
Zombillenium is a Halloween theme park where monsters secretly live among humans. When Hector, a human employee, discovers their true identities and threatens to expose them, the Vampire Park Manager is forced to keep him on staff. To spend time with his daughter, Hector must navigate the park and evade his zombie and werewolf colleagues, all while maintaining the park's carefully guarded secret.
Does Zombillénium have end credit scenes?
No!
Zombillénium does not have end credit scenes. You can leave when the credits roll.
See current US streaming, rental, and purchase options for Zombillénium (2017) via JustWatch.
Explore the complete cast of Zombillénium, including both lead and supporting actors. Learn who plays each character, discover their past roles and achievements, and find out what makes this ensemble cast stand out in the world of film and television.

Emmanuel Curtil
Hector

Lucia Sanchez
Dolores

Fily Keita
La maîtresse

Kelly Marot
Gretchen (voice)

Maelys Ricordeau
Cyclopette

Alexis Tomassian
Steven

Jean-Christophe Quenon
Blaise

Gilbert Levy
Aton

Hugues Boucher
Le barman

Arthur de Pins
José

Alain Choquet
Francis

Mat Bastard
Sirius

Emmanuel Jacomy
Le diable

Esther Corvez-Beaudoin
Lucie

Hervé Caradec
Sylvain

Claire Beaudoin
Miranda

Juliette Gesteau
Pénélope

Véronique Ataly
Investisseuse
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Read the complete plot summary of Zombillénium, including all major events, twists, and the full ending explained in detail. Explore key characters, themes, hidden meanings, and everything you need to understand the story from beginning to end.
[h]Note: The platform may require the final result to be plain text with markdown formatting. Below is the long, reader-friendly summary in markdown, with first-mention character names linked to their respective actor pages as requested.[/h]
Hector Saxe, a quality control inspector, is a widowed father who dedicates his days to doing right by his daughter Lucie. He struggles to balance work, home, and the quiet sorrow that lingers after loss, all while trying to give Lucie the attention she deserves. When he finally agrees to take a rare day off to visit the darkly alluring yet troublingly enticing theme park known as Zombillénium, he expects a harmless stroll through a carnival of sights. Instead, he steps into a world where the line between fiction and reality blurs, and the park’s “horror” is fueled by something far more dangerous than usual fright.
Inside the park, the air shivers with a strange blend of fear and fascination as Hector wanders through scenes inhabited by the undead and the supernatural. The staff, dressed as Zombies, Vampires, and Werewolves, perform their eerie routines with a precision that feels almost too real. It’s there that he first uncovers a truth that shakes him to his core: the people he’s watching are not just actors in costumes. They are real supernatural beings. The park’s director, Francis, who is secretly a vampire, has conspired with the devilish Behemoth to create this show as a way to prey on humanity’s appetite for the fantastic and the fear it stirs. The revelation hits Hector with a heavy blow, and the consequences ripple outward in surprising, brutal, and heartbreaking ways.
The moment Hector discovers the park’s secret, the world he knows begins to crack. Francis does not want to risk exposure, and he enforces a harsh outcome: Hector is forbidden to return to the human world. Before he can even process what’s happening, a fateful bite from Francis seals his fate, cutting the thread between his old life and the shadow-haunted future awaiting him at Zombillénium. Lucie is left to grieve, unsure how to hold together the father she once knew and the man she now must imagine through a veil of loss. What seems to be an ordinary tragedy quickly twists into something far more disorienting: Hector, now transformed by the dual bites of Francis and Blaise—the werewolf who handles human resources—finds himself stuck within the park’s strange ecosystem, a place where his humanity is eclipsed by a new, frightening identity.
Driven away from the human world, Hector makes a hesitant attempt to escape. But escape proves difficult, and his best chance to survive comes from an unexpected ally: Gretchen, a witch interning at Zombillénium. She notices Hector’s fear and vulnerability and acts to shield him from a hostile world that might kill him twice over. She helps him by intervening when a human seeks to kill him, a desperate act that buys him time and a glimmer of hope. Gretchen’s aid doesn’t simply save him in that moment; it becomes a catalyst for a surprising bond between two characters who‑‑in different ways‑‑are trapped by the park’s machinery and the visions it sells to the public.
With Gretchen’s help, Hector gradually resigns himself to a new life at Zombillénium, even as he unknowingly terrifies his daughter and unsettles those around him. He starts to lend his steady hands and sharp eye to the park’s zombie-run ghost train, a project that begins to claw its way back to life amid the other attractions. His work rekindles a sense of unity among the staff, and he earns the friendship of Sirius, the resident union representative, who speaks for the undead workforce with a calm, pragmatic voice. The ghost train’s revival isn’t simply a show of strength for the park; it becomes a political moment as the staff assert themselves against a shifting hierarchy and a threat to their livelihoods.
