
After seeking shelter from a storm, an abandoned kitten named Thunder discovers an extraordinary house filled with automatons and whimsical inventions, belonging to an elderly magician. However, not everyone is thrilled with the newcomer; Jack Rabbit and Maggie Mouse conspire to oust him. When the magician is hospitalized, his nephew plots to sell the mansion, putting Thunder's newfound home and friends in jeopardy. Determined to prove his worth, Thunder teams up with the magician’s quirky assistants to protect the magical house.
Does The House of Magic have end credit scenes?
No!
The House of Magic does not have end credit scenes. You can leave when the credits roll.
Explore the complete cast of The House of Magic, including both lead and supporting actors. Learn who plays each character, discover their past roles and achievements, and find out what makes this ensemble cast stand out in the world of film and television.

Frank Welker
Cat sounds (archive footage; uncredited)

Grey DeLisle
Mrs. Eames (voice)

Joe Ochman
Mr. Eames (voice)

Kyle Hebert
Mark Matthews (voice)

Jim Ward
Reggie (voice)

Cinda Adams
Nurse Baxter (voice)

Joey Camen
Chihuahua (voice)

Robin Atkin Downes
Jack / Carlo (voice)

Susanne Blakeslee
Audrey (voice)

Shanelle Gray
Maggie (voice)

Doug Stone
Mr. Lawrence (voice)

Grant George
Daniel (voice)

Brianne Siddall
Thunder / Dylan (voice)

Elisa Gabrielli
Carla (voice)

Sage Sommer
Izzy (voice)

Bill Parks
Mike Matthews (voice)

Ella Rouhier
Hospital children (voice)

Noah Ray Strauss
Hospital children (voice)

Isabella Tatone
Hospital children (voice)

Keegan Thomas
Hospital children (voice)

Roxanne Reese
Lasondra (voice)

