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Dragon Ball: Sleeping Princess in Devil’s Castle

Dragon Ball: Sleeping Princess in Devil’s Castle 1987

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Dragon Ball: Sleeping Princess in Devil’s Castle Plot Summary

Read the complete plot summary and ending explained for Dragon Ball: Sleeping Princess in Devil’s Castle (1987). From turning points to emotional moments, uncover what really happened and why it matters.


Long ago, in an era when darkness still roamed the Earth, a mysterious castle rises among the five mountains known as the Devil’s Hand, whispered in legends to guard the Sleeping Princess. The castle’s shadowy master, Lucifer, rules from within, a vampire-like figure whose plans hinge on waking the princess with a power that could change the world. The legend promises that whoever frees the Sleeping Princess will earn a coveted place in a powerful master’s training.

Years later, eleven-year-old Goku [Masako Nozawa] arrives at Kame House to seek training with Master Roshi Kohei Miyauchi, drawn by stories of combat mastery and the chance to deepen his skills. Roshi watches an exhibit of training routines while pondering a future student, then the scene broadens as a tiny monk named Krillin Mayumi Tanaka paddles in by rowboat, begging for instruction. Roshi’s stubborn pride clashes with Krillin’s persistence, and Krillin wins his way in only after trading bizarre bribes—magazines that catch Roshi’s eye and curiosity. The two boys soon discover the legend of the Sleeping Princess and the castle that lies to the west, and a new, shared quest begins with a single rule: the one who brings back the Sleeping Princess will become Roshi’s student.

Meanwhile, a blonde, impulsive girl named Launch Mami Koyama stumbles onto the tale and vows to claim the prize for herself. Alongside the two hopeful pupils, Bulma Hiromi Tsuru, Oolong Naoki Tatsuta, Yamcha Toru Furuya, and Puar Naoko Watanabe are on summer vacation adventures of their own, and they converge with Roshi’s crew as they set course toward the fabled fortress. The group boards Bulma’s Capsule jet and soars toward danger, chasing rumors of a princess trapped behind the Devil’s Hand.

Night falls as the jet nears the castle, and peril erupts when ogres strike, bringing the ship down and abducting Bulma. Inside a sunlit bedroom, Bulma encounters Lucifer himself and his eerie butler Igor, who treat her as a guest while guiding her toward the bizarre ogre convention that honors the Sleeping Princess. Lucifer’s true nature surfaces as he binds Bulma with vines, preparing to drain her blood to awaken the princess, a ritual that seethes with menace and dark intent.

Hearing Bulma’s cries, Yamcha Toru Furuya, Oolong Naoki Tatsuta, and Puar Naoko Watanabe mount a rescue, disguising themselves as ogres with the help of Oolong’s shapeshifting and Puar’s transformations. Goku Masako Nozawa and Krillin Mayumi Tanaka simultaneously collide with ogres and the swamp-brute Ghastel Daisuke Gori, facing ordeals that test their resolve as they stumble into the Sleeping Princess’s chamber, where a colossal jewel seems to house the coveted prize. Launch arrives on her motorcycle, seizing the relic and breaking away, while the others’ disguises falter as five minutes pass and Oolong’s illusion fades, revealing their ruse.

As the chase unfolds, Launch’s sudden arrival delivers a twist: she changes into a blue-haired version of herself after a sneeze, the result of a magical curse that briefly flips her mood and allegiance. The combined group – Goku, Krillin, Yamcha, Bulma, Oolong, and Puar – pursues Launch but finds themselves outmatched as Launch bolts away with the Sleeping Princess. In the ensuing chaos, Goku recovers the princess only to confront Lucifer again, who threatens Krillin’s life unless Goku yields. Goku refuses, taking a heavy beating from the ogres and a pink demonic bite that leaves him momentarily paralyzed and bare, Krillin’s distress palpable as his friend fights for breath and hope.

The night crescendos under a full moon’s pale light when Lucifer channels moonlight to power a deadly weapon aimed at destroying the rising sun. Goku and Krillin rally as the others press a desperate defense, and a wounded but defiant Yamcha knocks Igor out of the picture, freeing Bulma from captivity. Goku channels the Kamehameha, shattering the cannon’s energy core and triggering a collapse that dooms Lucifer’s fortress. The castle buckles and falls; the Sleeping Princess vanishes into the dawn, and the Devil’s Hand lies broken, its ominous shadow finally lifted as sunlight pours over the land.

With the danger vanquished, the crew regroups on a bruised but victorious front. Krillin’s remorse for his earlier actions toward his comrade lingers, even as the group poses for a peaceful moment to celebrate survival. They return to Kame House, where Roshi’s pride brightens at the sight of his two would-be pupils, Launch and the two boys, ready to embrace their training under his tutelage. Yet the day ends with a small, comic twist: Launch hardens into her bad self and fires at Roshi and the group, prompting a sneeze that flips her back to good, and she apologizes as the crew steps away from danger, the sun rising and a new chapter in their training about to begin.

