Directed by

Joe Menendez
Made by

Yes, Yes Coffee.
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Read the complete plot summary and ending explained for Henry Danger: The Movie (2025). From turning points to emotional moments, uncover what really happened and why it matters.
In the vibrant town of Swellview, a team of scientists working at Evil Science Corp successfully develop an innovative device known as the Reality Altering Device (R.A.D.). During its transport to a highly secure vault, security lapses occur when the guards overlook a strategic placement of a Kid Danger toy in a nearby window, which sets off a chain of unexpected events. Almost immediately after the R.A.D. is secured, an infiltrator disguised as Kid Danger—Jace Norman—steals the device. The thief, Missy Martin, a dedicated fan of Kid Danger and someone who deeply admires the superhero, expertly evades guards and disables them to escape with the R.A.D. in hand.
Back at her home, decorated with memorabilia of the superhero, Missy prepares to use the device to resurrect Kid Danger, unaware that in reality, Henry Hart (/actor/jace-norman) had faked his death to start a new life in Dystopia. There, he fights crime alongside Jasper Dunlop (/actor/sean-ryan-fox), a young hero with unusual skills like fighting in his sleep and speaking Spanish, which makes him a formidable ally. Henry’s decision to leave his former life is kept secret, and he hopes to stay hidden from his past enemies.
Meanwhile, in Dystopia, Jasper reassures Detective Jones that Henry is on his way, attempting to flirt with her despite the tension. Their visit is interrupted when Piper Hart (/actor/ella-anderson) and Schwoz Schwartz (/actor/michael-d-cohen) arrive, visiting to support Henry after Charlotte Page’s departure to Harvard. Jasper, eager to prove himself, warns that a looming threat from the supervillain Blackout (/actor/eric-mazimpaka) is imminent. Blackout’s plan involves stealing plutonium from a truck to destroy Dystopia’s nuclear core, which prompts Henry to abandon a public event to intervene.
Using surveillance hacks, Schwoz tracks the truck’s location, and Jasper fights Blackout in a tense alley battle with his techno-band. Henry arrives just in time to confront Blackout, engaging in a fierce fight and ultimately defeating the villain in front of an audience, gaining cheers from fans. However, their victory is marred by a heated argument over recognition, causing friction between Henry and Jasper, which strains their friendship.
Back at his building, Henry notices Blackout has vandalized his posters, further escalating his frustrations. Meanwhile, Missy activates the R.A.D., which unexpectedly brings her fan-fiction—The Adventures of Kid Danger & Superfan—to life. Henry finds himself transported into Missy’s room, where he wears an upgraded Kid Danger suit. Confused and overwhelmed, he questions her motives, and she reveals her deep desire to bring him back to fight crime once again, motivated by a traumatic mugging incident that left her inspired. Henry, however, confesses that he had faked his death to pursue a peaceful life in Dystopia, leading her to be both shocked and excited by the revelation. Despite her pleas to team up, Henry insists on returning to Dystopia, focusing on his mission there.
The story takes a wild turn when a fictional villain from Missy’s fan-fiction, Coach Cregg, appears and attacks a woman, forcing Henry into action. Unfortunately, Missy’s fan-fiction has altered his abilities, making him more vulnerable. She helps him using the R.A.D., but the situation quickly escalates as Vampiper, a vampiric, electrokinetic version of Missy—a twisted creation born from her being kicked out of the fan club—arrives seeking the device. They narrowly escape, ending up in an ‘80s-themed nightclub where they meet alternate versions of characters including Frankini and Captain ‘Stache.
Henry soon learns that the R.A.D. has entered “story mode,” forcing them through various fan-fiction realities to escape. In one dystopian scene, they team up with a survivalist Jasper to fend off Mounties, reinforcing Henry’s appreciation for his true friends. Their quest leads them to Post-Apocalyptic Schwoz, who tells them they need a crystal held by Vampiper to restore their original reality. In the process, Missy blames herself for the chaos but finds renewed hope thanks to Henry’s encouragement, galvanizing her to keep fighting.
Vampiper, now holding Missy’s sister Gemma hostage, creates a dire situation. Henry and Missy stage a daring rescue, though Coach Cregg manages to incapacitate them temporarily with his whistle. During the chaos, Missy sacrifices herself to secure the crystal, urging Henry to complete their mission. They face off against Vampiper and her allies, including Fangkini (/actor/frankie-grande), who arrives to make things more complicated. Henry manages to pass the crystal to Schwoz, who works to restore reality by inserting it into the R.A.D. amidst the final battle.
