
This first-person shooter game blends hyper-realistic graphics with an unusual premise. Players assume the roles of mercenaries who utilize baby faces as avatars as they infiltrate the opulent mansions of the wealthy and influential. Each mission requires thorough exploration and strategic decision-making within a time limit.
Does Baby Invasion have end credit scenes?
No!
Baby Invasion does not have end credit scenes. You can leave when the credits roll.
Explore the complete cast of Baby Invasion, including both lead and supporting actors. Learn who plays each character, discover their past roles and achievements, and find out what makes this ensemble cast stand out in the world of film and television.

Antoni Corone
Boat Victim

Dustin Greer
Dead Body

Juan Bofill
Blue

Shawn Thomas
Red

Steven Rodriguez
Green

Antonio Jackson
Orange

Tej Limlas Ly
Purple

Troy Roker
Father

Andrea Douglas
Mother

Mariella Gregoria
Daughter

Ethan Rodriguez
Son

Judith Topper
Grandma

Scott Ference
Wheelchair Man

Chick Bernhard
Butler

Yessenia Cossio
Nanny

Jacquie Schmidt
Housekeeper

Rob Weir
Gardener

Alberto Montes
Hotel Room Victim

Israel Avarez
Dead Body
Discover where to watch Baby Invasion online, including streaming platforms, rental options, and official sources. Compare reviews, ratings, and in-depth movie information across sites like IMDb, TMDb, Wikipedia or Rotten Tomatoes.
See how Baby Invasion is rated across major platforms like IMDb, Metacritic, and TMDb. Compare audience scores and critic reviews to understand where Baby Invasion stands among top-rated movies in its genre.
Baby Invasion delivers a polarizing experimental experience with uneven execution. Critics praise its bold originality and technical ambition but highlight its shallow narrative and disorienting pacing as major drawbacks. Many note that the film’s provocative style can feel tedious or headache-inducing, limiting engagement for a broad audience. Ultimately, Baby Invasion stands as a striking but flawed exploration that may resonate most with viewers seeking avant-garde experimentation rather than conventional narrative.
The Movie Echo Score Breakdown for Baby Invasion
Art & Craft
In terms of art and craft, Baby Invasion showcases distinct technical ambition but struggles with superficial execution. Reviewers note its unconventional editing and experimental framing as highlights of Korine’s vision. However, the film’s aesthetic often feels disjointed or gimmicky, undermining coherence in its visual presentation. Overall, the craft is intriguing but uneven.
Character & Emotion
When it comes to character and emotion, the film evokes strong reactions through its unsettling tone. Several reviewers describe an intense emotional impact that can feel provocative, though largely unpleasant. Character depth is minimal and performances serve more to unsettle than to foster empathy. As a result, emotional resonance is powerful but discomforting.
Story & Flow
In terms of story and flow, Baby Invasion is notable for its experimental originality but hindered by a lack of narrative substance. Critics point to its intermittent engagement and uneven pacing, describing moments of fascination followed by disconnection. Plot coherence remains elusive amid disruptive techniques, making the film challenging to follow. Overall, the story feels underdeveloped and inconsistent.
Sensory Experience
When it comes to sensory experience, the film’s visual and auditory choices are striking yet often overwhelming. Reviewers describe chaotic picture-in-picture sequences and a sound design that can induce discomfort or nausea. The unconventional style brings singular moments of hypnotic immersion but lacks cohesion across the runtime. Consequently, the sensory impact is memorable but frequently jarring.
Rewatch Factor
In terms of rewatch factor, Baby Invasion offers limited replay appeal due to its uneven execution. Critics note that moments of intrigue and experimental flair are tempered by frustration and tedious pacing on subsequent viewings. The film’s provocative style may attract some niche interest, but overall it struggles to provide consistent enjoyment beyond the initial watch.
36
Metascore
3.7
User Score
40%
TOMATOMETER
0%
User Score
/10
IMDb Rating
55
%
User Score
3.0
From 46 fan ratings
Challenge your knowledge of Baby Invasion with this fun and interactive movie quiz. Test yourself on key plot points, iconic characters, hidden details, and memorable moments to see how well you really know the film.
What is the name of the leader of the Duck Mobb?
Mr. Yellow
Captain Red
Agent Green
Sir Blue
Show hint
Read the complete plot summary of Baby Invasion, including all major events, twists, and the full ending explained in detail. Explore key characters, themes, hidden meanings, and everything you need to understand the story from beginning to end.
A masked gamer sits at his computer and dives into a game titled ‘Baby Invaders,’ where the action unfolds in a first-person perspective. Inside the game, a group of AI-generated, baby-faced avatars loot a house, snap selfies, and spar in a frenetic first-person shooter sequence. They join forces with other players and taunt a rival group as a Twitch-inspired livestream chat crawls down the left side of the screen, then they pile into the back of a van. The group, known as Duck Mobb, is led by an enigmatic figure called Mr. Yellow, and the dynamic between the two groups flickers with danger and competition as their world spills into the real-time feed.