Dragon Ball: Sleeping Princess in Devil’s Castle Timeline

Follow the complete movie timeline of Dragon Ball: Sleeping Princess in Devil’s Castle (1987) with every major event in chronological order. Great for understanding complex plots and story progression.


Goku seeks training at Kame House

11-year-old Goku arrives at Master Roshi's island seeking martial arts training. Roshi is distracted by an exercise program featuring girls before he pays attention to the new pupil. They discuss training plans and set the stage for a grand quest.

11 years old Kame House

Krillin asks Roshi to train him

Krillin arrives by rowboat and begs Roshi to train him. Roshi initially refuses, but Krillin bribes him with magazines, convincing him to take Krillin on as a student.

same day Kame House

Legend of the Sleeping Princess revealed

Roshi shares the legend of the Sleeping Princess held in the Devil's Hand by Lucifer, a vampire-like count. He declares the test: whoever brings back the princess becomes Master Roshi's student.

early Kame House

Launch plots to steal the princess

A blonde girl named Launch learns about the Sleeping Princess and plans to seize her for herself. Her scheme introduces a rival to the boys' quest.

Rallying the group and heading west

Bulma, Oolong, Yamcha, and Puar meet Roshi and learn of the plan. They fly to the Devil's Hand in Bulma's Capsule jet, heading toward the castle as sunset paints the sky.

sunset Bulma's Capsule jet

Jet attack; Bulma captured

As night falls near the castle, ogres attack the Capsule jet and crash it. Bulma is taken into the Devil's Hand, while the others rush in to reach her.

night Devil's Hand

Lucifer's true nature revealed

Inside the castle, Lucifer and his butler Igor reveal their dark nature. They plan to drain Bulma of blood to awaken the Sleeping Princess.

night Devil's Hand

Goku and Krillin advance through the ogres

Goku and Krillin fight ogres and monsters, including Ghastel, as they push toward the princess. A swamp monster later swallows Ghastel after a clash, and they fall into the bedchamber.

night Devil's Hand

Launch steals the Sleeping Princess

Launch arrives on her motorcycle, grabs the Sleeping Princess, and speeds away. Goku and Krillin pursue, continuing their effort to rescue her.

night Devil's Hand

Disguises fail and capture occurs

While chasing Launch, Oolong's shapeshifting wears out after five minutes, causing Puar to revert to herself. Yamcha, Oolong, and Puar are captured in the ensuing chaos.

night Devil's Hand

Moon powers the Sleeping Princess; Great Ape

The full moon powers the Sleeping Princess to awaken. Outside, Goku spots the Moon, transforms into a Great Ape, and smashes through a rock barrier to free the group.

full moon night Devil's Hand and exterior

Goku's rampage ends; tail is severed

Yamcha and Krillin manage to restrain Goku by grabbing his tail, while Puar shapeshifts into scissors to cut it off. Goku returns to his human form, but forgets his rampage and discovers his tail is gone.

night Outside Devil's Hand

Final confrontation: Lucifer's cannon and rescue

Lucifer places the Sleeping Princess into a laser cannon to destroy the rising sun. Goku, Krillin, and Yamcha fight Lucifer, while Igor is slain by Yamcha and Bulma is freed. Goku fires a Kamehameha that damages the cannon, prompting the castle to collapse.

dawn Devil's Hand

Peace restored; the crew returns to Kame House

The sun rises and the Devil's Hand collapses. The gang returns to Kame House with Launch, where Roshi is pleased and offers to train the group.

dawn Kame House

Launch sneezes; training begins with a twist

Roshi takes Goku and Krillin on as students, and Launch accompanies them. She sneezes and reveals her bad side, driving Roshi away. A passing fly makes her sneeze again, returning to good, and she apologizes as the group heads off.

shortly after dawn Roshi's house

Dragon Ball: Sleeping Princess in Devil’s Castle Characters

Explore all characters from Dragon Ball: Sleeping Princess in Devil’s Castle (1987). Get detailed profiles with their roles, arcs, and key relationships explained.


Goku (Masako Nozawa)

Eleven-year-old Goku travels from Kame House to seek Roshi's training and later joins the mission to rescue the Sleeping Princess. He is fearless, eager to prove himself, and quick to adapt to new challenges. His immense power is balanced by his loyalty and impulsive optimism.

👦 Hero 🧭 Determination

Kuririn (Mayumi Tanaka)

A young monk in training who begs Roshi to train him, Krillin uses wit and resourcefulness to assist in the quest. He is brave, loyal, and occasionally mischievous, providing practical support and humor. His presence helps balance Goku's impulsiveness with steadier tactics.

👦 Friend 🧩 Tactics

Bulma (Hiromi Tsuru)

A brilliant inventor who provides the Capsule Jet and leads the group with tech and quick thinking. She is bold, curious, and unfaltering in her friendships, even when faced with danger.

👸 Inventor 💡 Tech

Lunch (Mami Koyama)

A blonde with two personas who discovers the Sleeping Princess plot and adds chaos and cunning to the mission. Her dual personality brings humor and unpredictable tension to the group.

