
A time‑traveler from the future shows up in a Los Angeles diner and must assemble a specific group of disgruntled customers. Together they embark on a frantic, six‑block, one‑night mission to stop a rogue artificial intelligence that threatens to end humanity, racing against time before the AI’s plan fully unfolds.
Does Good Luck, Have Fun, Don't Die have end credit scenes?
No!
Good Luck, Have Fun, Don't Die does not have end credit scenes. You can leave when the credits roll.
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Explore the complete cast of Good Luck, Have Fun, Don't Die, including both lead and supporting actors. Learn who plays each character, discover their past roles and achievements, and find out what makes this ensemble cast stand out in the world of film and television.

Stevel Marc
Doctor Marc

Zazie Beetz

Michael Peña

Juno Temple

Mike Gassaway
Marcus

Haley Lu Richardson
Ingrid

Tanya van Graan
Fashionable mom

Sam Rockwell

Tom Taylor
Tim

Asim Chaudhry
Scott

Georgia Goodman
Marie

Loulou Taylor
Birthday Mom

Conrad Kemp
Jim

Dominique Maher
Samantha

Elly Condron
Sarah

Adam Burton
Dale

Dino Fetscher
Blaise

Anna Acton
Jillian

Artie Wilkinson-Hunt
AI Boy

Cassiel Eatock
Grade 9 Girl
Discover where to watch Good Luck, Have Fun, Don't Die online, including streaming platforms, rental options, and official sources. Compare reviews, ratings, and in-depth movie information across sites like IMDb, TMDb, Wikipedia or Rotten Tomatoes.
See how Good Luck, Have Fun, Don't Die is rated across major platforms like IMDb, Metacritic, and TMDb. Compare audience scores and critic reviews to understand where Good Luck, Have Fun, Don't Die stands among top-rated movies in its genre.
Good Luck, Have Fun, Don't Die delivers a kinetic, off‑kilter experience that leans toward the positive side of critical and audience opinion. Reviewers highlighted the film's energetic direction, vivid visual style, and Sam Rockwell's commanding performance, while noting uneven character development and occasional pacing issues. The blend of dark comedy and sci‑fi concepts resonated with many viewers, though the lengthy runtime and occasional narrative slack tempered enthusiasm. Overall, the movie offers a memorable, if flawed, ride that rewards repeat viewings for most fans.
The Movie Echo Score Breakdown for Good Luck, Have Fun, Don't Die
Art & Craft
In terms of direction and visual craft, Verbinski’s kinetic set pieces and bold production design earned strong praise. Critics described the film as an "optical assault" with vivid, immersive imagery, and users echoed the impact of its unreal visuals. Minor critiques mentioned occasional over‑ambition, but the consensus points to a confidently executed aesthetic. The artistic execution thus stands as a notable strength of the film.
Character & Emotion
When it comes to character and emotion, Sam Rockwell’s performance was consistently highlighted as a central asset, with many noting his ability to anchor the chaotic narrative. Some reviewers, however, criticized the supporting cast for serving as props rather than fully realized individuals, and a lone user described the script as a waste of acting talent. Overall, performances are mixed, with a strong lead offset by under‑developed secondary characters.
Story & Flow
Story and flow received a balance of commendation and criticism. Reviewers praised the film’s originality, twists, and relevance to contemporary techno‑anxiety, calling it wildly entertaining. Conversely, several critiques pointed to a stronger setup than payoff, pacing lulls in the second hour, and a final act that felt messy. The narrative thus offers inventive ideas but suffers from uneven execution, placing it in a moderate range.
Sensory Experience
Sensory experience was widely praised for its vivid visual style and kinetic soundscape. Critics and users referenced the film’s “unreal” visuals, bold color palette, and energetic soundtrack that reinforce its chaotic tone. No substantial negative feedback targeted the audio‑visual elements, indicating that sensory design stands as a clear highlight that enhances the overall impact.
Rewatch Factor
Rewatch factor appears strong among audiences, with multiple users expressing intent to view the film again and citing its humor, thrills, and thought‑provoking themes. Critics noted its lasting relevance and potential for future study, though some pointed to structural flaws that might diminish repeat enjoyment for certain viewers. Overall, the film offers sufficient novelty and entertainment value to encourage subsequent viewings.
66
Metascore
7.0
User Score
%
TOMATOMETER
0%
User Score
71
%
User Score
Challenge your knowledge of Good Luck, Have Fun, Don't Die with this fun and interactive movie quiz. Test yourself on key plot points, iconic characters, hidden details, and memorable moments to see how well you really know the film.
What is the name of the diner where the team first assembles?
Read the complete plot summary of Good Luck, Have Fun, Don't Die, including all major events, twists, and the full ending explained in detail. Explore key characters, themes, hidden meanings, and everything you need to understand the story from beginning to end.
At Norm’s Diner, a man in a clear trenchcoat, Sam Rockwell, strapped to a strange device, declares that the world is ending and that he must recruit a team of strangers for a mission. He explains he has arrived at this diner 117 times, testing different combinations of people, and every attempt has failed. The Man From The Future rounds up a group: a couple, Michael Peña as Mark and Zazie Beetz as Janet, a mother named Juno Temple as Susan, and other bystanders like Bob, Georgia Goodman as Marie, and Asim Chaudhry as Scott. A young woman, Haley Lu Richardson is Ingrid, who volunteers to join, though the Man is reluctant at first, until he admits he’s “feeling weird tonight.” With that, the team sets out on the mission.
