His knowledge helps locate the origin in present-day China and coordinate the mission to aid the Light Tribe. He anchors the team through danger and chaos.
Shizuka Minamoto (Yumi Kakazu)
Head of the Ministry of Gardening in the prehistoric world, she brings nurturing stewardship and practical wisdom. Her calm leadership helps balance ecological restoration with survival, keeping the group connected to nature and each other.
Gian (Subaru Kimura)
Leader of the Ministry of Development; bold, protective, and loyal, his strength helps the group push for progress in a harsh landscape. Though quick to boast, he places the team's safety above personal glory.
Suneo (Tomokazu Seki)
Head of the Ministry of Agriculture; cunning and resourceful, often using schemes to secure comfort. His quick thinking and stealthy plans aid the mission when resources are scarce, revealing loyalty under pressure.
Nobisuke Nobi (Yasunori Matsumoto)
Nobita's father; practical and occasionally stern, he pushes for discipline while ultimately supporting his son's imaginative impulses. His guidance anchors the family in the modern world.
Tamako Nobi (Kotono Mitsuishi)
Nobita's mother; caring and pragmatic, she anchors the family dynamic in 20th-century life while encouraging Nobita's strange ideas. Her concern for balance between family and adventure grounds the story.
Dorami (Chiaki Fujimoto)
Nobita's sister figure who offers practical help and encouragement, adding warmth to the group's dynamics. She reinforces the value of family ties even across time.
Gigazombie (Hochu Otsuka)
Time-criminal king of spirits from the 23rd century who seeks to rewrite reality by destroying time itself. He overpowers Doraemon and the others with advanced gadgets, presenting a formidable threat.
Draco (Yuki Kaida)
A dragon created by Nobita's gene tinkering; majestic and initially hidden, Draco embodies the wonder and risk of invention. He soars as a mount and symbol of creativity and danger.
Gri (Miyako Ito)
A griffin born from Nobita's experiments; loyal companion who embodies courage and the duty of guardianship. Gri's presence underscores the personal cost of invention.
Pega (Hiroki Shimowada)
A Pegasus that serves as a fast, guardianship mount for the group. Pega's graceful flights symbolize the freedom and horizons opened by time travel.
Time Patrol Corps (Miki Fukui)
A Time Patrol agent who arrives to arrest Gigazombie, ensuring time's order is upheld across eras. She represents the vigilant safeguard of temporal law.
Time Patrol Corps (Yuka Keicho)
Another Time Patrol operative assisting in the mission to neutralize threats to the timeline. She reinforces the unity of the time-keeping forces.
Learn where and when Doraemon: Nobita and the Birth of Japan (2016) takes place. Explore the film’s settings, era, and how they shape the narrative.
Time period
Prehistoric era (≈70,000 years ago); 20th century; 23rd century
The film spans multiple eras: a distant prehistoric era, a contemporary 20th-century Japan, and glimpses of a future 23rd-century timeline. These shifts show how time travel can propel ordinary lives into extraordinary consequences. The story underscores the tension between curiosity and responsibility when altering events across centuries.
Location
Prehistoric Japan, 20th Century Japan, China
The story unfolds in prehistoric Japan, roughly 70,000 years in the past, with untamed landscapes and early civilizations shaping the adventure. In the modern world, Nobita and friends navigate 20th-century Japan as they seek a space free from family constraints. Present-day China is revealed as the origin of a time-traveling visitor, connected through Doraemon's devices.
Discover the main themes in Doraemon: Nobita and the Birth of Japan (2016). Analyze the deeper meanings, emotional layers, and social commentary behind the film.
🧭
Time Travel
Time travel drives the plot, dragging friends across eras and forcing them to consider how their actions reshape history. They must balance curiosity with responsibility as they explore ancient Japan and its fragile world. Different eras present unique dangers and opportunities, highlighting the consequences of meddling with time.
🤝
Friendship & Unity
An ensemble cast learns to cooperate across ages, pooling talents to manage their makeshift ministries in the prehistoric world. Bonding through shared goals, they support each other amid threats like the Dark Tribe and Gigazombie. The journey tests loyalty and compassion, culminating in farewells that strengthen their friendships.
🗝️
Artifacts & Power
The dragon, griffin, and Pegasus are born of Nobita's tinkering with genetics, illustrating how invention can be wondrous and dangerous. The dogū puppet and mysterious box symbolize the lure of powerful artifacts capable of rewriting time. Time Patrol's intervention shows that powerful tools require restraint and collective responsibility.

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Explore the mobile appDiscover the spoiler-free summary of Doraemon: Nobita and the Birth of Japan (2016). Get a concise overview without any spoilers.
In a restless modern world where imagination fuels every mishap, Doraemon the futuristic cat‑robot and his loyal friends decide to escape the ordinary by leaping back through time. Nobita, ever‑the day‑dreamer, drags the ever‑optimistic Shizuka, the boisterous Gian, and the clever Suneo along on a daring venture to a Japan that has never known concrete or cars. The tone is playful yet tinged with wonder, as the group trades their familiar streets for endless primeval forests, towering cliffs, and a sky unpolluted by neon. Their personalities clash and complement each other: Nobita’s curiosity, Shizuka’s gentle nurture, Gian’s bold energy, and Suneo’s quick wit all create a lively dynamic that drives the adventure forward.
Upon arriving in the ancient landscape, the travelers encounter Kukuru, a young member of a mysterious tribe living in harmony with the land. The meeting is warm and full of intrigue, hinting at deeper connections between past and present. Kukuru reveals that his people face a looming threat from a hostile force known as Gigazombie, a presence that has disrupted the tribe’s peace. This revelation sets the stage for a classic blend of friendship and bravery, as Doraemon and his companions feel compelled to lend a hand to those in need, guided by their innate sense of compassion and the timeless allure of helping others.
The film balances light‑hearted comedy with the awe of exploring a world untouched by technology, inviting viewers to imagine what it would feel like to walk alongside prehistoric creatures and ancient peoples. The atmosphere is rich with the scent of earth, the crackle of campfires, and the distant calls of unknown beasts, all underscored by a gentle sense of mystery. As the group settles into this new environment, their bonds deepen, promising a journey that will test their ingenuity, courage, and the very friendship that defines them.
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