🗡️ Mischief 🌀 Dual Persona

Yamucha (Toru Furuya)

A confident martial artist who fights alongside the group and deals with the castle's dangers. He helps rescue Bulma and contributes to the final battles with quick reflexes and teamwork.

🏃‍♂️ Team Fighter 🌀 Quick Reflexes

Oolong (Naoki Tatsuta)

A shapeshifting pig who uses disguises to help the team infiltrate the ogre convention. His talents are unreliable but often contribute to the plan's success.

🪶 Disguise 🐖 Comedic

Puar (Naoko Watanabe)

A shape-shifting companion who assists in disguising the team and aiding in rescue efforts. Loyal and adaptable, Puar plays a crucial support role.

🪄 Shape-shift 👫 Support

Lucifer (Nachi Nozawa)

The vampire-like master of the underworld who keeps the Sleeping Princess and powers the castle's dark schemes. He is cunning, ruthless, and determined to use the Sleeping Princess to regain power.

😈 Villain 🗡️ Power

Ghastel (Daisuke Gori)

A giant devil who fights the heroes and is eventually devoured by a swamp monster. His appearance marks a turning point in the castle’s dangers.

👹 Monster ⚔️ Combat

Dragon Ball: Sleeping Princess in Devil’s Castle Settings

Learn where and when Dragon Ball: Sleeping Princess in Devil’s Castle (1987) takes place. Explore the film’s settings, era, and how they shape the narrative.


Location

Kame House, Devil's Hand

Kame House serves as the training base for Goku and Krillin, a calm coastal home for the Turtle Hermit's students. The heroes later press westward to the Devil's Hand, a dark fortress perched among the five mountains where the Sleeping Princess is kept. The castle atmosphere blends menace with opportunities for epic confrontations as the rescue mission unfolds.

🏯 Castle 🗺️ Fantasy setting ⚔️ Adventure

Dragon Ball: Sleeping Princess in Devil’s Castle Themes

Discover the main themes in Dragon Ball: Sleeping Princess in Devil’s Castle (1987). Analyze the deeper meanings, emotional layers, and social commentary behind the film.


🗺️

Adventure

The plot pivots on a perilous quest to rescue the Sleeping Princess from the Devil's Hand. Goku, Krillin, Bulma, Lunch, and friends traverse dangerous landscapes and outsmart ogres, testing courage and resolve. The journey emphasizes discovery, risk, and the thrill of a classic adventure quest.

🤝

Teamwork

A diverse team combines different skills—pilot, inventor, shapeshifters, and martial artists—to overcome traps and capture the Sleeping Princess. Disguises, disguises’ successes and failures, and cooperative battles show how cooperation beats sheer power. The team’s dynamics highlight friendship, trust, and the balance between humor and danger.

🌕

Transformation

Goku's transformation into a Great Ape under the full moon demonstrates the raw, uncontrollable power at stake. His unleashed strength threatens friends until the others devise a plan to restrain him. The incident underscores responsibility that comes with power and tests friendships.

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Dragon Ball: Sleeping Princess in Devil’s Castle Spoiler-Free Summary

Discover the spoiler-free summary of Dragon Ball: Sleeping Princess in Devil’s Castle (1987). Get a concise overview without any spoilers.


In a realm where ancient mountains loom like silent sentinels, a centuries‑old legend speaks of a sleeping princess guarded within a castle perched on the Devil’s Hand. The tale promises that anyone who frees her will earn a coveted place in a powerful master’s training, a promise that still flickers in the imagination of wandering adventurers. When the enigmatic Kame‑Sen’nin extends an invitation, the promise becomes a quest: retrieve the princess from the clutches of the mysterious Lucifer and, in exchange, become his devoted pupil.

Goku, a bright‑eyed eleven‑year‑old with an unquenchable thirst for combat, arrives at the iconic Kame House eager to prove himself. Beside him stands Krillin, a tenacious youngster whose determination borders on stubborn, both drawn by the allure of mastering the art of battle. Their youthful energy is tempered by the seasoned presence of Master Roshi, whose quirky wisdom and occasional obstinacy provide a grounding counterpoint to the boys’ enthusiasm.

The quest quickly gathers an eclectic troupe. Launch, a bold blonde whose impulsive spirit adds both fire and unpredictability, declares her own claim to the prize. The inventive Bulma contributes ingenuity and a flair for technology, while Oolong the shape‑shifting pig and his faithful companion Puar bring comic relief and unexpected talents. Yamcha, the wandering desert wanderer with a charismatic edge, rounds out the group, each character bringing a distinct flavor to the journey ahead.

Together they set their sights on the foreboding fortress, a place where myth and danger intertwine. The atmosphere balances light‑hearted camaraderie with an undercurrent of peril, hinting at challenges that will test both strength and resolve. As they venture toward the castle’s shadowed walls, the promise of training under a legendary master looms large, inviting viewers into a world where bravery, curiosity, and the quest for mastery collide.

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