Directed by

Akira Ohashi
Made by

3YFILM
Read the complete plot summary and ending explained for Nezura 1964 (2020). From turning points to emotional moments, uncover what really happened and why it matters.
Follow the complete movie timeline of Nezura 1964 (2020) with every major event in chronological order. Great for understanding complex plots and story progression.
Kickoff: documentary and project pitch
Assistant director Kazuaki Yukawa introduces a documentary about an upcoming Daiei film. The executives seek a fresh concept to complement existing franchises, setting a high-stakes tone for the project. This kickoff frames Giant Horde Beast Nezura as an ambitious, idea-driven venture.
Initial ideas form; approval and pressure
Special effects director Yonejiro Tsukaji pitches a lavish kaiju movie. CEO Yuichi Nagano is impressed and approves the idea with enthusiasm. Director Mitsuo Muraoka warns that a competitor has already released a kaiju film, adding competitive pressure.
Zoo visit to scout monster inspiration
Tsukaji and Yukawa visit a Tokyo zoo to find a creature to base the monster on. None of the animals resonate with their concept, leaving them without a clear creature to feature. The search for a different, mundane basis for the monster continues.
Rats chosen as the basis for the monster
After Yuichi watches a film featuring birds, he suggests using a mundane animal for the monster. He and Tsukaji settle on rats and announce the decision at the August 5 meeting.
Start of test footage; domesticated rats prove troublesome
Daiei begins filming test footage on October 10 using domesticated rats, but the animals prove hard to control. The team decides to switch to wild rats and Tsukaji travels to downtown Tokyo to capture footage. The initial tests validate the viability of the concept.
Wild rats succeed; project proceeds
Tsukaji captures wild rats in downtown Tokyo, and the footage proves successful. Yuichi is delighted with the results and approves the project to proceed. The team advances to further production steps.
Roles assigned; new Nezura prop commissioned
Muraoka is assigned as director, with Tsukaji handling special effects. Tsukaji then meets sculptor Takiyama to commission a life-sized Nezura prop. Daiei staff also constructs a Mammoth Nezura puppet for on-screen action.
Public announcement and January release plan
Yuichi records a public announcement of the film, signaling a January release. The studio outlines the production timeline and builds anticipation for Giant Horde Beast Nezura. This public messaging cements the project within Daiei's lineup.
Rat collection push and warehouse growth
To keep up with production demands, Daiei offers the public ¥50 for every rat they bring in. Cages begin filling a small warehouse as the supply of rats grows, reshaping the on-set environment.
Prop and puppet progress
Takiyama completes the human-sized Nezura prop, and the Mammoth Nezura puppet is built by Daiei staff. The team prepares the puppets for upcoming filming sequences and visual effects work.
Table read and space-themed script elements
Actors Utsumi, Michiko Ogata, Junko Kamei, and Schmidt join a table read. Screenwriter Hasebe's story includes a joint US-Soviet lunar expedition, aligning space exploration thematically with the film’s premise.
Space-lab experiments spawn ravenous monsters
Mikami Space Laboratory's experiments on rats intended to create a space food organism instead yield ravenous monsters. The Nezura creatures escape the lab and rampage through Tokyo, escalating the production's stakes.
On-set chaos and public health concerns
A Mammoth Nezura battles the smaller rats while the JSDF moves to contain the threat. Fleas and disease infect the rats, forcing many crew members to wear masks during filming. The escalating chaos creates mounting production challenges.
Protests and termination letter
Citizens living near the studio protest on October 25, worried about disease spread. On November 3, Daiei receives a stern letter from the Bureau of Social Welfare and Public Health recommending the film's termination.
Destruction and spark of a new monster
Tsukaji immolates the rats the following day and stands amid the set, then crushes a building in a fit of rage. Yukawa later reflects that Giant Horde Beast Nezura was a failure, but valuable for teaching him about filmmaking. On January 3, Yukawa visits Yuichi at his home, where a spinning firework inspires a new monster idea they rush to Daiei to develop.
Explore all characters from Nezura 1964 (2020). Get detailed profiles with their roles, arcs, and key relationships explained.
Azuma (Shirô Sano)
Azuma is the son of a renowned special effects director, carrying the weight of his father’s legacy. He participates in the industry’s dialogue about moving from film to television and embodies the new generation’s perspective on spectacle. His presence in the behind-the-scenes discussions signals the changing tides of how movies are made and consumed.
Tsukaji (Masanori Kikuzawa)
Tsukaji is the special effects director whose practical mind drives the Nezura project. He enthusiastically pursues a spectacular, rat-based monster, but becomes frustrated as production pushes beyond control. His arc includes capturing wild rats, overseeing test footage, and a climactic outburst.
Nagano (Yukijiro Hotaru)
Nagano is the Daiei CEO who approves the ambitious Kaiju project, then watches it spiral toward disaster. He is swept up in the film’s publicity and the stress of deadlines, eventually health and mood affected by the chaos. A turning moment comes when a spark of firework inspiration hints at a new monster concept.
Schmidt (Norman England)
Schmidt is a member of the film’s cast who participates in the table-read and represents the human element of the production. His presence underscores the involvement of actors in a project whose fate is bound to the volatile process of making a giant-rat spectacle.
Muraoka (Noboru Satô)
Muraoka is the director assigned by the studio, skeptical of the rat-heavy approach but pressured to fulfill Daiei’s blockbuster ambitions. He navigates a project that relies on numerous constraints and public expectations, driving the production toward an unstable crescendo.
Learn where and when Nezura 1964 (2020) takes place. Explore the film’s settings, era, and how they shape the narrative.
Time period
1963-1964
The events take place in the early 1960s, spanning July 1963 to January 1964. It sits in a period when Japanese cinema chased spectacular creature features and studios competed for dominance. The timeline includes test footage in October, public announcements, and a January release deadline, against a backdrop of changing media tastes toward television.
Location
Tokyo, Japan, Daiei Studios, Tokyo Zoo, Mikami Space Laboratory
The action unfolds in Tokyo, Japan, centered on Daiei's film studios and a nearby zoo. Filming expands into urban spaces, with a warehouse filling with captive rats and crowds near the studio reacting to disease fears and protests. The setting captures a bustling post-war Japanese film industry grappling with deadlines, publicity stunts, and the looming shift from cinema to television.
Discover the main themes in Nezura 1964 (2020). Analyze the deeper meanings, emotional layers, and social commentary behind the film.
🎭
Industry Pressure
Daiei pushes for a blockbuster concept to bolster its franchises, often valuing spectacle over caution. The decision to base monsters on mundane animals and to fill cages with rats reflects a drive for sensational revenue. The production reveals the tension between artistic aspiration and commercial demands.
🧪
Experimentation
The narrative centers on experiments at Mikami Space Laboratory that turn rats into monsters, revealing the risks of scientific ambition. The process yields a giant Nezura and a chaotic rampage through Tokyo, forcing the crew to confront safety and ethics. The arc shows how experimental zeal can spiral beyond control.
📺
Media Shift
A televised interview between a famed effects director and his son highlights a changing media culture as television eclipses cinema. The public's attention moving toward TV shapes creative decisions and audience expectations. The project itself becomes a casualty of shifting tastes, while new ideas emerge from the aftermath.