Lani Minella
Old Lady (voice)
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Challenge your knowledge of The House of Magic with this fun and interactive movie quiz. Test yourself on key plot points, iconic characters, hidden details, and memorable moments to see how well you really know the film.
What name does Mr. Lawrence give to the abandoned kitten?
Read the complete plot summary of The House of Magic, including all major events, twists, and the full ending explained in detail. Explore key characters, themes, hidden meanings, and everything you need to understand the story from beginning to end.
Thunder Brianne Siddall is a curious, hopeful tabby who finds himself separated from his new Boston-bound family the moment they slam the car door and drive away. A quick search for shelter turns into a longer struggle as he dodges dangers—a leashed Chihuahua trying to befriend him but pulled away, and a looming Doberman that sends him skittering into the unknown. After a tense escape, he stumbles upon an old house that locals talk about as cursed or haunted, a place that draws him with a strange mixture of fear and attraction. He slips inside through an attic window, drawn by the muffled sounds and flickers of life, and begins to explore a world that feels both magical and mysterious. The attic is a ground zero for odd contraptions and automations, and Thunder soon learns that the house is not empty at all.
In the dim light, Thunder meets Maggie Shanelle Gray, a small, anxious mouse who is – understandably – wary of any cat. Maggie’s fear is palpable, and she insists Thunder keep his distance, even as he swears he isn’t a threat and doesn’t eat mice. The two form a tentative rapport as Thunder tries to explain that he’s only seeking a safe place to belong. The house’s other resident is Jack [Robin Atkin Downes]—a gruff, protective rabbit who resents the idea of a new animal in the home and fears Thunder will intrude on his domain and the affection that people naturally give to their pets. The balance of power inside the house shifts repeatedly as Thunder’s presence stirs old routines, and Maggie and Jack each respond with a blend of caution, jealousy, and a desire to protect what they already have.
Beyond the attic, the house hides a cast of wonders. Within the magician Mr. Lawrence (the kindly old showman who brings wonder to the neighborhood) and his talking automata, Thunder glimpses a life that blends magic with a touch of danger. Doug Stone voices Lawrence with warmth, and Thunder is drawn into the world of the magician’s tricks, especially an eager, bulb-headed automaton named Edison that Lawrence is trying to repair. Thunder’s curiosity leads him to the trunk-filled, clockwork world of the house, where the owner and his creations entertain visiting children and strangers alike. There is also Carlo and Carla, a romantic pigeon pair who flutter through the air with a sense of companionship and hope—Carlo spoken for by Robin Atkin Downes and Carla voiced by Elisa Gabrielli. The sight of their affection gives Thunder something to aspire to, a sense that family and belonging can extend beyond human hands and paws.
Thunder’s new life takes a turn when Daniel (Lawrence’s materialist, ambitious nephew) arrives with plans to sell the house and profit from its magic—a plan that threatens everything Thunder has begun to feel about home. Grant George voices Daniel, whose charm hides a calculating motive. While Daniel schemes, Thunder tries to earn his place by accompanying Mr. Lawrence in a hospital trip and later participating in a charity magic show for local children at a hospital, where Thunder steps out from the background to perform alongside the rabbit and the mouse. The trio’s routine—“rabbit out of a hat”—wins the kids’ adoration and becomes a symbol of Thunder’s growing sense of purpose and belonging. The joy of performing exposes a fault line: Jack and Maggie grow more hostile, feeling Thunder is getting all the attention and threatening their place in the household.
The tensions escalate when Daniel seizes a chance to move on the house while Lawrence lies injured after a mishap triggered in the course of Thunder’s presence. The situation becomes a battle of loyalty: Thunder must prove that he is more than a rumor or a nuisance and that the house, with its automata and magic, can be kept intact. Thunder, aided by Carlo and Carla, tries to disrupt Daniel’s attempts to persuade the two potential buyers to commit to selling or abandoning the house. The plan to deter buyers hinges on Carlo and Carla’s daring dive-bomb of the intruders—creating chaos with a little poop to keep folks away—and Thunder does his best to defend the truth of his presence even as Jack and Maggie cast him as a culprit. Yet Thunder’s insistence on his innocence begins to win some trust back when the automata, save for Edison, start to listen to him, and a growing sense among them that Thunder is needed to protect the house begins to take root.
Amid the chaos, a crucial turn comes when Daniel’s plan to sell the house is blocked by a surprising ally—an allergy that makes Daniel vulnerable and exposes his true intentions. Thunder manages to convince the household that he truly belongs, and the automata rally to his side. Even Carlo and Carla, who had seemed to stand with the antagonists, become key players in a broader effort to preserve the home from being sold. The next challenge is keeping the house safe from a looming threat: a second buyer, connected to the Chihuahua’s owner, who arrives in pursuit of a different kind of arrangement. The Chihuahua’s owner is saved by Thunder in a moment that proves his worth, and Daniel’s scheming is revealed in dramatic fashion when Lawrence wakes and realizes Daniel’s manipulation and deception.
The family in the house—Jack, Maggie, Thunder, and the human curator—unite under Thunder’s steady courage. Thunder’s empathy for the people and creatures around him, along with his willingness to stand up for what is right, helps him win the support of the household and the trust of Lawrence as he recovers from his injuries. When Lawrence returns to the stage and resumes his magic shows, Thunder steps into a starring role with Jack and Maggie, sharing the spotlight and a sense of purpose with the others. The house becomes a place where Thunder’s gentle bravery is celebrated, his fear of storms transformed into a talent for keeping the family safe, and his friendship with Maggie, Jack, and Carlo growing into a real kinship.
In the end, Thunder earns a place as a true member of the household, no longer an interloper but a cherished presence in a family that appreciates his unique gifts. The two menagerie friends, the old magician, and a community of children he met along the way celebrate the improvements and the joy that Thunder has brought to the house, and the show continues with Thunder as a star alongside his new family. With the house secured and Daniel’s threat resolved, Thunder’s future shines with possibility, and he looks forward to more adventures with the people and animals who now call him family. The film closes on the promise of continued magic, companionship, and a sense of belonging that makes Thunder feel brave enough to try out for new adventures and perhaps an audition to join the magical team.
Post-credits, Daniel tries to pitch another client on selling a house, only to discover that the woman loves cats and has many of her own. Her sneeze-filled reaction to the news hints at a new, comic challenge for him, leaving the door open for further misadventures and a reminder that some dreams of quick profit can lead to messy, humorous outcomes.

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