But the park’s ascendancy does not come without a price. The vampires, led by Steven, feel the tremors of the zombies’ growing popularity and the attention it draws from visitors. Steven’s performances on the Ferris wheel become a heated symbol of the rivalry between factions within the park. He resents Hector’s presence and uses his influence to belittle the zombie performers, even as his own act struggles to sustain the crowds. The park’s finances grow precarious as investors prepare to visit, a pivotal moment that could determine whether Zombillénium endures or collapses under its own contradictions.
Amid the mounting tension, Steven sabotages attractions to push the vampires into the spotlight and even strikes a deal with Behemoth to oust Francis and take control of the park. Gretchen, who has already faced personal losses and the erosion of her witch powers, is drawn into this power struggle—an act that leaves her vulnerable and forces her to contend with Behemoth’s tightening grip on the park’s fate. As a consequence of Gretchen’s resistance, Behemoth’s dark influence shows its true reach, stealing a piece of the magical protections that keep Zombillénium from descending into a purely vampiric realm.
The park soon rebrands itself as Vampirama, a move that seems to cement vampires’ control at the expense of the zombie crew, who find themselves relegated to the subterranean underworld. This level, where the banished staff power the attractions through the wheel guarded by Cerberus, becomes a grim reminder of how quickly the balance can shift in a place built on fantasy and fear. Yet even as the park tilts toward vampiric domination, Lucie arrives with a child’s stubborn hope that love and family might still set things right. She has a sense that her father might be more than the terrible myth projected onto him by those who fear him.
Lucie’s arrival becomes the turning point. She slips away from her teacher and makes her way to Zombillénium, where she encounters Gretchen. Gretchen, upon realizing that Lucie is Hector’s daughter, advises the girl to make a public announcement in the park. Hector hears the message as it travels through the crowd, and the moment of truth arrives with a terrible urgency. Steven grabs Lucie and kidnaps her, and in that instant Hector’s powers awaken in full force. He escapes from Hell itself, a ferocious surge of energy that unlocks a new dimension of his identity. He thanks Gretchen for caring for his daughter, and in a shocking twist, his touch—meant to acknowledge her care—unleashes a hidden truth: Gretchen’s powers return, revealing that Hector is not simply a zombie but a demon.
What follows is a full-on revolt. The zombies rise up against the vampires, their grievances finally boiling over into action. Hector pursues Steven to the roller coaster, driven by the urgency to rescue Lucie. In a desperate bid to escape, Lucie jumps into one of the cars, and Steven, anticipating the move, sabotages the tracks to force a deadly trap. The ride collapses in a fiery, chaotic wreck, and though Lucy is knocked from the car, she survives the catastrophe. Gretchen plays a crucial role in the chaos by creating openings in the overcast sky to let sunlight flood the park, forcing the vampires to retreat from the day’s harsh light. Yet fate is cruel: the accident’s wreckage shakes the park to its core, the ride’s ruined tracks threaten the survivors, and Lucy’s life hangs in the balance.
In the end, Hector’s demonic wings carry him away from the wreckage, and his bond with Lucie proves stronger than the park’s splintered factions. The eventful night ends with the park returning to its original name and re‑emerging with zombies back in the spotlight. Steven flees, pursued by the girl’s former teacher, who has found a dangerous fascination with him. Francis returns to lead Zombillénium once again, but the heart of the story remains with Hector, who becomes the park’s star attraction and the center of a fragile, evolving romance with Gretchen as they help care for Lucie.
In a world where entertainment and fear intersect, the story lets us peer into the choices people make under pressure: to exploit others for profit, to protect loved ones at great risk, and to redefine family when the world around them insists on labeling them as something they are not. Through Hector’s extraordinary metamorphosis and the unlikely alliances formed in the park’s shadowed lanes, the tale asks whether the monsters we fear are merely reflections of our own desires and whether redemption can be found even when the line between human and demon becomes impossibly thin. The finale leaves us with a sense that love and loyalty can restore what has been broken, and that beneath the bravado of horror, there lies a story about belonging, responsibility, and the power to choose one’s own fate.

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