Thanks to teamwork and determination, the heroes defeat Vampiper and reassemble their broken world, restoring order and reversing the chaos. As the realities collapse back into place, Henry and Missy share a moment of reconciliation, with Henry acknowledging her bravery and growth throughout the ordeal. When they return to their respective worlds, Henry gains a newfound appreciation for his friends, especially Jasper. Missy, inspired by her experience, vows to continue her efforts fighting crime in Newtown.
Later, Henry and Jasper are praised for their victory over Blackout, with Henry encouraging Missy to become his sidekick. They head to their new headquarters, ready for more adventures. The story concludes with Henry visiting a crime scene alongside Captain Man (/actor/cooper-barnes), who is battling drones, highlighting that their crime-fighting days are far from over.
Throughout the credits, viewers see an alternate version of Frankini performing in the ‘80s nightclub scene, hinting at the multiverse of fan-fiction realities that Henry and Missy explored during their wild adventure.
Follow the complete movie timeline of Henry Danger: The Movie (2025) with every major event in chronological order. Great for understanding complex plots and story progression.
Manufacture and theft of the R.A.D.
Scientists at Evil Science Corp successfully create the Reality Altering Device (R.A.D.), but it's stolen during transportation when Missy Martin, disguised as Kid Danger, secretly infiltrates and steals the device. Guards fail to notice her, and she skillfully evades capturing, escaping with the R.A.D. back to her home. She is a devoted Kid Danger fan determined to bring him back to life.
Missy plans to revive Kid Danger
Back at her home, filled with Kid Danger memorabilia, Missy activates the R.A.D. intending to resurrect Kid Danger and fight crime in Newtown. She is motivated by a desire to see her hero return, unaware that Henry Hart, the real Kid Danger, is alive and has been in Dystopia.
Henry's secret life in Dystopia
Henry Hart has faked his death and moved to Dystopia, where he fights crime alongside Jasper Dunlop, who has developed unique skills such as fighting in his sleep and speaking Spanish. Henry is awaiting the arrival of his friends and continuing his new life away from the limelight.
Attack by Blackout and Henry's intervention
Blackout, a supervillain, attempts to steal plutonium to destroy Dystopia's nuclear core, leading to a city-wide blackout. Henry abandons a public event to stop him, aided by Jasper and Schwoz. Henry fights Blackout in an alley and defeats him publicly, though tensions with Jasper arise over recognition.
Discovery of Blackout's vandalism
Henry finds that Blackout has vandalized his posters in anger, signaling ongoing threats. Meanwhile, Missy activates the R.A.D., bringing her fan-fiction stories to life and transporting Henry to her room in a new superhero suit, setting the stage for their unexpected encounter.
Fan-fiction and confrontation with Coach Cregg
Missy's fan-fiction creates a fictional villain, Coach Cregg, who attacks an innocent woman. Henry intervenes reluctantly but is overpowered, discovering that Missy's stories have altered his abilities. Missy rescues him using the R.A.D., escalating their adventure into alternate realities.
Vampiper and new realities
Vampiper, a vampire version of Missy created out of spite, arrives seeking the R.A.D. A narrow escape leads them into an '80s-themed nightclub where they encounter alternate versions of their friends. They learn that the R.A.D. is stuck in 'story mode', forcing them to travel through fanfiction realities to escape.
Survivalist Jasper and restoring reality
In a post-apocalyptic world, Henry and Missy are helped by a survivalist Jasper variant who aids them against Canadian Mounties. They realize they need the crystal in Vampiper's possession to restore their original universe and continue their fight to save reality.
Rescue of Gemma and climax
Vampiper captures Missy's sister Gemma, prompting Henry and Missy to launch a rescue mission. Henry battles Vampiper while Missy sacrifices herself to obtain the crystal. Schwoz prepares to restore reality using the crystal inserted into the R.A.D.
Restoration and reconciliation
The team defeats Vampiper and her minions, restoring reality with the crystal. Henry and Missy reconcile, acknowledging her bravery. As the realities collapse, Henry appreciates his friends, and Missy vows to continue fighting crime inspired by her experience.
Blackout strikes again
Henry and Jasper re-encounter Blackout, defeating him once more, with Henry allowing Jasper to take credit for the victory while he goes on a date with Detective Jones. Their teamwork highlights ongoing threats and camaraderie.
Post-adventure activities
Henry, Jasper, and Schwoz attend a show, and Henry visits Newtown where he helps Schwoz and Piper deal with troublemakers. He invites Missy to be his sidekick, marking the start of their partnership and ongoing crime fighting.
