Directed by

Dwayne Carey-Hill
Made by

The Curiosity Company
Read the complete plot summary and ending explained for Futurama: Bender’s Game (2008). From turning points to emotional moments, uncover what really happened and why it matters.
Follow the complete movie timeline of Futurama: Bender’s Game (2008) with every major event in chronological order. Great for understanding complex plots and story progression.
Bender joins the D&D game and spirals into fantasy
Bender discovers Cubert and Dwight playing Dungeons & Dragons but cannot join in. He imagines himself as a medieval knight, Titanius Anglesmith, fancy man of Cornwood, and loses himself in the fantasy. His rampage results in his commitment to the Hal Institute for Criminally Insane Robots.
Discovery of dark matter mine and the two crystals
The Professor explains that turning dark matter into fuel is possible. He reveals two crystals: one remains with Mom while Farnsworth hides the other for safekeeping. When the crystals are brought together, they render dark matter useless.
Mission to Mom's mine reveals a dark matter farm
Fry, Leela, and Farnsworth fly to Mom's mine with the crystal to neutralize the dark matter. They discover the facility is a farm harvesting dark matter feces from Nibblonians, including Nibbler. When Nibbler asks why he can talk, they reveal he forgot to erase their memories last time.
Crystals collide; the journey to Cornwood begins
Mom confronts the crew as Farnsworth tries to unite the two crystals, but he swallows the anti-backwards crystal to protect it. The resonance between the crystals triggers a surge that hurls the crew into Cornwood, Bender's imagined realm.
In Cornwood, Frydo and Leegola meet Titanius; memories fade
Frydo and Leegola encounter Titanius, the knight Bender imagines in Cornwood. Most residents forget their real lives, except for Frydo and Leegola. They are attacked by Waltazar, Larius, and Ignus who are trying to recover the anti-backwards crystal.
Greyfarn explains the Die of Power
Frydo drops the Die; it rolls and banishes the three sons. They meet Greyfarn, who explains the Die of Power and the plan to stop Momon by throwing it into the molten plastic lake at the Geysers of Gygax.
Hermaphrodite blocks passage and Cave of Hopelessness
Hermaphrodite bars their passage, opposing violence. Leegola pushes past the obstacle and leads the group toward the Cave of Hopelessness, where Gynecaladriel, Queen Amy, joins their quest and helps them enter.
Cave battle: Morcs, Zoidberg and the Tunneling Horror
Inside the Cave of Hopelessness, a horde of Morcs attacks, followed by a gigantic lobster (Zoidberg) that Leegola tears apart. Frydo uses the Die to defeat the Tunneling Horror but becomes obsessed with its power. Leegola renounces violence and seeks refuge among the centaurs, while Frydo attempts to murder the others and flees with the Die.
Road to Wipe Castle and Leegola's rally
The trio heads toward Wipe Castle to raise an army, only to find Roberto, the castle's insane king, has sent his men on a suicide mission. Waltazar and Larius besiege the castle, testing the heroes' resolve. Leegola regains her violent nature and rallies the centaurs to defend their world.
Frydo reaches Momon's lair; dragon transformation
Frydo infiltrates Momon's lair with the Die but cannot bring himself to destroy it. Zoidberg's still-living head bites Frydo to force him to drop the Die, triggering Momon's dragon form to pursue it. Ignus reveals that he is Greyfarn's son, adding a personal dimension to the confrontation.
Greyfarn's son, Momon seizes the Die; the world shakes
Overwhelmed by the revelations, Greyfarn unintentionally allows Momon to seize the Die. The magic-laden Cornwood world collapses, hurling the characters back into the real world.
Hug and crystal reunion neutralize dark matter
The Professor requests a hug from Igner, who had swallowed Mom's crystal. During the hug, the crystals in their stomachs touch, neutralizing the dark matter's effects.
Nibblonians power the ship home
With dark matter neutralized, dozens of Nibblonians are harnessed to pull the ship home.
Explore all characters from Futurama: Bender’s Game (2008). Get detailed profiles with their roles, arcs, and key relationships explained.
Nibbler (Frank Welker)
