Directed by

Tsutomu Mizushima
Made by

Bandai Visual
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Read the complete plot summary and ending explained for Girls und Panzer der Film Special: Arisu War! (2016). From turning points to emotional moments, uncover what really happened and why it matters.
Follow the complete movie timeline of Girls und Panzer der Film Special: Arisu War! (2016) with every major event in chronological order. Great for understanding complex plots and story progression.
Exhibition match kicks off
Ōarai Girls' Academy teams up with Chihatan Gakuen against St. Gloriana Girls' College and Pravda Girls' High School in a friendly exhibition. Tanks maneuver as each side tests tactics and teamwork while spectators watch the clash unfold. The display serves as a showcase of driving skill and strategic planning under pressure.
Match ends in victory for Gloriana and Pravda
The match concludes with St. Gloriana and Pravda securing the win over Ōarai and its allies. The result intensifies on-field rivalries and foreshadows looming tensions off the battlefield. The losing side begins to reassess its approach heading into future challenges.
Post-match bath and camaraderie
Participants spend time in a bath after the match, providing a moment of relief and bonding despite the outcome. The scene highlights the friendships and team spirit that persist beyond competition. It serves as a calm interlude before the next major developments.
Announcement of Ōarai's school closure
Anzu Kadotani informs the students that Ōarai's school will be closed following the Ministry's denouncement of keeping it open despite their victory. The information marks a dramatic political setback that challenges the students' plans. The decision prompts a push for action to preserve the academy.
Saunders plane arrives to retrieve tanks
A plane from Saunders University High School arrives to retrieve Ōarai's tanks for safekeeping as the students prepare to vacate the aircraft carrier housing the school. The retrieval signals a definitive move toward relocation and asset protection. The atmosphere shifts from celebration to preparation for a new phase.
Protest at the Japan Senshadō Federation
Anzu visits the Japan Senshadō Federation with Ami Chōno to protest the closure. They advocate reopening the school and seeking a rematch to prove their case. The visit underscores the players' commitment to contesting the decision through organized advocacy.
Shiho Nishizumi backs a rematch plan
With help from Miho and Maho's mother Shiho Nishizumi, the team pursues a rematch against the Hand-picked University Team commanded by Alice Shimada. The plan hinges on demonstrating capability through another major battle. Their involvement adds weight to the campaign to reopen Ōarai.
Agreement to reopen upon victory
The Ministry agrees to reopen Ōarai's school if they win the annihilation match against Hand-picked University Team led by Alice Shimada. The stakes are raised, tying the academy's future to the outcome of the upcoming duel. This creates a clear, high-pressure objective for the students.
Allied lineup for annihilation match
On the day of the annihilation match, Kuromorimine, Saunders, Pravda, St. Gloriana, Anzio, and Keizoku join Ōarai, expanding their forces to about thirty tanks. The coalition strengthens their numbers and strategic options against the Hand-picked University Team. The scale of the battle heightens expectations for a dramatic confrontation.
Hill capture and heavy artillery fire
Kuromorimine and Pravda capture a hill to provide support for their allies, but they are hammered by shells from Karl-Gerät's siege artillery. The bombardment tests the resilience of the combined forces and disrupts initial plans. The defense of the hill becomes a pivotal moment early in the fight.
Karl-Gerät destroyed by allied tanks
Ōarai's Turtle and Duck teams, along with Anzio and Keizoku, converge to destroy Karl-Gerät, removing a dominant threat from the battlefield. This breakthrough marks a turning point that shifts momentum toward Ōarai and its allies. The destruction of the siege weapon boosts morale and strategic options.
Descent to the abandoned amusement park
The remaining tanks reach an abandoned amusement park, where the team uses its rides and attractions as improvised weapons and barriers to eliminate many Hand-picked University tanks. Their resourceful tactics capitalize on terrain to offset numerical disadvantages. The park setting becomes a crucial backdrop for a creative defensive push.
Alice Shimada intensifies the fight
Alice Shimada joins the fray and disables most of the opponent's tanks, presenting a fierce obstacle for Ōarai. Her mastery of combat makes the remaining engagement more dangerous and demands precise teamwork from Ōarai. The duel's stakes rise as the endgame approaches.
Final duel between Nishizumi sisters and Alice
The Nishizumi sisters lead a final confrontation against Alice with only three tanks remaining. Their coordinated effort, trust, and experience push them to secure victory in the annihilation match. The duel culminates in Ōarai's triumph and the fulfillment of the reopening pledge.
Return voyage after victory
Following the victory, all the girls travel back to their respective schools, with Ōarai students sailing back to their aircraft carrier. The team reflects on the journey and the road ahead as they head home. The squad's bond remains intact despite the long journey and imminent new challenges.
Explore all characters from Girls und Panzer der Film Special: Arisu War! (2016). Get detailed profiles with their roles, arcs, and key relationships explained.
Anzu Kadotani (voice: Misato Fukuen)
Anzu Kadotani is the student council president of Ōarai, leading with bold resolve to keep the school open. She spearheads protests and negotiations, mobilizing peers and allies in a bid to secure Ōarai's future. Her determination frames the defense of the team’s community and serves as a rallying point for collaboration.
Miho Nishizumi (voice: Mai Fuchigami)
Miho Nishizumi is the tactician behind Ōarai's plan, guiding teammates with calm decisiveness. She orchestrates tactics for the exhibition and the pivotal annihilation match, balancing risk with strategic restraint. Her leadership is essential to turning collective effort into a calculated victory.
Arisu Shimada (voice: Ayana Taketatsu)
Arisu Shimada commands the Hand-picked University Team, serving as a formidable and cunning opponent. She drives aggressive tactics and sharp maneuvering, challenging Ōarai with a meticulous, calculated approach. Her presence anchors the film’s fiercest exchanges and the climax of the match.
Caesar (voice: Eri Sendai)
Caesar is one of the tank forces featured in the annihilation match, symbolizing the heavy firepower faced by the teams. The tank represents a key obstacle in the battle, demanding coordinated team responses and precise timing to counter. Its involvement marks some of the most visually impressive action sequences.
Learn where and when Girls und Panzer der Film Special: Arisu War! (2016) takes place. Explore the film’s settings, era, and how they shape the narrative.
Location
Ōarai Girls' Academy aboard an aircraft carrier, Abandoned amusement park
Ōarai Girls' Academy operates aboard a converted aircraft carrier, turning a ship into a floating campus and battlefield. The team fights across a naval-hinted setting during the exhibition and annihilation matches, before retreating to their ship when the match ends. An abandoned amusement park later serves as a strategic battleground where teams leverage terrain and scenery to outmaneuver opponents.
Discover the main themes in Girls und Panzer der Film Special: Arisu War! (2016). Analyze the deeper meanings, emotional layers, and social commentary behind the film.
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Competition
The film centers on high-stakes team competition, where multiple schools unite or clash in a large annihilation match. The drive to win is a unifying force for the Ōarai crew, fueling both strategy and risk-taking. The outcome could determine the school's future, adding pressure and urgency to every maneuver.
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Strategy
Strategic planning under heavy pressure drives the action, from coordinating cross-school alliances to exploiting terrain like the abandoned park. The teams adapt tactics on the fly, counters, and rematch leverage to outthink opponents. The plan hinges on careful calculation and timing, not just raw firepower.

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