Scene during the credits
The credits feature the alternate Frankini performing in the '80s-themed nightclub, providing a glimpse of the fan-fiction universe and hinting at ongoing adventures or alternate realities.
Explore all characters from Henry Danger: The Movie (2025). Get detailed profiles with their roles, arcs, and key relationships explained.
Henry Hart / Kid Danger
Henry is a brave and resourceful youth who secretly fights crime as Kid Danger. He balances his hero duties with personal relationships and grapples with the pressures of fame and responsibility. His growth involves understanding the importance of friendship and self-identity.
Missy Martin / Superfan / Vampiper
Missy is a passionate fanfiction writer and devoted Kid Danger fan who becomes an active participant in the story's chaos. She is brave, inventive, and impulsive, but also struggles with feelings of betrayal and her own identity as Vampiper. Her character evolves from naive fan to courageous hero.
Jasper Dunlop / Captain 'Stache
Jasper is a tech-savvy and adventurous friend of Henry who fights alongside him. He values recognition but is also loyal and caring. His character highlights themes of friendship, pride, and the importance of teamwork amidst chaos.
Blackout
Blackout is a supervillain with the power to manipulate darkness, threatening Dystopia's nuclear core. His confrontations with Henry showcase themes of heroism versus villainy and the fight to protect society from destructive forces.
Learn where and when Henry Danger: The Movie (2025) takes place. Explore the film’s settings, era, and how they shape the narrative.
Time period
Contemporary (present day), with fan-fiction realities and alternate 80s timeline
The movie takes place in the present day, featuring modern technology and settings. It also explores fictional fan-fiction worlds and alternate realities, including a stylized 80s-themed nightclub that references a different historical era. The story blends current events with fictional, fan-driven alternate timelines to create a layered narrative.
Location
Swellview, Dystopia, Newtown, 80s-themed nightclub
Swellview is a typical suburban town known for its community and local heroes. Dystopia presents a dystopian, futuristic setting filled with chaos and technological threats. Newtown is a fictional city where the crime-fighting adventures unfold, and the 80s-themed nightclub adds a nostalgic, vibrant atmosphere with its distinct retro style.
Discover the main themes in Henry Danger: The Movie (2025). Analyze the deeper meanings, emotional layers, and social commentary behind the film.
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Reality and Fiction
The film explores the blurred lines between reality and fan-fiction, showing how characters' perceptions and stories influence their actions. The Reality Altering Device (R.A.D.) symbolizes the power of imagination and storytelling. It raises questions about identity, perception, and the impact of fictional worlds on real life.
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Friendship and Loyalty
Henry's relationship with Jasper and Missy highlights themes of loyalty, trust, and growth. Despite conflicts and misunderstandings, their bonds are strengthened through shared struggles. The story emphasizes the importance of friendship in overcoming chaos and personal challenges.
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Heroism and Responsibility
Henry as Kid Danger embodies heroism and the burden of responsibility that comes with power. His struggles with fame, recognition, and the desire for a normal life are central themes. The narrative underscores that true heroism involves self-sacrifice, bravery, and moral integrity amidst chaos.

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Discover the spoiler-free summary of Henry Danger: The Movie (2025). Get a concise overview without any spoilers.
In the bright‑hearted town of Swellview, a sudden flash of sci‑fi wonder erupts when a devoted fan uncovers a mysterious gadget that can pry open doors to other realities. The device hums with limitless possibility, turning everyday streets into portals for the imagination and hinting at adventures that stretch far beyond the familiar skyline. The film’s tone balances the show‑stopping energy of a superhero comedy with the wide‑eyed curiosity of a multiverse mystery, inviting viewers to wonder what could happen when the ordinary collides with the extraordinary.
Henry Hart has spent years juggling the demands of a secret heroic life and the desire for a quieter existence. Though he’s known for his quick wit and daring rescue streaks, he now finds himself navigating a new chapter far from the spotlight, leaning on the steadfast loyalty of his longtime companion Jasper Dunlop. Their friendship is a blend of playful banter and genuine respect, each pushing the other to stay true to the heroic spark that first brought them together. Together they embody the series’ hallmark mix of slapstick humor and heartfelt camaraderie, setting the stage for a partnership that feels both familiar and freshly inventive.
Enter Missy Martin, an enthusiastic super‑fan whose knowledge of the Kid Danger legend borders on encyclopedic. When she steps into Henry’s world with the reality‑bending device in hand, her bright optimism and inventive spirit become the catalyst for an unpredictable quest. The trio’s dynamic crackles with a blend of mentorship, youthful exuberance, and collaborative daring, promising a whirlwind journey where friendship and imagination become the keys to navigating countless worlds.
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