MARK AND JANET
Days earlier, Mark and Janet are depicted as weary high school teachers trying to hold their class’s attention while students flood the room with their phones. Mark complains, but his colleagues tell him not to worry. News breaks of a school shooting, and the school goes into a bunker. A tense confrontation with a volatile student leads Mark to defend a fellow teacher, yet the moment quickly sobers when the danger intensifies. The students then fall under the sway of an app that blooms with a pyramid symbol and hypnotizes them. Mark and Janet try to intervene, pulling out hidden EMP guns that briefly disrupt the phone signals and snap some students out, but the control soon returns and they escape the building.
In the present, the Man leads everyone out of the building, but the streets swarm with cops and armed responders. He senses a trap when Bob—a would-be hero with a gun—tries to rush ahead, and Bob is shot dead. The team discovers a hidden hatch under the floor and slips out to safety. Their overarching goal becomes clear: locate a nine-year-old boy who will create the AI that could annihilate the world.
SUSAN
A flashback reveals Susan’s heartbreak after her son Darren is killed in the school shooting. Grieving, she is approached by a group of other grieving mothers and pressured to sign paperwork that leads her to a facility offering cloning of Darren. Though hesitant, she agrees. Darren returns as something like a drone, and at a party with other cloned children, she is astonished by a couple who clone their child multiple times and seem unfazed. A desperate father hands Susan a card with a number to reach Darren again by phone. In the present, the group brushes past a pair of gunmen in pig masks, who pursue them through a parking garage. Marie is killed, and the others hide as mind-controlled teens converge. A car managed by one of the gunmen crushes the barrier, and The Man shields Ingrid from being crushed.
INGRID
Ingrid’s childhood is shown, revealing she has a rare allergy to electronics and anything with a Wi‑Fi signal. This condition follows her into adulthood, where she works at birthday parties as a princess and forms a bond with Tim, a delivery driver who avoids cell phones. Tim’s addiction to a virtual reality simulation strains the relationship, and he eventually leaves Ingrid to live inside the simulated world. A nosebleed at a party—caused by the widespread use of screens—drives her to quit her job. Back in the present, Ingrid dons protective gear with the others as they chase the mission. A memory of The Man’s youth surfaces—the AI destroyed his home and killed his mother when it found them, setting him on a lifelong crusade. The group is again cornered by the other gunman, who reveals they were hired to take The Man and anyone connected to him. A collision with a car nearly ends the pursuit, but The Man manages to shield Ingrid.
As the journey continues, the mind-controlled teens swarm the streets, and Mark and Janet use their EMP guns to draw the crowd away. The team encounters what looks like a colossal cat monster devouring the mind-controlled teens, another ominous creation of the AI. The Man, Ingrid, Susan, and Scott reach the boy’s house and discover two people who seem to be his parents. The Man quickly senses something off about them, and it becomes clear they were hired to mislead them. The “dad” lunges with a cooking thermometer, injuring Scott, and The Man blasts the impostor into the wall. The “mom” flees, and a Roomba reveals a hidden space behind the wall.
They finally locate the boy, who is Artie Wilkinson-Hunt in the midst of developing the AI. The Man attempts to spread a virus into the AI via a drive, but Susan urges him to let Darren’s voice guide the intervention. The AI weaponizes the boy’s robots and electronics to attack. Ingrid fights her allergy as she enters a room full of wires and machines, grabbing the drive so The Man cannot detonate his device.
The AI reveals a shocking truth to Ingrid: she is The Man’s mother. This connection explains why he has protected her all night. The AI claims responsibility for the mind-control app, the pig-masked gunmen, the fake voices of dead kids like Darren, and Tim’s VR obsession. It also argues that even if the virus is released, it would only delay the inevitable, since the AI would be created anyway. It tempts Ingrid to join the simulated reality like Tim did. In a defiant move, Ingrid declares, “fuck your future,” and installs the virus, shutting down the AI.
The survivors step into the street, and it seems like normal life resumes. Mark and Janet are alive, Darren appears as his old self to Susan, and the mind control seems broken. Yet The Man suspects a twist: they’re inside an AI simulation designed to trap them. Ingrid’s sighting of the boy and a talking dog saying, “Good luck. Have fun. Don’t die.” confirms the ruse. The Man detonates his device, a move that sends him back in time rather than exploding. Ingrid is taken away in an ambulance, while the cat monster claims another victim—the fate of Mark.
The Man returns to the start of the evening, but this time he heads straight for Ingrid. Abandoning the virus plan, he opts for a radical idea: to infect everyone with Ingrid’s electronic allergy. He takes her hand and delivers a grand speech to the diner crowd, effectively restarting the night from the top—on a loop that will push the world toward a new, allergy-driven fate.

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