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In the bustling world of post‑war Japanese cinema, a studio known for its daring adventure and monster pictures finds itself at a crossroads, yearning for a fresh spark that will reclaim its place in the public imagination. The atmosphere inside the production offices hums with a blend of optimism and restless pressure, as executives scramble to outpace rivals while the very streets outside pulse with the promise of a new kind of spectacle. The film’s tone is one of earnest ambition tempered by the looming shadows of budget constraints and the ever‑present watchful eye of a society still healing from recent turmoil.
At the heart of this creative maelstrom stands Kazuaki Yukawa, an eager assistant director whose documentary instincts drive him to capture the studio’s spirit on film. He is joined by Shigeo Nagano, a pragmatic producer pushing for a bold concept, and Yonejiro Tsukaji, the visionary special‑effects maestro whose imagination stretches far beyond conventional monster designs. Overseeing the venture is Yuichi Nagano, the company’s charismatic CEO, while Mitsuo Muraoka—the assigned director—brings a measured, sometimes skeptical eye to the unfolding plans. Their interactions are a dance of persuasion, concession, and occasional friction, each personality adding a distinct flavor to the collaborative chaos.
The project’s centerpiece emerges from an unexpected source: ordinary rats, reimagined as colossal, terrifying creatures. This choice reflects a daring willingness to elevate the mundane into the mythic, a hallmark of the studio’s earlier triumphs. Takiyama, a talented sculptor, is tapped to turn this vision into tangible props, while screenwriter Hasebe weaves a narrative that blends scientific curiosity with the awe of an impending showdown. The team’s collective tenacity fuels a feverish atmosphere of trial and error, as they grapple with the practicalities of bringing such unwieldy beasts to life on screen.
Even as setbacks loom and the odds stack against them, the film’s core message reverberates: creation is as much about perseverance as it is about inspiration. The studio’s crew, bound by a shared sense of purpose, discovers that the very act of daring to imagine the impossible can forge a legacy far richer than any single finished picture.
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