A gifted young magician's life is upended when he's diagnosed with a debilitating neurological disorder. Facing a grim prognosis, he struggles to maintain hope and searches for a way to reclaim some happiness while confronting the loss of his abilities and the future he once envisioned. His journey is one of resilience and a fight to find meaning in the face of adversity.
Does Sleight have end credit scenes?
No!
Sleight does not have end credit scenes. You can leave when the credits roll.
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62
Metascore
5.3
User Score
54
%
User Score
3.76/5
From 17 fan ratings
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What tragic event leads Bo Wolfe to care for his sister Tina?
Read the complete plot summary of Sleight, including all major events, twists, and the full ending explained in detail. Explore key characters, themes, hidden meanings, and everything you need to understand the story from beginning to end.
Following the heartbreaking demise of their parents, Bo Wolfe, a gifted young street magician, takes on the monumental responsibility of caring for his inquisitive little sister, Tina. As he maneuvers through the perilous streets of Los Angeles, Bo resorts to illegal activities to ensure they have a roof over their heads, utilizing his exceptional magical talents to aid his new endeavors.
By day, Bo mesmerizes crowds with his astounding ability to manipulate metal objects, effortlessly levitating them in mid-air. This remarkable feat is made possible through the innovative electromagnet he has ingeniously integrated into his arm, a creation stemming from a high school science project that once earned him an engineering scholarship—a scholarship he ultimately sacrificed to care for Tina following their mother’s tragic passing.
When night falls, Bo’s struggle continues as he resorts to selling drugs on the streets, forming a cautious friendship with his supplier Angelo, who surprisingly demonstrates a sense of fairness in their dealings. However, the entrance of a ruthless new competitor disrupts the balance, as this newcomer undercuts prices and threatens Angelo’s territory, leading to escalating tensions.
Tasked by Angelo to track down this new adversary, Bo leverages his pickpocketing skills to infiltrate a club run by his acquaintance Luna, where the rival dealer operates. Under the pretense of purchasing drugs, Bo stealthily lifts the dealer’s phone and decodes the call log, unearthing the supplier’s identity: Maurice.
Angelo’s desperation and distrust soon take a violent turn; he coerces Bo into participating in a horrific act by severing Maurice’s hand at gunpoint. With the lines between right and wrong increasingly blurred, Bo aims to steal $15,000 from his drug dealings, hoping to rescue himself and Tina from their troubling predicament.
Yet, when Angelo discovers Bo’s intentions, he delivers a hair-raising ultimatum: Bo must produce an additional $45,000 within a week, or face fatal consequences. With time running out, Bo scrambles to gather the funds, ultimately resorting to theft when Luna inadvertently offers him a golden opportunity. Just as he prepares to make his getaway, Bo takes a moment to share a drink with Luna, grappling with a whirlwind of guilt and relief as he contemplates his precarious life.
Unexpectedly, Maurice’s gang lurks in the same club, their eyes locking onto Bo like a magnetic force. In a swift, brutal assault, they overpower him, leaving him unconscious and stowing him away in the trunk of their car. However, Bo refuses to surrender easily; using his trusty electromagnet, he ingeniously frees himself from both the cuffs and the trunk’s confinement. Amidst the pandemonium, however, Maurice cunningly confiscates all of Bo’s money.
Things worsen when Angelo kidnaps Tina as leverage to ensure his demands are met. With his world collapsing, Bo turns to his former high school science teacher, desperately seeking a solution to enhance his electromagnet’s power. The wise teacher suggests integrating a feedback oscillator, warning that it may cause the wires in Bo’s arm to overheat, akin to a kettle on the verge of boiling over.
Equipped with a more powerful electromagnet, Bo stakes his claim at Angelo’s hideout, ready to discover Tina’s whereabouts. With fierce determination, he confronts his former colleague, dispatching them with a brutal strike before focusing on Angelo. Using an aluminum bat, Bo leaves Angelo momentarily incapacitated. As Angelo reaches for his firearm, Bo utilizes his electromagnet to deflect the bullets, making the lights flicker ominously around them.
Seizing the opportunity, Bo retrieves a bullet from the ground, coolly inserting it into Angelo’s forehead to extract the location of Tina from the uncooperative dealer. With this crucial information, Bo relinquishes the bullet and leaves Angelo with a tidy sum of $15,000 before embarking on a mission to rescue his sister and begin anew with his girlfriend Holly in San Diego.
As they settle into this fresh chapter of their lives, Bo’s arm has fully healed, allowing him to further refine his street magic prowess. One fateful evening, Holly finds Bo in the bathroom engrossed in crafting a new trick, his fingers weaving intricate movements that cause the house lights to flicker rhythmically with his creativity, illuminating the path ahead for this extraordinary trio.
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