Nibbler is a small, intelligent alien whose appearances hint at hidden knowledge of the universe. In this story, he is captured by Mom's operation, tying the plot to the broader Cornwood fantasy. His presence underscores the role of memory and ancient wisdom in the crew's quest.
Bender (John Dimaggio)
Bender lets his imagination run wild, imagining himself as Titanius Anglesmith and plunging into a fantasy quest. His rampage triggers the institutionalization of Bender and creates chaos that forces the team to improvise. The arc examines the tension between literal circuitry and imaginative fantasy that defines him.
Philip J. Fry (Billy West)
Philip J. Fry is the everyman who follows the group into Cornwood, balancing curiosity with loyalty. His straightforward, brave approach keeps the team focused as they navigate magical threats. Fry's willingness to risk himself drives the mission onward.
Turanga Leela (Katey Sagal)
Turanga Leela acts as the group’s leader and warrior, pushing past obstacles to steer the team through Cornwood's dangers. She channels fierce combat instinct but also learns to temper violence when necessary, then calls on the centaurs to help. Her arc includes becoming Leegola, a centaur, illustrating transformation and adaptability.
Professor Farnsworth (Billy West)
Professor Farnsworth is the scientist whose discovery links dark matter to the fantasy realm. He guards the anti-backwards crystal and triggers the key moment when the crystals are brought together. His willingness to swallow the crystal precipitates the pivotal turn to resolve the crisis.
Mom (Tress MacNeille)
Mom is the calculating mastermind behind the dark matter mine, orchestrating supply and control to maximize profits. She pursues the Die of Power to extend her influence, even as her plans threaten everyone involved. In Cornwood she becomes the dragon Momon, raising the stakes and forcing the heroes to act.
Zoidberg (John DiMaggio)
Zoidberg appears as a still-living head in the lair and contributes unexpected help. His odd medical instincts and bizarre humor contrast with the danger around them, yet he helps force Frydo to relinquish the Die.
Hermes Conrad (Phil LaMarr)
Hermes Conrad appears as Hermaphrodite, a pacifist centaur who blocks their passage. His beliefs clash with the party's violent mission, challenging them to consider alternatives to aggression.
Amy Wong (Lauren Tom)
Amy joins the quest and becomes Gynecaladriel, Queen of the Water Nymphos, aiding the group with stealth and seduction. She helps the party by distracting guards to enter dangerous areas, and her quick wit adds a light touch to the peril.
Learn where and when Futurama: Bender’s Game (2008) takes place. Explore the film’s settings, era, and how they shape the narrative.
Location
Hal Institute for Criminally Insane Robots, Mom's dark matter mine, Cornwood realm, Geysers of Gygax, Wipe Castle, Cave of Hopelessness
The action shifts between Mom’s dark matter mine and the fantasy world of Cornwood, with a stop at the Hal Institute for Criminally Insane Robots. The mine supplies dark matter energy, while Cornwood provides a magical backdrop of wizards, centaurs, and talking dice. The juxtaposition of sci-fi corporate intrigue and fantasy adventure defines the movie’s setting and mood.
Discover the main themes in Futurama: Bender’s Game (2008). Analyze the deeper meanings, emotional layers, and social commentary behind the film.
🧭
Imagination
Bender's fantasy persona blurs the line between play and danger, showing how imagination can both empower and derail a crew. The adventure uses Cornwood to reveal how fantasies reflect members' desires and fears. The film ultimately bridges the fantasy world with real consequences in the lab and the mine.
⚡
Power & Greed
Mom's dominance over the dark matter mine exposes corporate greed as a driving force behind resource exploitation. The anti-backwards crystal represents a perilous tool whose potential is shaped by those who possess it. The crew's plan hinges on uniting crystals to neutralize the mine's energy and restore balance.
🤝
Teamwork
Despite their differences, the crew bands together across worlds to stop Mom and save both Cornwood and their own reality. Memory tricks and the hug between the Professor and Igner show how bonds and shared history can alter outcomes. The journey emphasizes cooperation, courage, and the idea that even unlikely allies can pull together to avert disaster.

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