Within the game, the players encounter a cast of distinct roles. The Boat Victim, Antoni Corone, appears among the charged scenes of possession and intrusion as Duck Mobb breaches a mansion and takes the residents hostage. The world outside the mansion mirrors the chaos inside, and the live stream continues to track the action as if it were a vigil of surveillance and spectacle. The Dead Body, Dustin Greer, is one stark reminder of the high stakes and the peril intrinsic to this digital-in-real-world crossover.
As the mansion comes under control, the Mobb notes a surreal sight: an AI-generated white rabbit swimming in water near a lake behind the mansion, an eerie omen that colors Yellow’s perspective of the night. In parallel, three other masked gamers sit in front of a screen wearing headsets, their faces hidden yet their presence felt across the feed. The Mobb steal cash, food, clothes, and champagne, reveling in the spoils as the crime unfolds. Outside, a separate, brutal reality leaks through—the murder of two hostages carried out by other players—an unflinching reminder of the danger inherent to their world.
The character dynamics intensify as Yellow makes risky in-game purchases—pills and cocaine—echoing the narcotic tempo of their crossover universe. A towering, metallic baby head with demonic horns rises from the water and speaks to him, a moment that blurs lines between fantasy and domination. Then a nude giant appears in a boss fight, and Yellow defeats it, a symbolic victory amid growing chaos. Night falls, and Yellow replays a clip from the game’s opening, only to find himself moving through a tunnel of identical clips, watched over by the masked gamer at the far end. He retreats, runs backward, and tumbles out of the tunnel’s far side.
An unknown player makes their way to an office and discovers a marker at a security desk that reads “Get to work.” The monitors show a CCTV feed of another mansion under siege, with a group invading, taking hostages, and robbing it. One player pedals a yellow bicycle around the corridors while another chases a hostage through the hallways before catching her, a sequence that intensifies the sense of pursuit and danger. In a stark, black void, horned white silhouettes dance, guns in hand, a disturbing ballet that heightens the sense of threat and otherworldly control.
A pop-up from the Operator reveals the Duck Mobb’s identity and orders Mr. Yellow to locate and open a safe. Yellow roams the mansion collecting coins, while the horned intruders reappear, now marked and more menacing. The unknown player leaves the security desk to explore the rest of the office, only to find all the lights turned off, plunging the scene into a conspiratorial darkness. Through a GoPro feed, the three masked gamers livestream themselves entering an apartment and attacking the owner, the violence punctuating the boundary between play and real harm.
Yellow then spots a white rabbit again as it hops toward a large fence gate, and two horned avatars acknowledge him, threading the narrative back toward the rabbit’s symbol. After a failed attempt to extract information from a hostage outside, Yellow rides a scooter around the house, while Purple drills through the safe and uncovers a vast sum of cash. A minigame follows, and when Yellow returns indoors, everything appears distorted and changes at a rapid pace. The group continues to ride the cycles of activity—Yellow on an electric scooter and others playing basketball—while pop-ups narrate the rounds as they round up the remaining hostages. At night, Yellow glides on an electric wheelchair; every coin collected teleports him into a video-game room of shifting realities.
Three masked burglars break into an elderly man’s houseboat, robbing and brutally murdering him, a grisly counterpoint to the mansion’s luxury raids. In a perspective that might belong to Yellow, pigs circle a dead pig before the scene cuts back to the wheelchair sequence, with a pop-up reading “Play Time.” While in a pool, Yellow again encounters the giant white rabbit beneath the surface, a motif that threads through the film’s imagery. The Mobb pose for a quick photo in front of the mansion as digital fireworks blaze and they wave goodbye, escaping in the van with a triumphant “Level Complete” flitting across the screen.
Inside another tunnel, distorted videos loop endlessly, replaying fragments of the home invasion and the houseboat raid, each cut building the sense that the virtual world can overlay and distort the real one. At the end of this corridor lies a room of metallic mannequins facing a rabbit, surrounded by a velvet rope. The unknown player (likely Yellow) turns to face a four-legged humanoid mob that lunges, and they retreat into TV static, watching the white rabbit sprint toward the fence gate again. The Duck Mobb eventually find themselves in this liminal space, where the first-person, god-like perspective of a levitating, omnipotent presence erupts with two lightning-wielding hands that electrocute them to death. The figure rises into the sky as a rabbit forms from the stars, sealing a surreal, unsettling arc that lingers between gaming, surveillance, and nightmare.
Uncover the Details: Timeline, Characters, Themes, and Beyond!

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